Solid: Toggles solid rendering mode.
Two-Sided Polygons: Enables double-sided rendering of polygons.
Textures: Toggles texture when the solid mode is enabled.
Fog: Toggles fog effects for this Camera.
Wireframe Patch Divisions: Controls the number of grid lines drawn to represent a patch in wireframe editor mode.
Solid Patch Divisions: Controls the number of polygons drawn to represent a patch in solid editor mode.
Display: Selects the rendering engine used to display the K-3D document in a camera view.
Render: Selects the rendering engine used to render (save) images to disk.
Solid: Toggles solid rendering if in OpenGL mode.
Lighting: Toggles lit rendering if in OpenGL mode.
Smoothing: Toggles smooth rendering if in OpenGL mode.
Transparency: Toggles transparency rendering if in OpenGL mode.
Textures: Toggles textured rendering if in OpenGL mode.
Fog: Toggles fog effects for this Camera.
Field Rendering: Toggles field rendering for this Camera.
Antialiasing: Toggles antialiasing for this Camera.
Depth-Of-Field: Toggles depth-of-field effects for this Camera. The Numeric field controls the amount of blurring of objects that are outside the Cameras Focus Distance, if Depth-Of-Field is enabled.
Patch Divisions: Controls the number of polygons used to render a patch in OpenGL mode.
Motion Blur: Toggles motion-blurred rendering for this Camera. The Numeric field controls the number of samples used for the motion-blur effect.
Atmosphere: Toggles atmospheric rendering effects for this Camera when using Ri.
Depth-Of-Field: Toggles depth-of-field effects for this Camera when rendering using Ri.
Motion Blur: Toggles motion-blurred rendering for this Camerawhen rendering using Ri.
Field Rendering: Toggles field rendering for this Camerawhen rendering using Ri.
Oversampling: Controls the number of rays traced for each pixel during rendering, along the X and Y axes respectively.
Enable: Toggles Radiosity for this Camera when rendering using Ri.
Steps: Controls the maximum number of steps the Ri rendering engine will perform to calculate a radiosity solution for the scene.
Patch Samples:
Patch Size:
Element Size:
Minimum Size:
Lock Size: If selected, this Cameras window cannot be resized by dragging its borders.
Width, Height: Used to set the size of the Cameras window.
Interactive: When enabled, prevents the mouse from altering the Camera's view.
Auto Update: Toggles automatic updates for this Camera.
Target: Selects an existing Target for this Camera to track, or creates a new Target.
Heading, Pitch, Bank: Controls the heading, pitch, and bank of this Camera, relative to the Cameras User Heading, and, if applicable, the Target its tracking.
Focal Length: Controls the focal length or "zoom factor" of this Camera.
Farplane: Controls the distance to this Cameras farplane, beyond which objects arent rendered.
Focus Distance: Controls the distance from the Camera at which objects are rendered in focus, if Depth-Of-Field is enabled.
f-stop: Controls the aperture of the Camera, which affects Depth-of-field effects.
Shutter Open: Controls when the Camera's shutter is opened during each frame of an animation, when motion-blur is enabled.
Shutter Closed: Controls when the Camera's shutter is closed during each frame of an animation, when motion-blur is enabled.
Exposure: Controls the exposure (brightness) of the final rendered image.
Gamma: Controls the gamma (brightness distribution) of the final rendered image.
Even-Field First / Odd-Field First: Controls which field is rendered first temporally, when Field Rendering is enabled.
Background Color: Controls the background color of this Cameras rendered view.
Atmosphere Shader: Selects a Renderman Shader for creating atmospheric / fog effects for this Camera.
Fog near distance: Controls the distance from this Camera at which fog begins to affect rendered polygons.
Fog far distance: Controls the distance from this Camera at which all polygons disappear completely into the fog.
Fog Color: Controls the color of this Cameras fog, if enabled.