VFX_BEAM_* Constant Group

Beams fire in a straight line towards their targets. These constants are actually integers which can be found in nwscript.nss and refer to row numbers in the file visualeffects.2da - this file also contains visual effects for which there are no constants. If you want to use one of those, just use EffectVisualEffect(XXX) where XXX is the rownumber.



Constants

ConstantDescription
VFX_BEAM_BLACK

Color(s): black, negative
VFX_BEAM_CHAIN
A non-moving normal metal chain, no sound.
Color(s): chain
VFX_BEAM_COLD
A beam of frost from the source to target.
Location: Body
Color(s): blue, white
VFX_BEAM_EVIL
A beam of evil (purple and black) from the source to target.
Location: Body
Color(s): red, white
VFX_BEAM_FIRE
A beam of fire from the source to target.
Location: Body
Color(s): fire, yellow
VFX_BEAM_FIRE_LASH
Two lashing whips of fire from source to target.
Location: Body
Color(s): fire, yellow
VFX_BEAM_FIRE_W
A larger/more firey version of VFX_BEAM_FIRE.
Color(s): fire
VFX_BEAM_FIRE_W_SILENT
VFX_BEAM_HOLY
A divine (yellow/gold) beam from source to target.
Location: Body
Color(s): yellow
VFX_BEAM_LIGHTNING
A beam of lightning from the source to target.
Location: Body
Color(s): blue, white
VFX_BEAM_MIND
A beam of mental power from the source to target.
Location: Body
Color(s): purple, white
VFX_BEAM_ODD
Another color beam attack.
Location: Body
Color(s): purple, white
VFX_BEAM_SILENT_COLD
Like VFX_BEAM_COLD, but without sound.
VFX_BEAM_SILENT_EVIL
Like VFX_BEAM_EVIL, but without sound.
VFX_BEAM_SILENT_FIRE
Like VFX_BEAM_FIRE, but without sound.
VFX_BEAM_SILENT_HOLY
Like VFX_BEAM_HOLY, but without sound.
VFX_BEAM_SILENT_LIGHTNING
Like VFX_BEAM_LIGHTNING, but without sound.
VFX_BEAM_SILENT_MIND
Like VFX_BEAM_MIND, but without sound.
VFX_BEAM_SILENT_ODD
Like VFX_BEAM_ODD, but without sound.

See Also

functions: EffectBeam


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