Index

_ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

_

__version__ (built-in variable)
(in module pygame2)

A

a (C member)
(Color attribute)
(pygame2.Color attribute)
aacircle() (in module pygame2.sdlgfx.primitives)
aaellipse() (in module pygame2.sdlgfx.primitives)
aaline() (in module pygame2.sdlext.draw)
aalines() (in module pygame2.sdlext.draw)
aapolygon() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
aatrigon() (in module pygame2.sdlgfx.primitives)
ABS (C function)
ACTIVEEVENT (in module pygame2.sdl.constants)
ADD_LIMIT (C function)
add_timer() (in module pygame2.sdl.time)
alpha (pygame2.sdl.video.PixelFormat attribute)
angle (pygame2.mask.Mask attribute)
antialias (C member)
antialiased (pygame2.freetype.Font attribute)
ANYFORMAT (in module pygame2.sdl.constants)
APPACTIVE (in module pygame2.sdl.constants)
APPINPUTFOCUS (in module pygame2.sdl.constants)
APPMOUSEFOCUS (in module pygame2.sdl.constants)
arc() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
array2d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
array3d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
array_alpha() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
array_colorkey() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
ascent (Font attribute)
(pygame2.sdlttf.Font attribute)
ASCIIFromObject (C function)
ASSERT_CDROM_INIT (C function)
ASSERT_CDROM_OPEN (C function)
ASSERT_JOYSTICK_INIT (C function)
ASSERT_JOYSTICK_OPEN (C function)
ASSERT_TIME_INIT (C function)
ASSERT_TTF_INIT (C function)
ASSERT_VIDEO_INIT (C function)
ASSERT_VIDEO_SURFACE_SET (C function)
ASYNCBLIT (in module pygame2.sdl.constants)
AUDIO_TRACK (in module pygame2.sdl.constants)
average_color() (in module pygame2.sdlext.transform)
average_surfaces() (in module pygame2.sdlext.transform)

B

b (C member)
(Color attribute)
(pygame2.Color attribute)
bezier() (in module pygame2.sdlgfx.primitives)
BIG_ENDIAN (in module pygame2.sdl.constants)
BitmapFont (class in pygame2.sdlext.font)
bitmask_t (C type)
bits (C member)
bits_per_pixel (pygame2.sdl.video.PixelFormat attribute)
BLEND_RGB_ADD (in module pygame2.sdl.constants)
BLEND_RGB_AND (in module pygame2.sdl.constants)
BLEND_RGB_AVG (in module pygame2.sdl.constants)
BLEND_RGB_DIFF (in module pygame2.sdl.constants)
BLEND_RGB_MAX (in module pygame2.sdl.constants)
BLEND_RGB_MIN (in module pygame2.sdl.constants)
BLEND_RGB_MULT (in module pygame2.sdl.constants)
BLEND_RGB_OR (in module pygame2.sdl.constants)
BLEND_RGB_SCREEN (in module pygame2.sdl.constants)
BLEND_RGB_SUB (in module pygame2.sdl.constants)
BLEND_RGB_XOR (in module pygame2.sdl.constants)
BLEND_RGBA_ADD (in module pygame2.sdl.constants)
BLEND_RGBA_AND (in module pygame2.sdl.constants)
BLEND_RGBA_AVG (in module pygame2.sdl.constants)
BLEND_RGBA_DIFF (in module pygame2.sdl.constants)
BLEND_RGBA_MAX (in module pygame2.sdl.constants)
BLEND_RGBA_MIN (in module pygame2.sdl.constants)
BLEND_RGBA_MULT (in module pygame2.sdl.constants)
BLEND_RGBA_OR (in module pygame2.sdl.constants)
BLEND_RGBA_SCREEN (in module pygame2.sdl.constants)
BLEND_RGBA_SUB (in module pygame2.sdl.constants)
BLEND_RGBA_XOR (in module pygame2.sdl.constants)
blit (C function)
blit() (pygame2.sdl.video.Surface method)
(Surface method)
(pygame2.Surface method)
blit_array() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
bold (pygame2.freetype.Font attribute)
bottom (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
bottomleft (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
bottomright (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
box() (in module pygame2.sdlgfx.primitives)
buf (Chunk attribute)
(pygame2.sdlmixer.Chunk attribute)
buffer (C member)
BufferProxy (built-in class)
(class in pygame2)
BYTEORDER (in module pygame2.sdl.constants)
bytes_per_pixel (pygame2.sdl.video.PixelFormat attribute)

