Index

_ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

_

__version__ (in module pygame2)

A

a (C member)
(pygame2.Color attribute)
aacircle() (in module pygame2.sdlgfx.primitives)
aaellipse() (in module pygame2.sdlgfx.primitives)
aaline() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
aalines() (in module pygame2.sdlext.draw)
aapolygon() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
aatrigon() (in module pygame2.sdlgfx.primitives)
abort() (pygame2.midi.Output method)
ABS (C macro)
ACTIVEEVENT (in module pygame2.sdl.constants)
add() (pygame2.resources.Resources method)
add_archive() (pygame2.resources.Resources method)
add_file() (pygame2.resources.Resources method)
ADD_LIMIT (C macro)
add_timer() (in module pygame2.sdl.time)
AL_BITS (in module pygame2.openal.constants)
AL_BUFFER (in module pygame2.openal.constants)
AL_BUFFERS_PROCESSED (in module pygame2.openal.constants)
AL_BUFFERS_QUEUED (in module pygame2.openal.constants)
AL_BYTE_OFFSET (in module pygame2.openal.constants)
AL_BYTE_RW_OFFSETS_EXT (in module pygame2.openal.constants)
AL_CHANNELS (in module pygame2.openal.constants)
AL_CONE_INNER_ANGLE (in module pygame2.openal.constants)
AL_CONE_OUTER_ANGLE (in module pygame2.openal.constants)
AL_CONE_OUTER_GAIN (in module pygame2.openal.constants)
AL_DATA (in module pygame2.openal.constants)
AL_DIRECTION (in module pygame2.openal.constants)
AL_DISTANCE_MODEL (in module pygame2.openal.constants)
AL_DOPPLER_FACTOR (in module pygame2.openal.constants)
AL_DOPPLER_VELOCITY (in module pygame2.openal.constants)
AL_DYNAMIC_COPY_EXT (in module pygame2.openal.constants)
AL_DYNAMIC_READ_EXT (in module pygame2.openal.constants)
AL_DYNAMIC_WRITE_EXT (in module pygame2.openal.constants)
AL_EXPONENT_DISTANCE (in module pygame2.openal.constants)
AL_EXPONENT_DISTANCE_CLAMPED (in module pygame2.openal.constants)
AL_EXTENSIONS (in module pygame2.openal.constants), [1]
AL_FALSE (in module pygame2.openal.constants)
AL_FORMAT_51CHN16 (in module pygame2.openal.constants)
AL_FORMAT_51CHN32 (in module pygame2.openal.constants)
AL_FORMAT_51CHN8 (in module pygame2.openal.constants)
AL_FORMAT_61CHN16 (in module pygame2.openal.constants)
AL_FORMAT_61CHN32 (in module pygame2.openal.constants)
AL_FORMAT_61CHN8 (in module pygame2.openal.constants)
AL_FORMAT_71CHN16 (in module pygame2.openal.constants)
AL_FORMAT_71CHN32 (in module pygame2.openal.constants)
AL_FORMAT_71CHN8 (in module pygame2.openal.constants)
AL_FORMAT_IMA_ADPCM_MONO16_EXT (in module pygame2.openal.constants)
AL_FORMAT_IMA_ADPCM_STEREO16_EXT (in module pygame2.openal.constants)
AL_FORMAT_MONO16 (in module pygame2.openal.constants)
AL_FORMAT_MONO8 (in module pygame2.openal.constants)
AL_FORMAT_MONO_DOUBLE_EXT (in module pygame2.openal.constants)
AL_FORMAT_MONO_FLOAT32 (in module pygame2.openal.constants)
AL_FORMAT_MONO_IMA4 (in module pygame2.openal.constants)
AL_FORMAT_QUAD16 (in module pygame2.openal.constants)
AL_FORMAT_QUAD16_LOKI (in module pygame2.openal.constants)
AL_FORMAT_QUAD32 (in module pygame2.openal.constants)
AL_FORMAT_QUAD8 (in module pygame2.openal.constants)
AL_FORMAT_QUAD8_LOKI (in module pygame2.openal.constants)
AL_FORMAT_REAR16 (in module pygame2.openal.constants)
AL_FORMAT_REAR32 (in module pygame2.openal.constants)
AL_FORMAT_REAR8 (in module pygame2.openal.constants)
AL_FORMAT_STEREO16 (in module pygame2.openal.constants)
AL_FORMAT_STEREO8 (in module pygame2.openal.constants)
AL_FORMAT_STEREO_DOUBLE_EXT (in module pygame2.openal.constants)
AL_FORMAT_STEREO_FLOAT32 (in module pygame2.openal.constants)
AL_FORMAT_STEREO_IMA4 (in module pygame2.openal.constants)
AL_FORMAT_VORBIS_EXT (in module pygame2.openal.constants)
AL_FORMAT_WAVE_EXT (in module pygame2.openal.constants)
AL_FREQUENCY (in module pygame2.openal.constants)
AL_GAIN (in module pygame2.openal.constants), [1]
al_get_string() (in module pygame2.openal)
AL_ILLEGAL_COMMAND (in module pygame2.openal.constants)
AL_ILLEGAL_ENUM (in module pygame2.openal.constants)
AL_INVALID_ENUM (in module pygame2.openal.constants)
AL_INVALID_NAME (in module pygame2.openal.constants)
AL_INVALID_OPERATION (in module pygame2.openal.constants)
AL_INVALID_VALUE (in module pygame2.openal.constants)
AL_INVERSE_DISTANCE (in module pygame2.openal.constants)
AL_INVERSE_DISTANCE_CLAMPED (in module pygame2.openal.constants)
AL_LINEAR_DISTANCE (in module pygame2.openal.constants)
AL_LINEAR_DISTANCE_CLAMPED (in module pygame2.openal.constants)
AL_LOOPING (in module pygame2.openal.constants)
AL_MAX_DISTANCE (in module pygame2.openal.constants)
AL_MAX_GAIN (in module pygame2.openal.constants)
AL_MIN_GAIN (in module pygame2.openal.constants)
AL_NO_ERROR (in module pygame2.openal.constants)
AL_NONE (in module pygame2.openal.constants)
AL_ORIENTATION (in module pygame2.openal.constants)
AL_OUT_OF_MEMORY (in module pygame2.openal.constants)
AL_PAUSED (in module pygame2.openal.constants)
AL_PENDING (in module pygame2.openal.constants)
AL_PITCH (in module pygame2.openal.constants)
AL_PLAYING (in module pygame2.openal.constants)
AL_POSITION (in module pygame2.openal.constants), [1]
AL_PROCESSED (in module pygame2.openal.constants)
