controlling the view

in K-3D, each document that you create is a three-dimensional virtual world that has length, width, and height.  you visualize and interact with your 3D world using one-or-more Camera Views.  each Camera View represents a two-dimensional "snapshot" of your world, as seen from the position, angle, and focal length of a Camera object.  you alter your view of your world by altering its' camera.

 

each Camera View appears within K-3D as a window, containing the normal Windows buttons for minimizing, maximizing, closing, etc.  note that each Camera View consists of two entities: the view (window) itself, and the Camera object that it is "attached" to.  closing the window destroys the Camera.   the small "diamond" shaped button is used to dock / undock the view from the edges of the K-3D screen.  you can also obtain a small context menu of docking options for a view by clicking the RMB in its' titlebar. camera.gif (13319 bytes)

 

pan_start.gif (2605 bytes) mouse_rmbdrag.gif (1142 bytes) pan_right.gif (1939 bytes) you can move and point the camera (and thus, the view) using the RMB.  for example, to pan (turn) the camera to the right, click-and-hold the RMB while the mouse pointer is inside the view, and drag the pointer to the right.  to pan the camera left, drag the mouse to the left.  dragging the mouse up or down tilts the camera up or down, respectively.

 

to zoom the camera, click-and-hold both the LMB and the RMB while the mouse pointer is inside the view, and drag.  pushing the mouse away from you zooms in, and pulling the mouse towards you zooms out.
pan_start.gif (2605 bytes) mouse_rmbdrag.gif (1142 bytes) zoom_in.gif (1959 bytes) mouse_rmbdrag.gif (1142 bytes) pan_right.gif (1939 bytes)
 

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