C

can_render() (pygame2.sdlext.font.BitmapFont method)
cd (C member)
CD (class in pygame2.sdl.cdrom)
CD_ERROR (in module pygame2.sdl.constants)
CD_PAUSED (in module pygame2.sdl.constants)
CD_PLAYING (in module pygame2.sdl.constants)
CD_STOPPED (in module pygame2.sdl.constants)
CD_TRAYEMPTY (in module pygame2.sdl.constants)
CDTrack (class in pygame2.sdl.cdrom)
ceil() (FRect method)
(pygame2.FRect method)
center (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
centerx (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
centery (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
centroid (pygame2.mask.Mask attribute)
chop() (in module pygame2.sdlext.transform)
chunk (Channel attribute)
(pygame2.sdlmixer.Channel attribute)
circle() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
CLAMP (C function)
clamp() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
clamp_ip() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
clear() (in module pygame2.sdl.event)
(pygame2.mask.Mask method)
clip() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
clip_rect (pygame2.sdl.video.Surface attribute)
close() (pygame2.sdl.cdrom.CD method)
(pygame2.sdl.joystick.Joystick method)
cmy (Color attribute)
(pygame2.Color attribute)
collidedict() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
collidedictall() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
collidelist() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
collidelistall() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
collidepoint() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
colliderect() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
Color (built-in class)
(class in pygame2)
ColorFromObj (C function)
colorkey (pygame2.sdl.video.PixelFormat attribute)
compare() (PixelArray method)
(pygame2.sdlext.PixelArray method)
compile() (in module pygame2.sdl.cursors)
connected_component() (pygame2.mask.Mask method)
connected_components() (pygame2.mask.Mask method)
contains() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
(pygame2.sdlext.font.BitmapFont method)
convert() (pygame2.sdl.video.Surface method)
convolve() (pygame2.mask.Mask method)
copy (C function)
copy() (Font method)
(FRect method)
(Rect method)
(Surface method)
(pygame2.FRect method)
(pygame2.Font method)
(pygame2.Rect method)
(pygame2.Surface method)
(pygame2.sdl.video.Surface method)
correct_gamma() (Color method)
(pygame2.Color method)
count (pygame2.mask.Mask attribute)
CRect (C type)
cur_frame (pygame2.sdl.cdrom.CD attribute)
cur_track (pygame2.sdl.cdrom.CD attribute)
cursor (C member)
Cursor (class in pygame2.sdl.mouse)

D

DATA_TRACK (in module pygame2.sdl.constants)
DBL_ADD_LIMIT (C function)
DBL_SUB_LIMIT (C function)
DEFAULT_REPEAT_DELAY (in module pygame2.sdl.constants)
DEFAULT_REPEAT_INTERVAL (in module pygame2.sdl.constants)
DEG2RAD (C function)
delay() (FPSmanager method)
(in module pygame2.sdl.time)
(pygame2.sdlgfx.FPSmanager method)
descent (Font attribute)
(pygame2.sdlttf.Font attribute)
dict (C member)
display() (pygame2.sdl.video.Overlay method)
DOUBLEBUF (in module pygame2.sdl.constants)
DoubleFromObj (C function)
DoubleFromSeqIndex (C function)
draw() (pygame2.mask.Mask method)

E

eject() (pygame2.sdl.cdrom.CD method)
ellipse() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
enable_repeat() (in module pygame2.sdl.keyboard)
enable_unicode() (in module pygame2.sdl.keyboard)
erase() (pygame2.mask.Mask method)
Error (built-in class)
(class in pygame2)
Event (class in pygame2.sdl.event)
(class in pygame2.sdlext.fastevent)
event_state() (in module pygame2.sdl.joystick)
extract() (PixelArray method)
(pygame2.sdlext.PixelArray method)

F

face_index (C member)
faces (Font attribute)
(pygame2.sdlttf.Font attribute)
fading (Channel attribute)
(pygame2.sdlmixer.Channel attribute)
family_name (Font attribute)
(pygame2.sdlttf.Font attribute)
fill() (pygame2.mask.Mask method)
(pygame2.sdl.video.Surface method)
filled_circle() (in module pygame2.sdlgfx.primitives)
filled_ellipse() (in module pygame2.sdlgfx.primitives)
filled_pie() (in module pygame2.sdlgfx.primitives)
filled_polygon() (in module pygame2.sdlgfx.primitives)
filled_trigon() (in module pygame2.sdlgfx.primitives)
FILTER_C (in module pygame2.sdlext.constants)
FILTER_MMX (in module pygame2.sdlext.constants)
FILTER_SSE (in module pygame2.sdlext.constants)
find_font() (in module pygame2.font)
find_fonts() (in module pygame2.font)
fit() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
fixed_width (pygame2.freetype.Font attribute)
flags (pygame2.sdl.video.Surface attribute)
flip() (in module pygame2.sdlext.transform)
(pygame2.sdl.video.Surface method)
floor() (FRect method)
(pygame2.FRect method)
Font (built-in class), [1]
font (C member)
Font (class in pygame2)
(class in pygame2.freetype)
(class in pygame2.sdlttf)
FontId (C type)
format (C member)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
FPointFromObject (C function)
fps (C member)
FPS_DEFAULT (in module pygame2.sdlgfx.constants)
FPS_LOWER_LIMIT (in module pygame2.sdlgfx.constants)
FPS_UPPER_LIMIT (in module pygame2.sdlgfx.constants)
FPSManager (built-in class)
(class in pygame2.sdlgfx)
framerate (FPSmanager attribute)
(pygame2.sdlgfx.FPSmanager attribute)
FRect (built-in class)
(class in pygame2)
from_surface() (in module pygame2.mask)
from_threshold() (in module pygame2.mask)
FSizeFromObject (C function)
FULLSCREEN (in module pygame2.sdl.constants)

