To open the Slant tool, double-click on "Slant" in the Toolbox.

Enter values in the Offset X, Y, Z controls to slant any selected points along the respective axes. Consider the following object:

slant_sample1.gif (4707 bytes)

Here is the object after setting an Offset X value of 6.0:

slant_sample2.gif (4739 bytes)

Note that the object has been slanted around its’ Origin, along the X axis. If you set the Origin to "Y Min", you get the following results:.

slant_sample3.gif (4741 bytes)

To the right of Offset X, Y, and Z are three ControlChannels, which allow you to alter how the points are slanted, based on their distance from the Slant Origin. Note the following change to the Offset X ControlChannel, and how it affects the end results:

slant_ui2.gif (2778 bytes)slant_sample5.gif (4658 bytes)

To interactively slant selected points, LMB Drag in any Camera View while Slant is the Current Tool. As you drag the mouse, any selected points will be slanted along the two axes that aren’t Active. To slant selected points along the Active Axis, hold down either control-key while you LMB Drag.