ImageLayer Object

description

Composites a Texture into the foreground or the background.

creator: Shead Data Processing
version: 1.00
interface:

imagelayer_ui1.gif (3007 bytes)

Texture: Used to create a new Texture or select an existing one.

Mode: Controls how the pixels in an ImageLayer are composited with the underlying pixels.

Strength: Controls the opacity of the ImageLayer as a percentage. Ignored in Fast mode.

Foreground / Background: When set as a foreground layer, the ImageLayer is composited on top of all rendered polygons. A background layer is drawn behind all rendered polygons.

Color (unlabelled): Modulates the color of the ImageLayer. Ignored in Fast mode.

Fast: When enabled, the ImageLayer’s Bitmap is drawn at its’ normal size, regardless of the size of the Camera window; also, Color and Strength are ignored. This can greatly improve the speed of screen updates. When disabled, the ImageLayer Bitmap is stretched to fit the shape and size of the Camera window.

Editor: When enabled, the ImageLayer appears in editor views as well as rendered views.

Close: Closes the ImageLayer interface.

restrictions: None.
use: [HELP/OBJECTS/imagelayer_use.html]
tips:

Use an ImageLayer with Editor enabled, Fast mode disabled, and Strength set at about 50% to match K-3D’s Camera angle to that of a digitized photograph.

 

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