| 0.9.9 API documenation

ext/matrix_transform.hpp
Go to the documentation of this file.
1
19 #pragma once
20
21 // Dependencies
22 #include "../gtc/constants.hpp"
23 #include "../geometric.hpp"
24 #include "../trigonometric.hpp"
25 #include "../matrix.hpp"
26
27 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28 # pragma message("GLM: GLM_EXT_matrix_transform extension included")
29 #endif
30
31 namespace glm
32 {
35
37 template<typename genType>
38 GLM_FUNC_DECL GLM_CONSTEXPR genType identity();
39
59 template<typename T, qualifier Q>
60 GLM_FUNC_DECL mat<4, 4, T, Q> translate(
61 mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
62
73 template<typename T, qualifier Q>
74 GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
75 mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& axis);
76
86 template<typename T, qualifier Q>
87 GLM_FUNC_DECL mat<4, 4, T, Q> scale(
88 mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v);
89
97 template<typename T, qualifier Q>
98 GLM_FUNC_DECL mat<4, 4, T, Q> lookAtRH(
99 vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
100
108 template<typename T, qualifier Q>
109 GLM_FUNC_DECL mat<4, 4, T, Q> lookAtLH(
110 vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
111
120 template<typename T, qualifier Q>
121 GLM_FUNC_DECL mat<4, 4, T, Q> lookAt(
122 vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up);
123
125 }//namespace glm
126
127 #include "matrix_transform.inl"
glm::rotate
GLM_FUNC_DECL mat< 4, 4, T, Q > rotate(mat< 4, 4, T, Q > const &m, T angle, vec< 3, T, Q > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
glm::axis
GLM_FUNC_DECL vec< 3, T, Q > axis(qua< T, Q > const &x)
Returns the q rotation axis.
glm::lookAtRH
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtRH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a right handed look at view matrix.
glm::translate
GLM_FUNC_DECL mat< 4, 4, T, Q > translate(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.
glm::identity
GLM_FUNC_DECL GLM_CONSTEXPR genType identity()
Builds an identity matrix.
glm::lookAt
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAt(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a look at view matrix based on the default handedness.
glm
Definition: common.hpp:18
glm::scale
GLM_FUNC_DECL mat< 4, 4, T, Q > scale(mat< 4, 4, T, Q > const &m, vec< 3, T, Q > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
glm::lookAtLH
GLM_FUNC_DECL mat< 4, 4, T, Q > lookAtLH(vec< 3, T, Q > const &eye, vec< 3, T, Q > const &center, vec< 3, T, Q > const &up)
Build a left handed look at view matrix.