G

g (C member)
(Color attribute)
(pygame2.Color attribute)
get() (in module pygame2.sdl.event)
(in module pygame2.sdlext.fastevent)
get_alpha() (pygame2.sdl.video.Surface method)
get_app_state() (in module pygame2.sdl.event)
get_arraytype() (in module pygame2.sdlext.surfarray)
get_arraytypes() (in module pygame2.sdlext.surfarray)
get_at() (pygame2.mask.Mask method)
(pygame2.sdl.video.Surface method)
get_attribute() (in module pygame2.sdl.gl)
get_axis() (pygame2.sdl.joystick.Joystick method)
get_ball() (pygame2.sdl.joystick.Joystick method)
get_blocked() (in module pygame2.sdl.event)
get_bounding_rects() (pygame2.mask.Mask method)
get_button() (pygame2.sdl.joystick.Joystick method)
get_caption() (in module pygame2.sdl.wm)
get_colorkey() (pygame2.sdl.video.Surface method)
get_compiled_version() (built-in function), [1], [2]
(in module pygame2.sdl)
(in module pygame2.sdlgfx)
(in module pygame2.sdlttf)
get_drivername() (in module pygame2.sdl.video)
get_error() (built-in function), [1], [2]
(in module pygame2.freetype)
(in module pygame2.sdl)
(in module pygame2.sdlimage)
(in module pygame2.sdlttf)
get_filter() (in module pygame2.sdl.event)
get_filtertype() (in module pygame2.sdlext.transform)
get_fonts() (in module pygame2.font)
get_gammaramp() (in module pygame2.sdl.video)
get_glyph_metrics() (Font method)
(pygame2.sdlttf.Font method)
get_hat() (pygame2.sdl.joystick.Joystick method)
get_height (C function), [1]
get_info() (in module pygame2.sdl.video)
(in module pygame2.sdl.wm)
get_key_name() (in module pygame2.sdl.keyboard)
get_metrics() (pygame2.freetype.Font method)
get_mod_state() (in module pygame2.sdl.keyboard)
get_name (C function)
get_name() (in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
get_palette() (pygame2.sdl.video.Surface method)
get_pixels (C function)
get_position() (in module pygame2.sdl.mouse)
get_proc_address() (in module pygame2.sdl.gl)
get_rel_position() (in module pygame2.sdl.mouse)
get_rel_state() (in module pygame2.sdl.mouse)
get_repeat() (in module pygame2.sdl.keyboard)
get_rgba() (pygame2.sdl.video.PixelFormat method)
get_size (C function), [1]
get_size() (Font method)
(pygame2.freetype.Font method)
(pygame2.sdlttf.Font method)
get_state() (in module pygame2.sdl.keyboard)
(in module pygame2.sdl.mouse)
get_style (C function)
get_sys_font() (in module pygame2.sdlttf.sysfont)
get_ticks() (in module pygame2.sdl.time)
get_version() (built-in function), [1]
(in module pygame2.freetype)
(in module pygame2.sdl)
(in module pygame2.sdlttf)
get_videosurface() (in module pygame2.sdl.video)
get_width (C function)
grab_input() (in module pygame2.sdl.wm)

H

h (C member), [1], [2], [3]
(FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
height (Font attribute), [1]
(FRect attribute)
(Rect attribute)
(Surface attribute)
(pygame2.FRect attribute)
(pygame2.Font attribute)
(pygame2.Rect attribute)
(pygame2.Surface attribute)
(pygame2.freetype.Font attribute)
(pygame2.mask.Mask attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
(pygame2.sdlttf.Font attribute)
hline() (in module pygame2.sdlgfx.primitives)
hsla (Color attribute)
(pygame2.Color attribute)
hsva (Color attribute)
(pygame2.Color attribute)
hw_overlay (pygame2.sdl.video.Overlay attribute)
HWACCEL (in module pygame2.sdl.constants)
HWPALETTE (in module pygame2.sdl.constants)
HWSURFACE (in module pygame2.sdl.constants)

