SetCreatureAppearanceType(object, int)
Change a creature's appearance
void SetCreatureAppearanceType( object oCreature, int nAppearanceType );
Parameters
oCreature
Creature to change appearance of
nAppearanceType
Description
Sets the creature's appearance type to the value specified (uses the APPEARANCE_TYPE_XXX constants).
Remarks
This will alter a creature's appearance. Unlike EffectPolymorph, stats etc. don't change with this command.
There may be appearance types you can use with this command which don't have associated constants. Look in your appearance.2da file - for instance, in version 1.61, there's no APPEARANCE_TYPE_BEHOLDER, but using the row number (401) should do the trick, if you have the correct expansion pack installed, that is.
Version
1.61
See Also
functions: | EffectPolymorph |
categories: | Action on Object Functions |
constants: | APPEARANCE_TYPE_* Constants |
author: Lilac Soul
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