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PlayerPlaying Sent over the message bus when the first frame or buffer of a media has been outputted. |
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PlayerStopping Sent over the message bus when the playing is stopped. |
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PlayerLoading Sent over the message bus when the player is asked to play. |
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PlayerBuffering Sent if the player is loading before playing or if it is prebuffering during playing. |
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PlayerPausing Sent over the message bus when the playing is paused. |
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NewClock This message is triggered everytime the engine gets a new Clock. |
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NewBaseTime This message is triggered everytime, the engine got a new BaseTime. |
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PlayerError Sent over the message bus if the player encountered an issue. |
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Player A player can play one audio or video media at a time. |
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__maintainer__ =
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STATES = Enum('LOADING', 'PLAYING', 'PAUSED', 'STOPPED') STATES.LOADING : The media is still loading. |
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STATESSTATES.LOADING : The media is still loading. When it is finished the state is switched to playing. STATES.PLAYING : The player is currently playing a media. STATES.PAUSED : The player is paused. It means the media is paused at the last played position and will continue to play from there. STATES.STOPPED : The player is stopped. It will restart playing from the beginning of the media.
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Generated by Epydoc 3.0beta1 on Wed Jan 16 19:08:30 2008 | http://epydoc.sourceforge.net |