I

i1i2i3 (Color attribute)
(pygame2.Color attribute)
iconify_window() (in module pygame2.sdl.wm)
id (C member)
(pygame2.sdl.cdrom.CDTrack attribute)
import_pygame2_base (C function)
import_pygame2_freetype (C function)
import_pygame2_mask (C function)
import_pygame2_sdl_base (C function)
import_pygame2_sdl_cdrom (C function)
import_pygame2_sdl_event (C function)
import_pygame2_sdl_joystick (C function)
import_pygame2_sdl_mouse (C function)
import_pygame2_sdl_rwops (C function)
import_pygame2_sdl_video (C function)
import_pygame2_sdlext_base (C function)
import_pygame2_sdlgfx_base (C function)
import_pygame2_sdlttf_base (C function)
index (C member), [1]
(pygame2.sdl.cdrom.CD attribute)
(pygame2.sdl.joystick.Joystick attribute)
inflate() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
inflate_ip() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
init() (built-in function), [1]
(in module pygame2.freetype)
(in module pygame2.sdl)
(in module pygame2.sdl.audio)
(in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
(in module pygame2.sdl.time)
(in module pygame2.sdl.video)
(in module pygame2.sdlext.fastevent)
(in module pygame2.sdlttf)
INIT_AUDIO (in module pygame2.sdl.constants)
INIT_CDROM (in module pygame2.sdl.constants)
INIT_EVENTTHREAD (in module pygame2.sdl.constants)
INIT_EVERYTHING (in module pygame2.sdl.constants)
INIT_JOYSTICK (in module pygame2.sdl.constants)
INIT_NOPARACHUTE (in module pygame2.sdl.constants)
init_subsystem() (built-in function)
(in module pygame2.sdl)
INIT_TIMER (in module pygame2.sdl.constants)
INIT_VIDEO (in module pygame2.sdl.constants)
INT16_ADD_LIMIT (C function)
INT16_ADD_UINT16_LIMIT (C function)
INT16_SUB_LIMIT (C function)
INT16_SUB_UINT16_LIMIT (C function)
INT32_ADD_LIMIT (C function)
INT32_SUB_LIMIT (C function)
INT_ADD_LIMIT (C function)
INT_ADD_UINT_LIMIT (C function)
INT_SUB_LIMIT (C function)
INT_SUB_UINT_LIMIT (C function)
IntFromObj (C function)
IntFromSeqIndex (C function)
intlocks (C member)
invert() (pygame2.mask.Mask method)
is_fixed_width (Font attribute)
(pygame2.sdlttf.Font attribute)
is_mode_ok() (in module pygame2.sdl.video)
IsValidRect (C function)
italic (pygame2.freetype.Font attribute)
IYUV_OVERLAY (in module pygame2.sdl.constants)

J

JOYAXISMOTION (in module pygame2.sdl.constants)
JOYBALLMOTION (in module pygame2.sdl.constants)
JOYBUTTONDOWN (in module pygame2.sdl.constants)
JOYBUTTONUP (in module pygame2.sdl.constants)
JOYHATMOTION (in module pygame2.sdl.constants)
joystick (C member)
Joystick (class in pygame2.sdl.joystick)

K

KEYDOWN (in module pygame2.sdl.constants)
KEYUP (in module pygame2.sdl.constants)

L

laplacian() (in module pygame2.sdlext.transform)
left (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
len (Chunk attribute)
(pygame2.sdlmixer.Chunk attribute)
length (BufferProxy attribute)
(C member)
(pygame2.BufferProxy attribute)
(pygame2.sdl.cdrom.CDTrack attribute)
LIL_ENDIAN (in module pygame2.sdl.constants)
line() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
line_skip (Font attribute)
(pygame2.sdlttf.Font attribute)
lines() (in module pygame2.sdlext.draw)
list_modes() (in module pygame2.sdl.video)
load() (built-in function)
(in module pygame2.sdlimage)
load_bmp() (in module pygame2.sdl.image)
load_library() (in module pygame2.sdl.gl)
load_xbm() (in module pygame2.sdl.cursors)
lock() (pygame2.sdl.video.Overlay method)
(pygame2.sdl.video.Surface method)
locked (pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
locklist (C member), [1]
lockobj (C member)
LONG_ADD_LIMIT (C function)
LONG_SUB_LIMIT (C function)
losses (pygame2.sdl.video.PixelFormat attribute)

M

M_PI (C macro)
make_surface() (in module pygame2.sdlext.numericsurfarray)
(PixelArray method)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
(pygame2.sdlext.PixelArray method)
map_array() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
map_rgba() (pygame2.sdl.video.PixelFormat method)
mask (C member)
Mask (class in pygame2.mask)
masks (pygame2.sdl.video.PixelFormat attribute)
MAX (C function)
MAX_TRACKS (in module pygame2.sdl.constants)
midbottom (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
midleft (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
midright (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
midtop (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
MIN (C function)
minutes (pygame2.sdl.cdrom.CDTrack attribute)
MOUSEBUTTONDOWN (in module pygame2.sdl.constants)
MOUSEBUTTONUP (in module pygame2.sdl.constants)
MOUSEMOTION (in module pygame2.sdl.constants)
move() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
move_ip() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)

