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bitfield.hpp
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1
14 #include "../detail/setup.hpp"
15
16 #pragma once
17
18 // Dependencies
19 #include "../detail/qualifier.hpp"
20 #include "../detail/type_int.hpp"
21 #include "../detail/_vectorize.hpp"
22 #include <limits>
23
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTC_bitfield extension included")
26 #endif
27
28 namespace glm
29 {
32
36 template<typename genIUType>
37 GLM_FUNC_DECL genIUType mask(genIUType Bits);
38
46 template<length_t L, typename T, qualifier Q>
47 GLM_FUNC_DECL vec<L, T, Q> mask(vec<L, T, Q> const& v);
48
52 template<typename genIUType>
53 GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
54
62 template<length_t L, typename T, qualifier Q>
63 GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift);
64
68 template<typename genIUType>
69 GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
70
78 template<length_t L, typename T, qualifier Q>
79 GLM_FUNC_DECL vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift);
80
84 template<typename genIUType>
85 GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
86
94 template<length_t L, typename T, qualifier Q>
95 GLM_FUNC_DECL vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
96
100 template<typename genIUType>
101 GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
102
110 template<length_t L, typename T, qualifier Q>
111 GLM_FUNC_DECL vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount);
112
118 GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
119
125 GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
126
132 GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
133
139 GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
140
146 GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
147
153 GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
154
160 GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
161
167 GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
168
174 GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
175
181 GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
182
188 GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
189
195 GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
196
202 GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
203
209 GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
210
216 GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
217
223 GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
224
226 } //namespace glm
227
228 #include "bitfield.inl"
glm::bitfieldRotateLeft
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateLeft(vec< L, T, Q > const &In, int Shift)
Rotate all bits to the left.
glm::bitfieldInterleave
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
glm
Definition: common.hpp:20
glm::mask
GLM_FUNC_DECL vec< L, T, Q > mask(vec< L, T, Q > const &v)
Build a mask of 'count' bits.
glm::bitfieldFillOne
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillOne(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
glm::bitfieldRotateRight
GLM_FUNC_DECL vec< L, T, Q > bitfieldRotateRight(vec< L, T, Q > const &In, int Shift)
Rotate all bits to the right.
glm::bitfieldFillZero
GLM_FUNC_DECL vec< L, T, Q > bitfieldFillZero(vec< L, T, Q > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.