EffectAttackIncrease(int, int)

Create an Attack Increase effect

effect EffectAttackIncrease(
    int nBonus,
    int nModifierType = ATTACK_BONUS_MISC
);

Parameters

nBonus

The amount of the bonus to apply.

nModifierType

One of the three ATTACK_BONUS_* Constants defining which handed weapon receives the bonus. (Default: ATTACK_BONUS_MISC)


Description

Returns a new effect object that when applied to a creature, will increase their attack bonus in their main hand, off hand or both hands by a certain amount.



Remarks

Constructors are special methods that return a new instance of an object. In NWN Script each effect that you can place on an object has it’s own constructor that creates a new instance of the specified effect. This effect object can then be used in an ApplyEffectToObject() Command. See Effect Constructor for more details.


Version

1.22

See Also

functions: EffectAbilityDecrease | EffectAbilityIncrease | EffectACDecrease | EffectACIncrease | EffectAttackDecrease | EffectDamageDecrease | EffectDamageIncrease | EffectLinkEffects
categories: Effects Functions
constants: ATTACK_BONUS_* Constants


 author: John Shuell
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