N

name (Font attribute)
(pygame2.Font attribute)
(pygame2.freetype.Font attribute)
(pygame2.sdl.cdrom.CD attribute)
(pygame2.sdl.event.Event attribute)
(pygame2.sdl.joystick.Joystick attribute)
(pygame2.sdlext.fastevent.Event attribute)
NOEVENT (in module pygame2.sdl.constants)
NOFRAME (in module pygame2.sdl.constants)
normalize() (Color method)
(pygame2.Color method)
num_axes (pygame2.sdl.joystick.Joystick attribute)
num_balls (pygame2.sdl.joystick.Joystick attribute)
num_buttons (pygame2.sdl.joystick.Joystick attribute)
num_drives() (in module pygame2.sdl.cdrom)
num_hats (pygame2.sdl.joystick.Joystick attribute)
num_joysticks() (in module pygame2.sdl.joystick)
num_tracks (pygame2.sdl.cdrom.CD attribute)
NUMEVENTS (in module pygame2.sdl.constants)

O

offset (pygame2.sdl.cdrom.CDTrack attribute)
open() (pygame2.sdl.cdrom.CD method)
(pygame2.sdl.joystick.Joystick method)
open_args (C member)
opened (pygame2.sdl.joystick.Joystick attribute)
opened() (in module pygame2.sdl.joystick)
OPENGL (in module pygame2.sdl.constants)
OPENGLBLIT (in module pygame2.sdl.constants)
outline() (pygame2.mask.Mask method)
overlap() (pygame2.mask.Mask method)
overlap_area() (pygame2.mask.Mask method)
overlap_mask() (pygame2.mask.Mask method)
overlay (C member)
Overlay (class in pygame2.sdl.video)

