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#ifndef _B3D_VOLUM_HXX
#define _B3D_VOLUM_HXX

#include <bf_svtools/bf_solar.h>


#include "vector3d.hxx"

#ifndef _INC_FLOAT
#include <float.h>
#endif

#include <tools/stream.hxx>

/*************************************************************************
|*
|* dreidimensionales Volumen, symmetrisch zu den Koordinatenachsen
|*
\************************************************************************/

namespace binfilter {
class Vol3DPointIterator;

class B3dVolume
{
// friend class binfilter::Vol3DPointIterator;
 friend class Vol3DPointIterator;
 protected:
    Vector3D aMinVec;
    Vector3D aMaxVec;

 public:
    B3dVolume(const Vector3D& rPos, const Vector3D& r3DSize,
        BOOL bPosIsCenter = TRUE);
    B3dVolume();

    void Reset();
    BOOL IsValid() const;

    B3dVolume& Union(const B3dVolume& rVol2);
    B3dVolume& Union(const Vector3D& rVec);

    const Vector3D& MinVec() const { return aMinVec; }
    Vector3D& MinVec() { return aMinVec; }

    const Vector3D& MaxVec() const { return aMaxVec; }
    Vector3D& MaxVec() { return aMaxVec; }

    double GetWidth()  const { return aMaxVec.X() - aMinVec.X(); }
    double GetHeight() const { return aMaxVec.Y() - aMinVec.Y(); }
    double GetDepth()  const { return aMaxVec.Z() - aMinVec.Z(); }

    friend SvStream& operator>>(SvStream& rIStream, B3dVolume&);
    friend SvStream& operator<<(SvStream& rOStream, const B3dVolume&);
};
}//end of namespace binfilter


#endif          // _B3D_VOLUM_HXX

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