EffectACDecrease(int, int, int)
Creates an AC decrease effect.
effect EffectACDecrease( int nValue, int nModifyType = AC_DODGE_BONUS, int nDamageType = AC_VS_DAMAGE_TYPE_ALL );
Parameters
nValue
nModifyType
AC_* (Default: AC_DODGE_BONUS)
nDamageType
DAMAGE_TYPE_* (Default: AC_VS_DAMAGE_TYPE_ALL)
Description
Effect sets to remove the specified amount of bonus from an object. The type of AC removed is of nModifyType.
Remarks
Default value for nDamageType should only ever be used in this function prototype.
Version
1.22
See Also
functions: | ApplyEffectAtLocation | ApplyEffectToObject | EffectACIncrease | EffectAttackDecrease | EffectAttackIncrease |
categories: | Effects Functions | Spell Casting Effects Functions | Spells Functions | Talents/Skills/Feats Functions |
constants: | AC_* Constants | DAMAGE_TYPE_* Constants |
author: Jody Fletcher
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