P

padding (C member)
palette (pygame2.sdl.video.PixelFormat attribute)
parent (C member)
pause() (pygame2.sdl.cdrom.CD method)
paused (Channel attribute)
(pygame2.sdlmixer.Channel attribute)
peek() (in module pygame2.sdl.event)
peep() (in module pygame2.sdl.event)
pgbyte (C type)
pgint16 (C type)
pgint32 (C type)
pguint16 (C type)
pguint32 (C type)
pie() (in module pygame2.sdlgfx.primitives)
pitch (pygame2.sdl.video.Surface attribute)
pitches (pygame2.sdl.video.Overlay attribute)
pixel() (in module pygame2.sdlgfx.primitives)
PixelArray (built-in class)
(class in pygame2.sdlext)
PixelFormat (class in pygame2.sdl.video)
pixels (pygame2.sdl.video.Overlay attribute)
(Surface attribute)
(pygame2.Surface attribute)
(pygame2.sdl.video.Surface attribute)
pixels2d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
pixels3d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
pixels_alpha() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
planes (pygame2.sdl.video.Overlay attribute)
play() (pygame2.sdl.cdrom.CD method)
play_tracks() (pygame2.sdl.cdrom.CD method)
playing (Channel attribute)
(pygame2.sdlmixer.Channel attribute)
PointFromObject (C function)
poll() (in module pygame2.sdl.event)
polygon() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
PREALLOC (in module pygame2.sdl.constants)
ptsize (C member)
pump() (in module pygame2.sdl.event)
push() (in module pygame2.sdl.event)
PyBufferProxy (C type)
PyBufferProxy_AsBuffer (C function)
PyBufferProxy_Check (C function)
PyBufferProxy_New (C function)
PyBufferProxy_Type (C type)
PyCD (C type)
PyCD_AsCD (C function)
PyCD_Check (C function)
PyCD_New (C function)
PyCD_Type (C type)
PyCDTrack (C type)
PyCDTrack_AsCDTrack (C function)
PyCDTrack_Check (C function)
PyCDTrack_New (C function)
PyCDTrack_Type (C type)
PyColor (C type)
PyColor_AsNumber (C function)
PyColor_Check (C function)
PyColor_New (C function)
PyColor_NewFromNumber (C function)
PyColor_NewFromRGBA (C function)
PyColor_Type (C type)
PyCursor (C type)
PyCursor_AsCursor (C function)
PyCursor_Check (C function)
PyCursor_Type (C type)
PyEvent (C type)
PyEvent_Check (C function)
PyEvent_New (C function)
PyEvent_SDLEventFromEvent (C function)
PyEvent_Type (C type)
PyExc_PyGameError (C variable)
pyfont (C member), [1]
PyFont (C type)
PyFont_Check (C function)
PyFont_New (C function)
PyFont_Type (C type)
PyFPSManager (C type)
PyFPSManager_AsFPSmanager (C function)
PyFPSManager_Check (C function)
PyFPSManager_New (C function)
PyFPSManager_Type (C type)
PyFRect (C type)
PyFRect_Check (C function)
PyFRect_New (C function)
PyFRect_Type (C type)
PyFreeTypeFont (C type)
PyFreeTypeFont_AsFont (C function)
PyFreeTypeFont_Check (C function)
PyFreeTypeFont_New (C function)
PyFreeTypeFont_Type (C type)
pygame2 (module)
pygame2.colorpalettes (module)
pygame2.font (module)
pygame2.freetype (module)
pygame2.mask (module)
pygame2.sdl (module)
pygame2.sdl.audio (module)
pygame2.sdl.cdrom (module)
pygame2.sdl.constants (module)
pygame2.sdl.cursors (module)
pygame2.sdl.event (module)
pygame2.sdl.gl (module)
pygame2.sdl.image (module)
pygame2.sdl.joystick (module)
pygame2.sdl.keyboard (module)
pygame2.sdl.mouse (module)
pygame2.sdl.rwops (module)
pygame2.sdl.time (module)
pygame2.sdl.video (module)
pygame2.sdl.wm (module)
pygame2.sdlext (module)
pygame2.sdlext.constants (module)
pygame2.sdlext.draw (module)
pygame2.sdlext.fastevent (module)
pygame2.sdlext.font (module)
pygame2.sdlext.numericsurfarray (module)
pygame2.sdlext.numpysurfarray (module)
pygame2.sdlext.scrap (module)
pygame2.sdlext.surfarray (module)
pygame2.sdlext.transform (module)
pygame2.sdlgfx (module)
pygame2.sdlgfx.constants (module)
pygame2.sdlgfx.primitives (module)
pygame2.sdlgfx.rotozoom (module)
pygame2.sdlimage (module)
pygame2.sdlmixer (module)
pygame2.sdlmixer.channel (module)
pygame2.sdlmixer.music (module)
pygame2.sdlmixer.numericsndarray (module)
pygame2.sdlttf (module)
pygame2.sdlttf.constants (module)
pygame2.sdlttf.sysfont (module)
PYGAME_USEREVENT (built-in variable)
PYGAME_USEREVENT_CODE (built-in variable)
PyJoystick (C type)
PyJoystick_AsJoystick (C function)
PyJoystick_Check (C function)
PyJoystick_New (C function)
PyJoystick_Type (C type)
PyMask (C type)
PyMask_AsBitmask (C function)
PyMask_Check (C function)
PyMask_New (C function)
PyMask_Type (C type)
PyOverlay (C type)
PyOverlay_AddRefLock (C function)
PyOverlay_AsOverlay (C function)
PyOverlay_New (C function)
PyOverlay_RemoveRefLock (C function)
PyOverlay_Type (C type)
PyPixelArray (C type)
PyPixelArray_Check (C function)
PyPixelArray_New (C function)
PyPixelArray_Type (C type)
PyPixelFormat (C type)
PyPixelFormat_AsPixelFormat (C function)
PyPixelFormat_Check (C function)
PyPixelFormat_New (C function)
PyPixelFormat_NewFromSDLPixelFormat (C function)
PyPixelFormat_Type (C type)
PyRect (C type)
PyRect_Check (C function)
PyRect_New (C function)
PyRect_Type (C type)
PyRWops_Close (C function)
PyRWops_NewRO (C function)
PyRWops_NewRO_Threaded (C function)
PyRWops_NewRW (C function)
PyRWops_NewRW_Threaded (C function)
PySDLFont_TTF (C type)
PySDLFont_TTF_AsFont (C function)
PySDLFont_TTF_Check (C function)
PySDLFont_TTF_New (C function)
PySDLFont_TTF_Type (C type)
PySDLSurface (C type)
PySDLSurface_AcquireLockObj (C function)
PySDLSurface_AddRefLock (C function)
PySDLSurface_AsPySurface (C function)
PySDLSurface_AsSDLSurface (C function)
PySDLSurface_Check (C function)
PySDLSurface_Copy (C function)
PySDLSurface_New (C function)
PySDLSurface_NewFromSDLSurface (C function)
PySDLSurface_RemoveRefLock (C function)
PySDLSurface_Type (C type)
pysurface (C member)
PySurface (C type)
PySurface_Check (C function)
PySurface_New (C function)
PySurface_Type (C type)

Q

QUIT (in module pygame2.sdl.constants)
quit() (built-in function), [1]
(in module pygame2.freetype)
(in module pygame2.sdl)
(in module pygame2.sdl.audio)
(in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
(in module pygame2.sdl.time)
(in module pygame2.sdl.video)
(in module pygame2.sdlttf)
quit_subsystem() (built-in function)
(in module pygame2.sdl)

