EffectACIncrease(int, int, int)
Gives an AC bonus to an object.
effect EffectACIncrease( int nValue, int nModifyType = AC_DODGE_BONUS, int nDamageType = AC_VS_DAMAGE_TYPE_ALL );
Parameters
nValue
size of AC increase
nModifyType
AC_*_BONUS (Default: AC_DODGE_BONUS)
nDamageType
DAMAGE_TYPE_* (Default: AC_VS_DAMAGE_TYPE_ALL)
Description
Applies an additional AC bonus to object effect occurs on. The amount is specified, and the type of bonus (per AC_* constant list), and the specific damage AC is 'for'.
Remarks
Default value for nDamageType should only ever be used in this function prototype.
Version
1.22
See Also
functions: | ApplyEffectToObject | EffectACDecrease | EffectAttackDecrease | EffectAttackIncrease |
categories: | Effects Functions | Spell Casting Effects Functions | Spells Functions | Talents/Skills/Feats Functions |
constants: | AC_* Constants | DAMAGE_TYPE_* Constants |
author: Jody Fletcher
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