pygame2.sdlttf.constants – Constants for SDL_ttf

This module contains the constants used throughout the pygame2.sdlttf modules.

Style Constants

Those constants denote the font style and can be used as bit-wise OR’d combinations.

pygame2.sdlttf.constants.STYLE_NORMAL
The default font style.
pygame2.sdlttf.constants.STYLE_BOLD
Indicates a bold font style.
pygame2.sdlttf.constants.STYLE_ITALIC
Indicates an italic font style.
pygame2.sdlttf.constants.STYLE_UNDERLINE
Indicates an underlined font style.

Render Constants

The following constants are used for rendering text for a certain font using pygam2.sdlttf.Font.render().

pygame2.sdlttf.constants.RENDER_SOLID
Creates an 8-bit palettized surface and renders the given text at fast quality with the given color. The 0 pixel is the colorkey, giving a transparent background, and the 1 pixel is set to the text color.
pygame2.sdlttf.constants.RENDER_SHADED
Creates an 8-bit palettized surface and renders the given text at high quality with the given colors. The 0 pixel is background, other pixels have varying degrees of the foreground color.
pygame2.sdlttf.constants.RENDER_BLENDED
Creates a 32-bit ARGB surface and renders the given text at high quality, alpha blending to dither the font with the given color.