Subgroup Object

description

A collection of user-specified points and polygons that can be placed into the animation hierarchy for manipulation by other objects, such as Paths, Sphereizers, Slanters, Twisters, Taperers, and Waveizers. As an example: if you wanted to "stretch" part of a face, you could create a new Subgroup object, assign the points and polygons you wanted to stretch to the Subgroup, and then make the Subgroup a child of a Transformer object.

creator: Shead Data Processing
version: 1.00
interface:

subgroup_ui1.gif (2097 bytes)

Points: Displays the number of points and polygons currently within this Subgroup.

Add: Adds the currently selected points and polygons to this Subgroup.

Remove: Removes the currently selected points and polygons from this Subgroup.

Remove All: Removes all points and polygons from this Subgroup.

Select: Selects the points and polygons within this Subgroup.

The SubSubgroup tool also includes a standard Origin Tab, allowing you to set the Origin around which the tool conforms points.

restrictions:

Note that, currently, there are no objects that make any use of the polygons that are contained within a Subgroup, i.e. it’s only the points that are part of the Subgroup that are of any interest to Paths, etc.

use:

Create a Subgroup object by double clicking on "Subgroup" in the Objects Toolbox. From the Subgroup dialog you manage which points and polygons are contained within the Subgroup.

To add points and / or polygons to the Subgroup, select them in the normal fashion, then hit the Add button in the Subgroup dialog. Points and Polygons will be updated to indicate the current number of points and polygons contained within this Subgroup.

To remove any points and / or polygons from the Subgroup, select them in the normal fashion, then hit the Remove button in the Subgroup dialog. Points and Polygons will be updated to indicate the current number of points and polygons contained within the Subgroup.

To remove all points and polygons from the Subgroup, use the Remove All button. You will be prompted to be sure that you want to do this, and then all points and polygons will be removed from the Subgroup.

Hit the Select button any time you want all of the points and polygons contained within the Subgroup to be selected. This can be a handy option if you ever become confused as to which points and polygons within the document are members of this Subgroup.

Once you’ve defined the members of this Subgroup, you can use the Hierarchy Panel to make it a child of another object within the object hierarchy.

tips:

Remember that a point or polygon can be a member of as many different Subgroups as you like, and remember that more than one Subgroup can be the child of another object.

Also remember that you can add individual points to a Subgroup by selecting them in Point Mode.

You can use Subgroup objects as an easy way to select parts of groups, assigning the geometry to each Subgroup and using the Select button to select it.

 

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