Constant | Description |
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SKILL_ALL_SKILLS | |
SKILL_ANIMAL_EMPATHY | Improves the attitude of an animal. Can be used on normal animals with no penalty, and with penalty on beasts and magical beasts. |
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SKILL_APPRAISE | One of the skills added with the Shadows of Undrentide expansion. The higher the character’s skill, the more money that character can expect to receive when selling goods, and the less that character will have to pay when buying goods. SoU Manual – page 20. Editorial note: This skill has no effect unless the module builder scripts for it. |
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SKILL_BLUFF | |
SKILL_CONCENTRATION | Permits the casting of a spell despite distractions, such as taking damage, getting hit by an unfriendly spell, and so on. |
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SKILL_CRAFT_ARMOR | |
SKILL_CRAFT_TRAP | One of the skills added with the Shadows of Undrentide expansion. The character using this skill can combine raw components to form various trap kits. Some traps require the use of new grenade-like weapons. SoU Manual – page 20. |
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SKILL_CRAFT_WEAPON | |
SKILL_DISABLE_TRAP | Disarm a located trap (see Disarm Device skill in 3rd Edition Player's Handbook). |
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SKILL_DISCIPLINE | |
SKILL_HEAL | Used for applying Healer's Kit items for healing. |
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SKILL_HIDE | Opposed by an opponent's Spot skill for remaining visibly undetected. |
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SKILL_INTIMIDATE | |
SKILL_LISTEN | Opposed by an opponent's Move Silently skill to locate stealthy foes. |
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SKILL_LORE | Ability to identify magical items and their properties without the aid of an Identify spell. |
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SKILL_MOVE_SILENTLY | Opposed by an opponent's Listen skill for remaining audibly undetected. |
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SKILL_OPEN_LOCK | Used for opening locks on doors and chests. |
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SKILL_PARRY | Used to increase armor class against attacks. |
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SKILL_PERFORM | |
SKILL_PERSUADE | Used for convincing an NPC to be more reasonable by sharing information, giving the PC a discount on a price of an item, etc. |
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SKILL_PICK_POCKET | |
SKILL_SEARCH | Used for discovering hidden treasures, or secret doors in an area. SUBSKILL_FLAGTRAP is used by a Rogue when searching for traps. |
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SKILL_SET_TRAP | |
SKILL_SKILL_APPRAISE | The higher the character’s skill, the more money that character can expect to receive when selling goods, and the less that character will have to pay when buying goods, and the less that character will have to pay when buying goods. Editor’s note: Please note that the appraise skill has no effect in a module unless it has been scripted to take it into account, for instance by using the gplotAppraiseOpenStore function rather than just OpenStore. |
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SKILL_SKILL_CRAFT_TRAP | The character using this skill can combine raw components to form various trap kits. |
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SKILL_SKILL_TUMBLE | Characters with high tumbling are able to roll away from attacks during combat, positioning themselves safely at all times. |
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SKILL_SPELLCRAFT | Used for identifying spells and spell-like effects. |
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SKILL_SPOT | Opposed by an opponent's Hide skill to locate stealthy foes. |
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SKILL_TAUNT | Used to distract an opponent from attacking another member of your party. |
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SKILL_TUMBLE | One of the skills added with the Shadows of Undrentide expansion. Characters with high tumbling are able to roll away from attacks during combat, positioning themselves safely at all times. |
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SKILL_USE_MAGIC_DEVICE | Allows a PC to "fake" a requirement for a magical item (i.e. cast a spell from an arcane spell if the PC is a Rogue only). |
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