EffectConfused()

Creates a confusion effect.

effect EffectConfused();

Description

This function returns a confusion effect. This effect can then be applied to a PC/NPC.

The confusion script, declared in "statescripts.2da" and by default is "nw_g0_confuse" does the actions each round (heartbeat) for a creature affected with confusion.



Remarks

This is a mind-effect and will be blocked by mind immunities.


Version

1.29

See Also

categories: Effects Functions


 author: Michael Nork, editor: Jasperre
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