/**************************************************************************
 * 
 * Copyright 2006 VMware, Inc.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/
 /*
  * Authors:
  *   Keith Whitwell <keithw@vmware.com>
  *   Michel Dänzer <daenzer@vmware.com>
  */

#include "intel_mipmap_tree.h"
#include "intel_tex_layout.h"
#include "intel_context.h"

#include "main/image.h"
#include "main/macros.h"

static unsigned int
intel_horizontal_texture_alignment_unit(struct intel_context *intel,
                                       mesa_format format)
{
   /**
    * From the "Alignment Unit Size" section of various specs, namely:
    * - Gen3 Spec: "Memory Data Formats" Volume,         Section 1.20.1.4
    * - i965 and G45 PRMs:             Volume 1,         Section 6.17.3.4.
    * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
    * - BSpec (for Ivybridge and slight variations in separate stencil)
    *
    * +----------------------------------------------------------------------+
    * |                                        | alignment unit width  ("i") |
    * | Surface Property                       |-----------------------------|
    * |                                        | 915 | 965 | ILK | SNB | IVB |
    * +----------------------------------------------------------------------+
    * | YUV 4:2:2 format                       |  8  |  4  |  4  |  4  |  4  |
    * | BC1-5 compressed format (DXTn/S3TC)    |  4  |  4  |  4  |  4  |  4  |
    * | FXT1  compressed format                |  8  |  8  |  8  |  8  |  8  |
    * | Depth Buffer (16-bit)                  |  4  |  4  |  4  |  4  |  8  |
    * | Depth Buffer (other)                   |  4  |  4  |  4  |  4  |  4  |
    * | Separate Stencil Buffer                | N/A | N/A |  8  |  8  |  8  |
    * | All Others                             |  4  |  4  |  4  |  4  |  4  |
    * +----------------------------------------------------------------------+
    *
    * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
    * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
    */
    if (_mesa_is_format_compressed(format)) {
       /* The hardware alignment requirements for compressed textures
        * happen to match the block boundaries.
        */
      unsigned int i, j;
      _mesa_get_format_block_size(format, &i, &j);
      return i;
    }

   return 4;
}

static unsigned int
intel_vertical_texture_alignment_unit(struct intel_context *intel,
                                     mesa_format format)
{
   /**
    * From the "Alignment Unit Size" section of various specs, namely:
    * - Gen3 Spec: "Memory Data Formats" Volume,         Section 1.20.1.4
    * - i965 and G45 PRMs:             Volume 1,         Section 6.17.3.4.
    * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
    * - BSpec (for Ivybridge and slight variations in separate stencil)
    *
    * +----------------------------------------------------------------------+
    * |                                        | alignment unit height ("j") |
    * | Surface Property                       |-----------------------------|
    * |                                        | 915 | 965 | ILK | SNB | IVB |
    * +----------------------------------------------------------------------+
    * | BC1-5 compressed format (DXTn/S3TC)    |  4  |  4  |  4  |  4  |  4  |
    * | FXT1  compressed format                |  4  |  4  |  4  |  4  |  4  |
    * | Depth Buffer                           |  2  |  2  |  2  |  4  |  4  |
    * | Separate Stencil Buffer                | N/A | N/A | N/A |  4  |  8  |
    * | Multisampled (4x or 8x) render target  | N/A | N/A | N/A |  4  |  4  |
    * | All Others                             |  2  |  2  |  2  |  2  |  2  |
    * +----------------------------------------------------------------------+
    *
    * On SNB+, non-special cases can be overridden by setting the SURFACE_STATE
    * "Surface Vertical Alignment" field to VALIGN_2 or VALIGN_4.
    *
    * We currently don't support multisampling.
    */
   if (_mesa_is_format_compressed(format))
      return 4;

   return 2;
}

void
intel_get_texture_alignment_unit(struct intel_context *intel,
				 mesa_format format,
				 unsigned int *w, unsigned int *h)
{
   *w = intel_horizontal_texture_alignment_unit(intel, format);
   *h = intel_vertical_texture_alignment_unit(intel, format);
}

void i945_miptree_layout_2d(struct intel_mipmap_tree *mt)
{
   GLuint level;
   GLuint x = 0;
   GLuint y = 0;
   GLuint width = mt->physical_width0;
   GLuint height = mt->physical_height0;
   GLuint depth = mt->physical_depth0; /* number of array layers. */

   mt->total_width = mt->physical_width0;

   if (mt->compressed) {
       mt->total_width = ALIGN(mt->physical_width0, mt->align_w);
   }

   /* May need to adjust width to accommodate the placement of
    * the 2nd mipmap.  This occurs when the alignment
    * constraints of mipmap placement push the right edge of the
    * 2nd mipmap out past the width of its parent.
    */
   if (mt->first_level != mt->last_level) {
       GLuint mip1_width;

       if (mt->compressed) {
          mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
             ALIGN(minify(mt->physical_width0, 2), mt->align_w);
       } else {
          mip1_width = ALIGN(minify(mt->physical_width0, 1), mt->align_w) +
             minify(mt->physical_width0, 2);
       }

       if (mip1_width > mt->total_width) {
           mt->total_width = mip1_width;
       }
   }

   mt->total_height = 0;

   for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
      GLuint img_height;

      intel_miptree_set_level_info(mt, level, x, y, width,
				   height, depth);

      img_height = ALIGN(height, mt->align_h);
      if (mt->compressed)
	 img_height /= mt->align_h;

      /* Because the images are packed better, the final offset
       * might not be the maximal one:
       */
      mt->total_height = MAX2(mt->total_height, y + img_height);

      /* Layout_below: step right after second mipmap.
       */
      if (level == mt->first_level + 1) {
	 x += ALIGN(width, mt->align_w);
      }
      else {
	 y += img_height;
      }

      width  = minify(width, 1);
      height = minify(height, 1);
   }
}
