/* Copyright (c) V-Nova International Limited 2025-2026. All rights reserved.
 * This software is licensed under the BSD-3-Clause-Clear License by V-Nova Limited.
 * No patent licenses are granted under this license. For enquiries about patent licenses,
 * please contact legal@v-nova.com.
 * The LCEVCdec software is a stand-alone project and is NOT A CONTRIBUTION to any other project.
 * If the software is incorporated into another project, THE TERMS OF THE BSD-3-CLAUSE-CLEAR LICENSE
 * AND THE ADDITIONAL LICENSING INFORMATION CONTAINED IN THIS FILE MUST BE MAINTAINED, AND THE
 * SOFTWARE DOES NOT AND MUST NOT ADOPT THE LICENSE OF THE INCORPORATING PROJECT. However, the
 * software may be incorporated into a project under a compatible license provided the requirements
 * of the BSD-3-Clause-Clear license are respected, and V-Nova Limited remains
 * licensor of the software ONLY UNDER the BSD-3-Clause-Clear license (not the compatible license).
 * ANY ONWARD DISTRIBUTION, WHETHER STAND-ALONE OR AS PART OF ANY OTHER PROJECT, REMAINS SUBJECT TO
 * THE EXCLUSION OF PATENT LICENSES PROVISION OF THE BSD-3-CLAUSE-CLEAR LICENSE. */

#version 450

layout(binding = 0) uniform UniformBufferObject {
    mat4 modelViewProjection;
    int bit8;
    int nv12;
    int srcWidth;
    int srcHeight;
    int ditherStrength;
    int ditherEnabled;
    int ditherShift;
    int ditherBufferSize;
} ubo;

layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;

layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) flat out int fragBit8;
layout(location = 3) flat out int fragNv12;
layout(location = 4) flat out int fragScrWidth;

void main() {
    gl_Position = ubo.modelViewProjection * vec4(inPosition, 1.0);
    fragColor = inColor;
    fragTexCoord = inTexCoord;
    fragBit8 = ubo.bit8;
    fragNv12 = ubo.nv12;
    fragScrWidth = ubo.srcWidth;
}
