Random Tool

description Interactively moves selected points a random amount.
creator: Shead Data Processing
version: 1.00
interface:

random_ui1.gif (3389 bytes)

Amplitude X, Y, Z: Controls the maximum distance along each axis that a selected point will be moved. Note that when Direction is set to "Spherical", only Amplitude X is of significance.

Edit Points / Polygons: When set to "Points", each selected point is moved randomly without regard to any of the other points in its’ polygon, resulting in distorted polygons. When set to "Polygons", each selected polygon is moved randomly, maintaining its’ shape. (Note that polygons must be un-welded for this to work).

Direction Linear / Spherical: When set to "Linear" each selected point / polygon is moved a random distance along each axis, within the limits set by Amplitude X, Y, Z. When set to "Spherical", each selected point / polygon is moved inward / outward from the center point, with the maximum amplitude controlled by the Amplitude X control, only.

Range Finite / Infinite: When set to "Infinite", selected points / polygons are randomly moved no matter how far away they are from the center point. When set to "Finite", the influence of the tool drops off the further away a point / polygon is from the center point. Beyond the distance set in the Range control, the tool will have no influence on selected points / polygons.

Seed: Controls the random number generator used to alter selected points / polygons. Enter a different number if the tool creates an undesirable result, or to prevent identical results in identical objects.

OK: Closes the tool, with alterations intact..

Cancel: Closes the tool, canceling any alterations.

Set: Makes any alterations permanent, and leaves the tool open, ready for further use.

The Random tool also includes a standard Origin, allowing you to set the Origin point around which the tool displaces points in Direction Spherical mode. The Origin point is also the point from which distance is measured when using a Finite Range.

restrictions:

For proper results with the "Edit Polygons" mode, the selected polygons should be un-welded.

use: [HELP/TOOLS/random_use.html]
tips: None.

 

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