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#ifndef _FMTRUBY_HXX
#define _FMTRUBY_HXX

#include <bf_svtools/bf_solar.h>


#include <bf_svtools/poolitem.hxx>
namespace binfilter {

class SwTxtRuby;

class SwFmtRuby : public SfxPoolItem
{
    friend class SwTxtRuby;

    String sRubyTxt;                    // the ruby txt
    String sCharFmtName;                // name of the charformat
    SwTxtRuby* pTxtAttr;                // the TextAttribut
    USHORT nCharFmtId;                  // PoolId of the charformat
    USHORT nPosition;                   // Position of the Ruby-Character
    USHORT nAdjustment;                 // specific adjustment of the Ruby-Ch.

public:
    SwFmtRuby( const String& rRubyTxt );
    SwFmtRuby( const SwFmtRuby& rAttr );
    virtual ~SwFmtRuby();

    SwFmtRuby& operator=( const SwFmtRuby& rAttr );

    // "pure virtual Methoden" vom SfxPoolItem
    virtual int             operator==( const SfxPoolItem& ) const;
    virtual SfxPoolItem*    Clone( SfxItemPool* pPool = 0 ) const;
    virtual SfxPoolItem*    Create(SvStream &, USHORT nVer) const;
    virtual SvStream&       Store(SvStream &rStream, USHORT) const { return rStream; }


    virtual bool            QueryValue( ::com::sun::star::uno::Any& rVal,
                                        BYTE nMemberId = 0 ) const;
    virtual bool            PutValue( const ::com::sun::star::uno::Any& rVal,
                                      BYTE nMemberId = 0 );

    virtual USHORT          GetVersion( USHORT nFFVer ) const;

    const SwTxtRuby* GetTxtRuby() const         { return pTxtAttr; }
    SwTxtRuby* GetTxtRuby()                     { return pTxtAttr; }

    const String& GetText() const               { return sRubyTxt; }
    void SetText( const String& rTxt )          { sRubyTxt = rTxt; }

    const String& GetCharFmtName() const        { return sCharFmtName; }
    void SetCharFmtName( const String& rNm )    { sCharFmtName = rNm; }

    USHORT GetCharFmtId() const                 { return nCharFmtId; }
    void SetCharFmtId( USHORT nNew )            { nCharFmtId = nNew; }

    USHORT GetPosition() const                  { return nPosition; }
    void SetPosition( USHORT nNew )             { nPosition = nNew; }

    USHORT GetAdjustment() const                { return nAdjustment; }
    void SetAdjustment( USHORT nNew )           { nAdjustment = nNew; }
};


} //namespace binfilter
#endif

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