/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX").  PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING,  AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES.  IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES.  THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.  
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION.  ALL RIGHTS RESERVED.
*/

#ifndef _KEY_H
#define _KEY_H 

#include "pstypes.h"
#include "fix.h"

#ifdef __macosx__
# include <SDL/SDL_keysym.h>
#else
# include <SDL_keysym.h>
#endif

//==========================================================================
// This installs the int9 vector and initializes the keyboard in buffered
// ASCII mode. KeyClose simply undoes that.
extern void KeyInit();
extern void _CDECL_ KeyClose(void);

//==========================================================================
// These are configuration parameters to setup how the buffer works.
// set keyd_bufferType to 0 for no key buffering.
// set it to 1 and it will buffer scancodes.
extern ubyte keyd_bufferType;

// keyd_editor_mode... 0=game mode, 1=editor mode.
// Editor mode makes KeyDownTime always return 0 if modifiers are down.
extern ubyte keyd_editor_mode;	

// Time in seconds when last key was pressed...
extern volatile int xLastKeyPressTime;

//==========================================================================
// These are the "buffered" keypress routines.  Use them by setting the
// "keyd_bufferType" variable.

extern void KeyPutKey (ushort); // simulates a keystroke
extern void KeyFlush();    // Clears the 256 char buffer
extern int KeyCheckChar();   // Returns 1 if a char is waiting
extern int KeyGetChar();     // Gets key if one waiting other waits for one.
extern int KeyInKey();     // Gets key if one, other returns 0.
extern int KeyInKeyTime(fix *time);     // Same as inkey, but returns the time the key was pressed down.
extern int KeyPeekKey();   // Same as inkey, but doesn't remove key from buffer.

extern ubyte KeyToASCII(int keyCode );

extern void key_debug();    // Does an INT3

//==========================================================================
// These are the unbuffered routines. Index by the keyboard scancode.

// Set to 1 if the key is currently down, else 0
extern volatile ubyte keyd_pressed[];
extern volatile ubyte keydFlags[];
extern volatile ubyte keyd_last_pressed;
extern volatile ubyte keyd_last_released;

// Returns the seconds this key has been down since last call.
extern fix KeyDownTime(int scancode);

// Returns number of times key has went from up to down since last call.
extern uint KeyDownCount(int scancode);

extern ubyte KeyFlags(int scancode);
// Returns number of times key has went from down to up since last call.
extern uint KeyUpCount(int scancode);

// Clears the times & counts used by the above functions
// Took out... use KeyFlush();
//void key_clearTimes();
//void key_clearCounts();

extern const char * pszKeyText[256];

#define KEY_SHIFTED     0x0100
#define KEY_ALTED       0x0200
#define KEY_CTRLED      0x0400
#define KEYDBGGED			0x0800
#define KEY_COMMAND     0x1000
#define KEY_ALTGRED     0x2000

// the following codes are indices in key.cpp::keyProperties which is containing the actual key scan codes
// the input functions will scan keyProperties for the scan codes of keys that have been pressed and 
// enter their indices in keyProperties in the key buffer used by the program.

#define KEY_0           0x0B
#define KEY_1           0x02
#define KEY_2           0x03
#define KEY_3           0x04
#define KEY_4           0x05
#define KEY_5           0x06
#define KEY_6           0x07
#define KEY_7           0x08
#define KEY_8           0x09
#define KEY_9           0x0A

#define KEY_A           0x1E
#define KEY_B           0x30
#define KEY_C           0x2E
#define KEY_D           0x20
#define KEY_E           0x12
#define KEY_F           0x21
#define KEY_G           0x22
#define KEY_H           0x23
#define KEY_I           0x17
#define KEY_J           0x24
#define KEY_K           0x25
#define KEY_L           0x26
#define KEY_M           0x32
#define KEY_N           0x31
#define KEY_O           0x18
#define KEY_P           0x19
#define KEY_Q           0x10
#define KEY_R           0x13
#define KEY_S           0x1F
#define KEY_T           0x14
#define KEY_U           0x16
#define KEY_V           0x2F
#define KEY_W           0x11
#define KEY_X           0x2D
#define KEY_Y           0x15
#define KEY_Z           0x2C

#define KEY_MINUS       0x0C
#define KEY_EQUALS      0x0D
//Note: this is what we normally think of as slash:
#define KEY_SLASH       0x35
//Note: this is BACKslash:
#define KEY_BACKSLASH   0x2B
#define KEY_COMMA       0x33
#define KEY_PERIOD      0x34
#define KEY_SEMICOLON   0x27

#define KEY_LBRACKET    0x1A
#define KEY_RBRACKET    0x1B

#define KEY_RAPOSTRO    0x28
#define KEY_LAPOSTRO    0x29

#define KEY_ESC         0x01
#define KEY_ENTER       0x1C
#define KEY_BACKSPACE   0x0E
#define KEY_TAB         0x0F
#define KEY_SPACEBAR    0x39

#define KEY_NUMLOCK     0x45
#define KEY_CAPSLOCK    0x3A
#define KEY_SCROLLOCK   0x46

#define KEY_LSHIFT      0x2A
#define KEY_RSHIFT      0x36

#define KEY_LALT        0x38
#define KEY_RALT        0xB8

#define KEY_LCTRL       0x1D
#define KEY_RCTRL       0x9D
#define KEY_ALTGR			0x54

#define KEY_F1          0x3B
#define KEY_F2          0x3C
#define KEY_F3          0x3D
#define KEY_F4          0x3E
#define KEY_F5          0x3F
#define KEY_F6          0x40
#define KEY_F7          0x41
#define KEY_F8          0x42
#define KEY_F9          0x43
#define KEY_F10         0x44
#define KEY_F11         0x57
#define KEY_F12         0x58

#define KEY_PAD0        0x52
#define KEY_PAD1        0x4F
#define KEY_PAD2        0x50
#define KEY_PAD3        0x51
#define KEY_PAD4        0x4B
#define KEY_PAD5        0x4C
#define KEY_PAD6        0x4D
#define KEY_PAD7        0x47
#define KEY_PAD8        0x48
#define KEY_PAD9        0x49
#define KEY_PADMINUS    0x4A
#define KEY_PADPLUS     0x4E
#define KEY_PADPERIOD   0x53
#define KEY_PADDIVIDE   0xB5
#define KEY_PADMULTIPLY 0x37
#define KEY_PADENTER    0x9C

#define KEY_INSERT      0xD2
#define KEY_HOME        0xC7
#define KEY_PAGEUP      0xC9
#define KEY_DELETE      0xD3
#define KEY_END         0xCF
#define KEY_PAGEDOWN    0xD1
#define KEY_UP          0xC8
#define KEY_DOWN        0xD0
#define KEY_LEFT        0xCB
#define KEY_RIGHT       0xCD

#define KEY_LCMD        0xFD
#define KEY_RCMD        0xFE

#if 0 //def _WIN32
#	define KEY_PRINT_SCREEN	(KEY_ALTED + KEY_F9)
#else
#	define KEY_PRINT_SCREEN	0xB7
#endif
#define KEY_PAUSE			0x61

#endif
