EffectCutsceneGhost()
Creates a cutscene ghost effect
effect EffectCutsceneGhost();
Description
Creates a cutscene ghost effect, this will allow creatures to pathfind through other creatures without bumping into them for the duration of the effect.
Remarks
Constructors are special methods that return a new instance of an object. In NWN Script each effect that you can place on an object has it’s own constructor that creates a new instance of the specified effect. This effect object can then be used in an ApplyEffectToObject() Command. See Effect Constructor for more details.
This is good for NPCs like Ghosts (duh), and Gletanous Cubes which can pass through creatures (and cubes can paralyze those who stay into them). There is no way to pass through placeables, still, however.
Version
1.61
See Also
functions: | EffectCutsceneDominated | EffectCutsceneImmobilize | EffectCutsceneParalyze |
categories: | Cut-Scene Functions | Effects Functions |
author: Lilac Soul, editor: Jasperre
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