AL_READ_ONLY_EXT (in module pygame2.openal.constants)
AL_READ_WRITE_EXT (in module pygame2.openal.constants)
AL_REFERENCE_DISTANCE (in module pygame2.openal.constants)
AL_RENDERER (in module pygame2.openal.constants)
AL_ROLLOFF_FACTOR (in module pygame2.openal.constants)
AL_SAMPLE_OFFSET (in module pygame2.openal.constants)
AL_SAMPLE_RW_OFFSETS_EXT (in module pygame2.openal.constants)
AL_SAMPLE_SINK_EXT (in module pygame2.openal.constants)
AL_SAMPLE_SOURCE_EXT (in module pygame2.openal.constants)
AL_SEC_OFFSET (in module pygame2.openal.constants)
AL_SIZE (in module pygame2.openal.constants)
AL_SOURCE_RELATIVE (in module pygame2.openal.constants)
AL_SOURCE_STATE (in module pygame2.openal.constants)
AL_SOURCE_TYPE (in module pygame2.openal.constants)
AL_SPEED_OF_SOUND (in module pygame2.openal.constants)
AL_STATIC (in module pygame2.openal.constants)
AL_STATIC_COPY_EXT (in module pygame2.openal.constants)
AL_STATIC_READ_EXT (in module pygame2.openal.constants)
AL_STATIC_WRITE_EXT (in module pygame2.openal.constants)
AL_STOPPED (in module pygame2.openal.constants)
AL_STREAMING (in module pygame2.openal.constants)
AL_TRUE (in module pygame2.openal.constants)
AL_UNDETERMINED (in module pygame2.openal.constants)
AL_UNUSED (in module pygame2.openal.constants)
AL_VELOCITY (in module pygame2.openal.constants), [1]
AL_VENDOR (in module pygame2.openal.constants)
AL_VERSION (in module pygame2.openal.constants)
AL_WRITE_ONLY_EXT (in module pygame2.openal.constants)
ALC_ALL_ATTRIBUTES (in module pygame2.openal.constants)
ALC_ALL_DEVICES_SPECIFIER (in module pygame2.openal.constants)
ALC_ATTRIBUTES_SIZE (in module pygame2.openal.constants)
ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER (in module pygame2.openal.constants)
ALC_CAPTURE_DEVICE_SPECIFIER (in module pygame2.openal.constants)
ALC_CAPTURE_SAMPLES (in module pygame2.openal.constants)
ALC_CHAN_CD_LOKI (in module pygame2.openal.constants)
ALC_CHAN_MAIN_LOKI (in module pygame2.openal.constants)
ALC_CHAN_PCM_LOKI (in module pygame2.openal.constants)
ALC_CONNECTED (in module pygame2.openal.constants)
ALC_DEFAULT_ALL_DEVICES_SPECIFIER (in module pygame2.openal.constants)
ALC_DEFAULT_DEVICE_SPECIFIER (in module pygame2.openal.constants)
ALC_DEVICE_SPECIFIER (in module pygame2.openal.constants)
ALC_EXTENSIONS (in module pygame2.openal.constants)
ALC_FALSE (in module pygame2.openal.constants)
ALC_FREQUENCY (in module pygame2.openal.constants)
ALC_INVALID_CONTEXT (in module pygame2.openal.constants)
ALC_INVALID_DEVICE (in module pygame2.openal.constants)
ALC_INVALID_ENUM (in module pygame2.openal.constants)
ALC_INVALID_VALUE (in module pygame2.openal.constants)
ALC_MAJOR_VERSION (in module pygame2.openal.constants)
ALC_MINOR_VERSION (in module pygame2.openal.constants)
ALC_MONO_SOURCES (in module pygame2.openal.constants)
ALC_NO_ERROR (in module pygame2.openal.constants)
ALC_OUT_OF_MEMORY (in module pygame2.openal.constants)
ALC_REFRESH (in module pygame2.openal.constants)
ALC_STEREO_SOURCES (in module pygame2.openal.constants)
ALC_SYNC (in module pygame2.openal.constants)
ALC_TRUE (in module pygame2.openal.constants)
allocate() (in module pygame2.sdlmixer.channel)
alpha (pygame2.sdl.video.PixelFormat attribute)
ALPHA_OPAQUE (in module pygame2.sdl.constants)
ALPHA_TRANSPARENT (in module pygame2.sdl.constants)
angle (pygame2.mask.Mask attribute)
angle_to() (pygame2.math.Vector2 method)
(pygame2.math.Vector3 method)
antialias (C member)
antialiased (pygame2.freetype.Font attribute)
ANYFORMAT (in module pygame2.sdl.constants)
APPACTIVE (in module pygame2.sdl.constants)
APPINPUTFOCUS (in module pygame2.sdl.constants)
APPMOUSEFOCUS (in module pygame2.sdl.constants)
arc() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
ARGB_2_RGBA (C macro)
array2d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
array3d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
array_alpha() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
array_colorkey() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
as_polar() (pygame2.math.Vector2 method)
as_spherical() (pygame2.math.Vector3 method)
ascent (pygame2.sdlttf.Font attribute)
ASCIIFromObj (C function)
ASSERT_CDROM_INIT (C macro)
ASSERT_CDROM_OPEN (C macro)
ASSERT_CONTEXT_IS_CURRENT (C macro)
ASSERT_JOYSTICK_INIT (C macro)
ASSERT_JOYSTICK_OPEN (C macro)
ASSERT_TIME_INIT (C macro)
ASSERT_TTF_INIT (C macro)
ASSERT_VIDEO_INIT (C macro)
ASSERT_VIDEO_SURFACE_SET (C macro)
ASYNCBLIT (in module pygame2.sdl.constants)
AUDIO_S16 (in module pygame2.sdlmixer.constants)
AUDIO_S16LSB (in module pygame2.sdlmixer.constants)
AUDIO_S16MSB (in module pygame2.sdlmixer.constants)
AUDIO_S16SYS (in module pygame2.sdlmixer.constants)
AUDIO_S8 (in module pygame2.sdlmixer.constants)
AUDIO_TRACK (in module pygame2.sdl.constants)
AUDIO_U16 (in module pygame2.sdlmixer.constants)
AUDIO_U16LSB (in module pygame2.sdlmixer.constants)
AUDIO_U16MSB (in module pygame2.sdlmixer.constants)
AUDIO_U16SYS (in module pygame2.sdlmixer.constants)
AUDIO_U8 (in module pygame2.sdlmixer.constants)
average_color() (in module pygame2.sdlext.transform)
average_surfaces() (in module pygame2.sdlext.transform)

