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You decided to implement a new custom object?
Fine, here is what to do first:
- include mops.h
- Pick a short, pregnant, descriptive, non colliding name for your
object. To avoid clashes I suggest to precede the name with the initials
of the author (yours) as it is tradition with RenderMan shaders.
- Create a structure that holds the parameters of your object.
This will be referred to later as the custom object.
Now you are ready to implement some functions
as they are described in the next sections of the manual.
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