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The ilutD3D8VolumeTexture function creates a D3D8 volume texture from the current bound image.
IDirect3DTexture8* ilutD3D8VolumeTexture(
IDirect3DDevice8 *Device);
ilutD3D8VolumeTexture creates a Direct3D 8 texture (IDirect3DVolumeTexture8) from the current bound image.
ILUT_ILLEGAL_OPERATION - There is currently no image bound. Use ilGenImages and ilBindImage before calling this function.