Next
Previous
Contents
A
B
C
- CacheShell:
seashell custom object control
- Camera:
view property
- CastShadows:
RenderMan/BMRT attribute
- CheckLights:
preference setting
- Circle:
NURB circle tool
- clampNC:
scripting interface command,
clamp tool
- Closed:
sphere attribute,
cone attribute,
cylinder attribute,
torus attribute,
paraboloid attribute,
hyperboloid attribute,
NURBCurve attribute,
ICurve attribute
- Closed BSpline:
closed BSpline tool
- Collapse:
Collapse tool
- Color:
RenderMan/BMRT attribute
- copOb:
scripting interface command
- Copy:
main menu entry
- Copy Property:
main menu entry,
copying properties
- Concat:
Concat tool
- Cone:
main menu entry,
object and properties
- Console:
what is
- Convert:
main menu entry
- convOb:
scripting interface command
- crtOb:
scripting interface command
- Custom:
light type
- Custom Object:
what is
- Cut:
main menu entry
- cutOb:
scripting interface command
- Cylinder:
main menu entry,
object and properties
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
- Radius:
sphere attribute,
disk attribute,
cone attribute,
cylinder attribute
- RadSteps:
RenderMan interface option
- Redraw:
view menu entry,
speeding up,
view attribute
- redrawAllViews:
scripting interface command
- Reference Counter:
Instance Objects
- refineNC:
scripting interface command,
refine tool
- Render:
view menu entry,
preference setting
- Replace:
main menu entry
- replaceScene:
scripting interface command
- Reset:
reset property GUI
- ResInstances:
preference setting
- reverseOrder:
scripting interface command
- Revert:
Revert tool
- revertNC:
scripting interface command
- Revolve:
object and properties,
Revolve tool
- RGBA_ONE, RGBA_MIN, RGBA_MAX, RGBA_Dither:
RenderMan interface option
- RiAttr:
tag type
- RIBFile:
preference setting
- RiOptions:
RenderMan interface options property
- RIStandard:
preference setting
- RMax:
paraboloid attribute
- Roll:
camera property
- Rotate:
view action,
sweep attribute,
rotate object
- Rotation:
transformation property,
using the transformations property
- rotOb, rotSel:
scripting interface command
- rpNC:
scripting interface command
S
- Samples:
light attribute
- Samples_X:
RenderMan interface option
- Samples_Y:
RenderMan interface option
- Save:
main menu entry
- Save as:
main menu entry
- Save Prefs:
main menu entry
- saveScene:
scripting interface command
- SaveViews:
preference setting
- Scale:
transformation property,
scale object
- scalOb, scalSel:
scripting interface command
- scanAllShaders:
scripting interface command
- Scene:
object and properties
- Sections:
sweep attribute
- Select:
select objects,
select points
- selectNext:
scripting interface command
- setON:
scripting interface command
- setNCPoint:
scripting interface command
- setNPPoint:
scripting interface command
- setSelect:
scripting interface command
- Shader:
property
- Shaders:
preference setting
- ShadingRate:
RenderMan/BMRT attribute
- ShadowBias:
RenderMan interface option
- Shadows:
light attribute
- Shell:
object and properties
- Show:
main menu entry
- Skin:
object and properties,
Skin tool
- SLMode:
seashell custom object control
- SLNodule, SLResolution, SLShape:
seashell custom object property
- SpecularColor:
RenderMan/BMRT attribute
- Sphere:
main menu entry,
object and properties,
NURB sphere tool
- Split:
split to curves tool,
- SplitCurve:
view action
- splitNPatch:
scripting interface command
- Spot:
light type
- Stretch:
stretch object
- Swap:
main menu entry
- swapOb:
scripting interface command
- Sweep:
object and properties,
Sweep tool
T
U
V
W
X
Y
Z
Next
Previous
Contents