K-3D Camera Input Styles

Tim Shead

1/14/02

Notes:




Modeling

Tripod

Walkthrough

LMB Click

Select point (point mode) / polygon (polygon mode)

Shift-LMB Click

Select polygon (point mode) / mesh (polygon mode)

Ctrl-LMB Click

Deselect point (point mode) / polygon (polygon mode)

Ctrl-Shift-LMB Click

Deselect polygon (point mode) / mesh (polygon mode)



LMB Double Click

Open camera properties Select visible geometry

Ctrl-LMB Double Click

Deselect all



LMB Drag

Box-select points (point mode) / polygons (polygon mode)

Shift-LMB Drag

Lasso-select points (point mode) / polygons (polygon mode)

Ctrl-LMB Drag

Box-deselect points(point mode) / polygons (polygon mode)

Ctrl-Shift-LMB Drag

Lasso-deselect points(point mode) / polygons (polygon mode)



MMB Drag

(LMB+RMB Drag w/ 2-button mice)

Zoom ???



RMB Click

Deselect all ???



RMB Drag

Orbit world origin Specify arbitrary origins

Pan / Tilt

Pan / Tilt

Shift-RMB Drag

Move world (screen relative)

Dolly camera (world relative) Add screen relative


Ctrl-RMB Drag

Dutch Tilt

Dutch Tilt


Shift-Ctrl-RMB Drag

Zoom

Dolly camera (world relative, constrained to active axis) Add screen relative


Alt-RMB Drag



Dolly camera forward/back/left/right (screen relative)





Cursor Up



Dolly camera forward (screen relative)

Cursor Down



Dolly camera back (screen relative)

Cursor Left



Dolly camera left (screen relative)

Cursor Right



Dolly camera right (screen relative)