# Microsoft Developer Studio Project File - Name="libmve" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=libmve - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "libmve.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "libmve.mak" CFG="libmve - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "libmve - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "libmve - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "libmve - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /Gr /Zp1 /MD /W3 /GX /O2 /I "..\..\include" /I "C:\Programme\Microsoft Platform SDK for Windows XP SP2\include" /I "\projects\SDL-1.2.13\include" /I "\projects\SDL_mixer-1.2.8" /I "\projects\libvorbis-1.1.2\include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D WIN_VER=0x0500 /YX /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo

!ELSEIF  "$(CFG)" == "libmve - Win32 Debug"

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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /Zp1 /MDd /W3 /Gm /GX /ZI /Od /I "C:\Programme\Microsoft Platform SDK for Windows XP SP2\include" /I "..\..\include" /I "\projekte\SDL-1.2.13\include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D WIN_VER=0x0500 /FD /GZ /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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!ENDIF 

# Begin Target

# Name "libmve - Win32 Release"
# Name "libmve - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\..\libmve\decoder16.cpp
# End Source File
# Begin Source File

SOURCE=..\..\libmve\decoder8.cpp
# End Source File
# Begin Source File

SOURCE=..\..\libmve\mve_audio.cpp
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# Begin Source File

SOURCE=..\..\libmve\mvelib.cpp
# End Source File
# Begin Source File

SOURCE=..\..\libmve\mveplay.cpp
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# Begin Source File

SOURCE=..\..\libmve\decoders.h
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# Begin Source File

SOURCE=..\..\include\libmve.h
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# Begin Source File

SOURCE=..\..\libmve\mve_audio.h
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# Begin Source File

SOURCE=..\..\libmve\mvelib.h
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# End Project