R

r (C member)
(Color attribute)
(pygame2.Color attribute)
RAD2DEG (C function)
raw (BufferProxy attribute)
(pygame2.BufferProxy attribute)
read_xpm_from_array() (built-in function)
(in module pygame2.sdlimage)
readonly (C member)
(pygame2.sdl.video.PixelFormat attribute)
Rect (built-in class)
(class in pygame2)
rect() (in module pygame2.sdlext.draw)
rectangle() (in module pygame2.sdlgfx.primitives)
remove_timer() (in module pygame2.sdl.time)
render (C function)
render() (Font method), [1]
(pygame2.Font method)
(pygame2.freetype.Font method)
(pygame2.sdlext.font.BitmapFont method)
(pygame2.sdlttf.Font method)
RENDER_BLENDED (in module pygame2.sdlttf.constants)
render_on() (pygame2.sdlext.font.BitmapFont method)
render_raw() (pygame2.freetype.Font method)
RENDER_SHADED (in module pygame2.sdlttf.constants)
RENDER_SOLID (in module pygame2.sdlttf.constants)
replace() (PixelArray method)
(pygame2.sdlext.PixelArray method)
RESIZABLE (in module pygame2.sdl.constants)
resume() (pygame2.sdl.cdrom.CD method)
right (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
RLEACCEL (in module pygame2.sdl.constants)
rotate() (in module pygame2.sdlext.transform)
rotate_90() (in module pygame2.sdlgfx.rotozoom)
rotozoom() (in module pygame2.sdlgfx.rotozoom)
rotozoom_size() (in module pygame2.sdlgfx.rotozoom)
rotozoom_size_xy() (in module pygame2.sdlgfx.rotozoom)
rotozoom_xy() (in module pygame2.sdlgfx.rotozoom)
round (C function)
round() (FRect method)
(pygame2.FRect method)

S

save() (pygame2.sdl.video.Surface method)
save_bmp() (in module pygame2.sdl.image)
scale() (in module pygame2.sdlext.transform), [1]
(pygame2.mask.Mask method)
scroll() (pygame2.sdl.video.Surface method)
SDLRect_FromRect (C function)
SDLSurfaceLock (C type)
seconds (pygame2.sdl.cdrom.CDTrack attribute)
set_alpha() (pygame2.sdl.video.Surface method)
set_at() (pygame2.mask.Mask method)
(pygame2.sdl.video.Surface method)
set_attribute() (in module pygame2.sdl.gl)
set_blocked() (in module pygame2.sdl.event)
set_byte_swapped_unicode() (built-in function)
(in module pygame2.sdlttf)
set_caption() (in module pygame2.sdl.wm)
set_colorkey() (pygame2.sdl.video.Surface method)
set_colors() (pygame2.sdl.video.Surface method)
set_cursor() (in module pygame2.sdl.mouse)
set_filter() (in module pygame2.sdl.event)
set_filtertype() (in module pygame2.sdlext.transform)
set_gamma() (in module pygame2.sdl.video)
set_gammaramp() (in module pygame2.sdl.video)
set_icon() (in module pygame2.sdl.wm)
set_mod_state() (in module pygame2.sdl.keyboard)
set_mode() (in module pygame2.sdl.video)
set_palette() (pygame2.sdl.video.Surface method)
set_position() (in module pygame2.sdl.mouse)
set_style (C function)
set_timer() (in module pygame2.sdl.time)
set_visible() (in module pygame2.sdl.mouse)
shifts (pygame2.sdl.video.PixelFormat attribute)
show_cursor() (in module pygame2.sdl.mouse)
Sint16FromObj (C function)
Sint16FromSeqIndex (C function)
size (Font attribute)
(FRect attribute)
(Rect attribute)
(Surface attribute)
(pygame2.FRect attribute)
(pygame2.Font attribute)
(pygame2.Rect attribute)
(pygame2.Surface attribute)
(pygame2.mask.Mask attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
SizeFromObject (C function)
SMOOTHING_OFF (in module pygame2.sdlgfx.constants)
SMOOTHING_ON (in module pygame2.sdlgfx.constants)
smoothscale() (in module pygame2.sdlext.transform)
SRCALPHA (in module pygame2.sdl.constants)
SRCCOLORKEY (in module pygame2.sdl.constants)
state() (in module pygame2.sdl.event)
status (pygame2.sdl.cdrom.CD attribute)
stop() (pygame2.sdl.cdrom.CD method)
style (C member)
(Font attribute), [1]
(pygame2.Font attribute)
(pygame2.freetype.Font attribute)
(pygame2.sdlttf.Font attribute)
STYLE_BOLD (in module pygame2.sdlttf.constants)
STYLE_ITALIC (in module pygame2.sdlttf.constants)
style_name (Font attribute)
(pygame2.sdlttf.Font attribute)
STYLE_NORMAL (in module pygame2.sdlttf.constants)
STYLE_UNDERLINE (in module pygame2.sdlttf.constants)
SUB_LIMIT (C function)
Surface (built-in class)
surface (C member), [1], [2], [3]
Surface (class in pygame2)
(class in pygame2.sdl.video)
surface (PixelArray attribute)
(pygame2.sdlext.PixelArray attribute)
swap_buffers() (in module pygame2.sdl.gl)
SWSURFACE (in module pygame2.sdl.constants)
SYSWMEVENT (in module pygame2.sdl.constants)

