IP_CONST_ONHIT_* Constant Group

Itemproperty constants relating to when a weapons successfully hits something.



Constants

ConstantDescription
IP_CONST_ONHIT_ABILITYDRAIN
Drain ability OnHit.
IP_CONST_ONHIT_BLINDNESS
Make creature blind OnHit.
IP_CONST_ONHIT_CONFUSION
Confuse target OnHit.
IP_CONST_ONHIT_DAZE
Daze target OnHit.
IP_CONST_ONHIT_DEAFNESS
Make target deaf OnHit.
IP_CONST_ONHIT_DISEASE
Make target diseased OnHit.
IP_CONST_ONHIT_DISPELMAGIC
Dispel magic off target OnHit.
IP_CONST_ONHIT_DOOM
Give the target the doom effect OnHit.
IP_CONST_ONHIT_FEAR
Cause fear in the target OnHit.
IP_CONST_ONHIT_GREATERDISPEL
Use greater dispel on target OnHit.
IP_CONST_ONHIT_HOLD
Hold the target OnHit.
IP_CONST_ONHIT_ITEMPOISON
Poison the target OnHit.
IP_CONST_ONHIT_KNOCK
Knock (unlock) the target OnHit.
IP_CONST_ONHIT_LESSERDISPEL
Use lesser dispel on target OnHit.
IP_CONST_ONHIT_LEVELDRAIN
Leveldrain target OnHit.
IP_CONST_ONHIT_MORDSDISJUNCTION
Use Mordenkainen's disjunction on target OnHit.
IP_CONST_ONHIT_SILENCE
Silence the target OnHit.
IP_CONST_ONHIT_SLAYALIGNMENT
Slay alignment OnHit.
IP_CONST_ONHIT_SLAYALIGNMENTGROUP
Slay alignmentgroup OnHit.
IP_CONST_ONHIT_SLAYRACE
Slay race OnHit.
IP_CONST_ONHIT_SLEEP
Make target sleep OnHit.
IP_CONST_ONHIT_SLOW
Slow target OnHit.
IP_CONST_ONHIT_STUN
Stun target OnHit.
IP_CONST_ONHIT_VORPAL
Vorpal OnHit.
IP_CONST_ONHIT_WOUNDING
Wound target OnHit. Will keep taking damage until healed.

See Also

functions: ItemPropertyOnHitProps


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