DevIL Documentation Home | Previous | Next

ilutD3D8MipFunc

The ilutD3D8MipFunc function changes the number of miplevels to use with D3D8.

ILvoid ilutD3D8MipFunc(
  ILuint NumLevels);


Parameters

NumLevels
Number of miplevels to use with all D3D8 texture-generation functions. The default is 0.


Remarks

ilutD3D8MipFunc changes the number of miplevels specified whenever creating a Direct3D 8 texture. The default value is 0, which means that all mipmap levels are created.

Error Codes

None

See Also