T

textured_polygon() (in module pygame2.sdlgfx.primitives)
threshold() (in module pygame2.sdlext.transform)
time (pygame2.sdl.cdrom.CDTrack attribute)
TODO (built-in class), [1], [2]
(class in pygame2.sdlmixer), [1], [2]
TODO() (built-in function), [1], [2], [3], [4], [5], [6], [7], [8]
(Channel method), [1], [2], [3], [4], [5], [6]
(Music method), [1]
(in module pygame2.sdlext.fastevent), [1], [2], [3]
(in module pygame2.sdlext.scrap), [1], [2], [3], [4], [5], [6], [7], [8], [9]
(in module pygame2.sdlmixer), [1], [2], [3], [4], [5], [6], [7], [8]
(in module pygame2.sdlmixer.channel), [1], [2], [3], [4], [5], [6], [7], [8], [9], [10]
(in module pygame2.sdlmixer.music), [1], [2], [3], [4], [5], [6], [7], [8], [9], [10]
(in module pygame2.sdlmixer.numericsndarray), [1], [2]
(pygame2.sdlmixer.Channel method), [1], [2], [3], [4], [5], [6]
(pygame2.sdlmixer.Music method), [1]
toggle_fullscren() (in module pygame2.sdl.wm)
top (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
topleft (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
topright (FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
track (C member)
tracks (pygame2.sdl.cdrom.CD attribute)
trigon() (in module pygame2.sdlgfx.primitives)
trunc (C function)
trunc() (FRect method)
(pygame2.FRect method)
type (C member)
(Music attribute)
(pygame2.sdl.cdrom.CDTrack attribute)
(pygame2.sdl.event.Event attribute)
(pygame2.sdlext.fastevent.Event attribute)
(pygame2.sdlmixer.Music attribute)

U

UINT16_ADD_LIMIT (C function)
UINT16_SUB_LIMIT (C function)
Uint16FromObj (C function)
Uint16FromSeqIndex (C function)
UINT32_ADD_LIMIT (C function)
UINT32_SUB_LIMIT (C function)
Uint32FromObj (C function)
Uint32FromSeqIndex (C function)
Uint8FromObj (C function)
Uint8FromSeqIndex (C function)
UINT_ADD_LIMIT (C function)
UINT_SUB_LIMIT (C function)
UintFromObj (C function)
UintFromSeqIndex (C function)
ULONG_ADD_LIMIT (C function)
ULONG_SUB_LIMIT (C function)
underline (pygame2.freetype.Font attribute)
union() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
union_ip() (FRect method)
(Rect method)
(pygame2.FRect method)
(pygame2.Rect method)
unlock() (pygame2.sdl.video.Overlay method)
(pygame2.sdl.video.Surface method)
unlock_func (C member)
update() (in module pygame2.sdl.joystick)
(pygame2.sdl.video.Surface method)
use_arraytype() (in module pygame2.sdlext.surfarray)
USEREVENT (in module pygame2.sdl.constants)
UTF8FromObject (C function)
UYVY_OVERLAY (in module pygame2.sdl.constants)

V

version_info (built-in variable)
(in module pygame2)
vertical (C member)
(pygame2.freetype.Font attribute)
VIDEOEXPOSE (in module pygame2.sdl.constants)
VIDEORESIZE (in module pygame2.sdl.constants)
vline() (in module pygame2.sdlgfx.primitives)
volume (Channel attribute)
(Chunk attribute)
(pygame2.sdlmixer.Channel attribute)
(pygame2.sdlmixer.Chunk attribute)

W

w (C member), [1], [2], [3]
(FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
wait() (in module pygame2.sdl.event)
warp() (in module pygame2.sdl.mouse)
was_init() (built-in function), [1]
(in module pygame2.freetype)
(in module pygame2.sdl)
(in module pygame2.sdl.audio)
(in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
(in module pygame2.sdl.time)
(in module pygame2.sdl.video)
(in module pygame2.sdlttf)
width (FRect attribute)
(Rect attribute)
(Surface attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.Surface attribute)
(pygame2.mask.Mask attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
write() (BufferProxy method)
(pygame2.BufferProxy method)

X

x (C member), [1], [2]
(FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
xlen (C member)
xstart (C member)
xstep (C member), [1]

Y

y (C member), [1], [2]
(FRect attribute)
(Rect attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
ylen (C member)
ystart (C member)
YUY2_OVERLAY (in module pygame2.sdl.constants)
YV12_OVERLAY (in module pygame2.sdl.constants)
YVYU_OVERLAY (in module pygame2.sdl.constants)

Z

zoom() (in module pygame2.sdlgfx.rotozoom), [1]
zoom_size() (in module pygame2.sdlgfx.rotozoom)