
Texture: Used to create a new Texture or
select an existing one.
Mode: Controls how the pixels in an
ImageLayer are composited with the underlying pixels.
Strength: Controls the opacity of the
ImageLayer as a percentage. Ignored in Fast mode.
Foreground / Background: When set as a
foreground layer, the ImageLayer is composited on top of all rendered polygons. A
background layer is drawn behind all rendered polygons.
Color (unlabelled): Modulates the color of
the ImageLayer. Ignored in Fast mode.
Fast: When enabled, the ImageLayers
Bitmap is drawn at its normal size, regardless of the size of the Camera window;
also, Color and Strength are ignored. This can greatly improve the speed of screen
updates. When disabled, the ImageLayer Bitmap is stretched to fit the shape and size of
the Camera window.
Editor: When enabled, the ImageLayer
appears in editor views as well as rendered views.
Close: Closes the ImageLayer interface.