VFX_FNF_* Constant Group

Bigger, flashier visual effects. These constants are actually integers which can be found in nwscript.nss and refer to row numbers in the file visualeffects.2da - this file also contains visual effects for which there are no constants. If you want to use one of those, just use EffectVisualEffect(XXX) where XXX is the rownumber.



Constants

ConstantDescription
VFX_FNF_BLINDDEAF
Bright white light effect.
Location: Area
Color(s): white
VFX_FNF_DECK
VFX_FNF_DEMON_HAND
VFX_FNF_DISPEL
Bright white light effect.
Location: Area
Color(s): white
VFX_FNF_DISPEL_DISJUNCTION
Bright white/blue light effect.
Location: Area
Color(s): white, blue
VFX_FNF_DISPEL_GREATER
Bright white light effect.
Location: Area
Color(s): white
VFX_FNF_ELECTRIC_EXPLOSION
VFX_FNF_FIREBALL
Exploding Fireball
Location: Area
Color(s): fire, yellow
VFX_FNF_FIRESTORM
Imploding area (huge)
Location: Area
Color(s): fire, yellow
VFX_FNF_GAS_EXPLOSION_ACID
An explosion from the feet moving up and out.
Location: Feet
Color(s): green
VFX_FNF_GAS_EXPLOSION_EVIL
An explosion from the feet moving up and out.
Location: Feet
Color(s): red
VFX_FNF_GAS_EXPLOSION_FIRE
An explosion from the feet moving up and out.
Location: Feet
Color(s): fire, yellow
VFX_FNF_GAS_EXPLOSION_GREASE
An explosion from the feet moving up and out.
Location: Feet
Color(s): black, dark
VFX_FNF_GAS_EXPLOSION_MIND
An explosion from the feet moving up and out.
Location: Feet
Color(s): blue, white
VFX_FNF_GAS_EXPLOSION_NATURE
An explosion from the feet moving up and out.
Location: Feet
Color(s): brown, green
VFX_FNF_GREATER_RUIN
VFX_FNF_HORRID_WILTING
This looks like a bog of stench.
Location: Area
Color(s): brown, green
VFX_FNF_HOWL_MIND
A bursting ring starting at the head and moving outward.
Location: About Head
Color(s): blue
VFX_FNF_HOWL_ODD
A bursting ring starting at the head and moving outward.
Location: About Head
Color(s): purple
VFX_FNF_HOWL_WAR_CRY
A bursting ring starting at the head and moving outward.
Location: About Head
Color(s): white
VFX_FNF_HOWL_WAR_CRY_FEMALE
A bursting ring starting at the head and moving outward.
Location: About Head
Color(s): white
VFX_FNF_ICESTORM
Huge icicles rain down from the sky.
Location: Area
Color(s): blue
VFX_FNF_IMPLOSION
Dark area in center, firey circle implodes.
Location: Area
Color(s): fire, yellow, black
VFX_FNF_LOS_EVIL_10
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): red
VFX_FNF_LOS_EVIL_20
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): red
VFX_FNF_LOS_EVIL_30
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): red
VFX_FNF_LOS_HOLY_10
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): yellow
VFX_FNF_LOS_HOLY_20
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): yellow
VFX_FNF_LOS_HOLY_30
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): yellow
VFX_FNF_LOS_NORMAL_10
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): white
VFX_FNF_LOS_NORMAL_20
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): white
VFX_FNF_LOS_NORMAL_30
Large, translucent design on the floor. The screen shots are at a 30.
Location: Area
Color(s): white
VFX_FNF_MASS_HEAL
Didn't work no images.
VFX_FNF_MASS_MIND_AFFECTING
Didn't work no images.
VFX_FNF_METEOR_SWARM
Falling meteors from the sky.
Location: Area
Color(s): fire, black
VFX_FNF_MYSTICAL_EXPLOSION
VFX_FNF_NATURES_BALANCE
Green vapors lifting from the ground around the target.
Location: Area
Color(s): green
VFX_FNF_PWKILL
Red translucent circular designs on the floor.
Location: Area
Color(s): red
VFX_FNF_PWSTUN
White dots orbiting and purple vapors lifting.
Location: About Body
Color(s): white, purple
VFX_FNF_SCREEN_BUMP
One bump of the screen no image.
Location: Area
VFX_FNF_SCREEN_SHAKE
Continual shaking screen no image.
Location: Area
VFX_FNF_SMOKE_PUFF
Light gray smoke rising from floor.
Location: Floor
Color(s): white, gray
VFX_FNF_SOUND_BURST
White rings on floor and white rays above head
Location: Floor
Color(s): white
VFX_FNF_SOUND_BURST_SILENT
VFX_FNF_STORM
Requires the use of AOE_PER_STORM constant in conjunction with this constant to fire off the Storm of Vengeance spell visual effect.
VFX_FNF_STRIKE_HOLY
Huge yellow/white beam from above floods target
Location: Area
Color(s): yellow, white
VFX_FNF_SUMMON_CELESTIAL
Three large ice pillars rise from the floor and a bright blue, white beam of light comes down from above.
Location: Area
Color(s): blue, white
VFX_FNF_SUMMON_EPIC_UNDEAD
VFX_FNF_SUMMON_GATE
Three large stone pillars rise from the floor and a bright beam of fire comes down from above.
Location: Area
Color(s): fire, yellow
VFX_FNF_SUMMON_MONSTER_1
Explosion of gray smoke
Location: About Body
Color(s): gray
VFX_FNF_SUMMON_MONSTER_2
Translucent design on floor and white light about body
Location: About Body
Color(s): purple, white
VFX_FNF_SUMMON_MONSTER_3
Translucent design on floor and white/blue light rising about body.
Location: About Body
Color(s): white, yellow
VFX_FNF_SUMMON_UNDEAD
White light bursts from body
Location: About Body
Color(s): white
VFX_FNF_SUMMONDRAGON
VFX_FNF_SUNBEAM
Huge yellow light floods area.
Location: Area
Color(s): Yellow
VFX_FNF_SWINGING_BLADE
VFX_FNF_TIME_STOP
Translucent rings of blue surround area
Location: Area
Color(s): blue, white
VFX_FNF_UNDEAD_DRAGON
VFX_FNF_WAIL_O_BANSHEES
Banshee in fetal position above head suddenly screams and a white burst of energy is sent out in a ring.
Location: Area
Color(s): white
VFX_FNF_WEIRD
A large 3-headed creature comes up from the ground and lashes out
Location: Area
VFX_FNF_WORD
Large yellow floor design about 10m across
Location: Area
Color(s): yellow

See Also



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