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#ifndef _E3D_POLYGON3D_HXX
#define _E3D_POLYGON3D_HXX

#include <bf_svtools/bf_solar.h>

#include <bf_svx/obj3d.hxx>

#include <bf_svx/poly3d.hxx>
namespace binfilter {

class E3dPolygonObj : public E3dCompoundObject
{
private:
    // Parameter
    PolyPolygon3D   aPolyPoly3D;
    PolyPolygon3D   aPolyNormals3D;
    PolyPolygon3D   aPolyTexture3D;
    BOOL            bLineOnly;

    void CreateDefaultNormals();
    void CreateDefaultTexture();

public:
    void SetPolyPolygon3D(const PolyPolygon3D& rNewPolyPoly3D);
    void SetPolyNormals3D(const PolyPolygon3D& rNewPolyPoly3D);
    void SetPolyTexture3D(const PolyPolygon3D& rNewPolyPoly3D);

    TYPEINFO();

    E3dPolygonObj(E3dDefaultAttributes& rDefault, const PolyPolygon3D& rPoly3D,
        BOOL bLinOnly=FALSE);
    E3dPolygonObj(E3dDefaultAttributes& rDefault, const PolyPolygon3D& rPoly3D,
        const PolyPolygon3D& rVector3D, BOOL bLinOnly=FALSE);
    E3dPolygonObj(E3dDefaultAttributes& rDefault, const Vector3D& rP1,
        const Vector3D& rP2, BOOL bLinOnly=TRUE);

    E3dPolygonObj();
    virtual ~E3dPolygonObj();

    using SdrAttrObj::operator=;

    const PolyPolygon3D& GetPolyPolygon3D() const { return aPolyPoly3D; }
    const PolyPolygon3D& GetPolyNormals3D() const { return aPolyNormals3D; }
    const PolyPolygon3D& GetPolyTexture3D() const { return aPolyTexture3D; }

    virtual UINT16 GetObjIdentifier() const;

    virtual void ReadData(const SdrObjIOHeader& rHead, SvStream& rIn);

    // LineOnly?
    BOOL GetLineOnly() { return bLineOnly; }
};

}//end of namespace binfilter
#endif          // _E3D_POLYGON3D_HXX

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