description |
Controls smooth versus flat shading for selected polygons. |
creator: |
Shead Data Processing |
version: |
1.00 |
interface: |

Flat Shading: Causes the selected polygons
to be flat shaded.
Smooth Shading: Causes selected adjacent
polygons to be smooth, Gouraud shaded, if the angle between their normal vectors is less
than Max. Angle.
Max. Angle: Controls the maximum angle
between polygon normal vectors. If the angle between two adjacent polygons exceeds this
value, they will not be smooth-shaded with each other.
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restrictions: |
Adjacent polygons must be welded together with the Edit / Points / Weld command in
order for them to be smooth-shaded.
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use: |
To open the ShadeEdit tool, double-click on "ShadeEdit" in
the Toolbox.
When you hit the Flat Shading button, any currently selected
polygons are flat-shaded, i.e. their edges become distinct. When you hit Smooth Shading,
any currently selected polygons are smooth-shaded with any adjacent selected polygons, if
the angle between the adjacent polygons is less than Max. Angle degrees.
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tips: |
The ShadeEdit tool can smooth-shade polygons much faster with the
Max Angle feature disabled. To do so, set Max Angle to 0.0.
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