/*
 * Copyright © 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 *
 * Authors:
 *    Jason Ekstrand (jason@jlekstrand.net)
 *
 */

#include "nir.h"

/*
 * Implements a pass that tries to move uses vecN sources to their
 * destinations.  This is kind of like an inverse copy-propagation pass.
 * For instance, if you have
 *
 * ssa_1 = vec4(a, b, c, d)
 * ssa_2 = fadd(a, b)
 *
 * This will be turned into
 *
 * ssa_1 = vec4(a, b, c, d)
 * ssa_2 = fadd(ssa_1.x, ssa_1.y)
 *
 * While this is "worse" because it adds a bunch of unneeded dependencies, it
 * actually makes it much easier for vec4-based backends to coalesce the MOV's
 * that result from the vec4 operation because it doesn't have to worry about
 * quite as many reads.
 */

/* Returns true if the given SSA def dominates the instruction.  An SSA def is
 * considered to *not* dominate the instruction that defines it.
 */
static bool
ssa_def_dominates_instr(nir_ssa_def *def, nir_instr *instr)
{
   if (instr->index <= def->parent_instr->index) {
      return false;
   } else if (def->parent_instr->block == instr->block) {
      return def->parent_instr->index < instr->index;
   } else {
      return nir_block_dominates(def->parent_instr->block, instr->block);
   }
}

static bool
move_vec_src_uses_to_dest_block(nir_block *block, void *shader)
{
   nir_foreach_instr(block, instr) {
      if (instr->type != nir_instr_type_alu)
         continue;

      nir_alu_instr *vec = nir_instr_as_alu(instr);

      switch (vec->op) {
      case nir_op_vec2:
      case nir_op_vec3:
      case nir_op_vec4:
         break;
      default:
         continue; /* The loop */
      }

      /* Can't handle non-SSA vec operations */
      if (!vec->dest.dest.is_ssa)
         continue;

      /* Can't handle saturation */
      if (vec->dest.saturate)
         continue;

      /* First, mark all of the sources we are going to consider for rewriting
       * to the destination
       */
      int srcs_remaining = 0;
      for (unsigned i = 0; i < nir_op_infos[vec->op].num_inputs; i++) {
         /* We can't rewrite a source if it's not in SSA form */
         if (!vec->src[i].src.is_ssa)
            continue;

         /* We can't rewrite a source if it has modifiers */
         if (vec->src[i].abs || vec->src[i].negate)
            continue;

         srcs_remaining |= 1 << i;
      }

      /* We can't actually do anything with this instruction */
      if (srcs_remaining == 0)
         continue;

      for (unsigned i; i = ffs(srcs_remaining) - 1, srcs_remaining;) {
         int8_t swizzle[4] = { -1, -1, -1, -1 };

         for (unsigned j = i; j < nir_op_infos[vec->op].num_inputs; j++) {
            if (vec->src[j].src.ssa != vec->src[i].src.ssa)
               continue;

            /* Mark the given chanle as having been handled */
            srcs_remaining &= ~(1 << j);

            /* Mark the appropreate channel as coming from src j */
            swizzle[vec->src[j].swizzle[0]] = j;
         }

         nir_foreach_use_safe(vec->src[i].src.ssa, use) {
            if (use->parent_instr == &vec->instr)
               continue;

            /* We need to dominate the use if we are going to rewrite it */
            if (!ssa_def_dominates_instr(&vec->dest.dest.ssa, use->parent_instr))
               continue;

            /* For now, we'll just rewrite ALU instructions */
            if (use->parent_instr->type != nir_instr_type_alu)
               continue;

            assert(use->is_ssa);

            nir_alu_instr *use_alu = nir_instr_as_alu(use->parent_instr);

            /* Figure out which source we're actually looking at */
            nir_alu_src *use_alu_src = exec_node_data(nir_alu_src, use, src);
            unsigned src_idx = use_alu_src - use_alu->src;
            assert(src_idx < nir_op_infos[use_alu->op].num_inputs);

            bool can_reswizzle = true;
            for (unsigned j = 0; j < 4; j++) {
               if (!nir_alu_instr_channel_used(use_alu, src_idx, j))
                  continue;

               if (swizzle[use_alu_src->swizzle[j]] == -1) {
                  can_reswizzle = false;
                  break;
               }
            }

            if (!can_reswizzle)
               continue;

            /* At this point, we have determined that the given use can be
             * reswizzled to actually use the destination of the vecN operation.
             * Go ahead and rewrite it as needed.
             */
            nir_instr_rewrite_src(use->parent_instr, use,
                                  nir_src_for_ssa(&vec->dest.dest.ssa));
            for (unsigned j = 0; j < 4; j++) {
               if (!nir_alu_instr_channel_used(use_alu, src_idx, j))
                  continue;

               use_alu_src->swizzle[j] = swizzle[use_alu_src->swizzle[j]];
            }
         }
      }
   }

   return true;
}

static void
nir_move_vec_src_uses_to_dest_impl(nir_shader *shader, nir_function_impl *impl)
{
   nir_metadata_require(impl, nir_metadata_dominance);

   nir_index_instrs(impl);
   nir_foreach_block(impl, move_vec_src_uses_to_dest_block, shader);

   nir_metadata_preserve(impl, nir_metadata_block_index |
                               nir_metadata_dominance);
}

void
nir_move_vec_src_uses_to_dest(nir_shader *shader)
{
   nir_foreach_function(shader, function) {
      if (function->impl)
         nir_move_vec_src_uses_to_dest_impl(shader, function->impl);
   }
}