B

b (C member)
(pygame2.Color attribute)
BBOX_EXACT (in module pygame2.freetype.constants)
BBOX_EXACT_GRIDFIT (in module pygame2.freetype.constants)
BBOX_PIXEL (in module pygame2.freetype.constants)
BBOX_PIXEL_GRIDFIT (in module pygame2.freetype.constants)
bezier() (in module pygame2.sdlgfx.primitives)
BIG_ENDIAN (in module pygame2.sdl.constants)
BitmapFont (class in pygame2.sdlext.font)
bitmask_t (C type)
bits (C member)
bits_per_pixel (pygame2.sdl.video.PixelFormat attribute)
BLEND_RGB_ADD (in module pygame2.sdl.constants)
BLEND_RGB_AND (in module pygame2.sdl.constants)
BLEND_RGB_AVG (in module pygame2.sdl.constants)
BLEND_RGB_DIFF (in module pygame2.sdl.constants)
BLEND_RGB_MAX (in module pygame2.sdl.constants)
BLEND_RGB_MIN (in module pygame2.sdl.constants)
BLEND_RGB_MULT (in module pygame2.sdl.constants)
BLEND_RGB_OR (in module pygame2.sdl.constants)
BLEND_RGB_SCREEN (in module pygame2.sdl.constants)
BLEND_RGB_SUB (in module pygame2.sdl.constants)
BLEND_RGB_XOR (in module pygame2.sdl.constants)
BLEND_RGBA_ADD (in module pygame2.sdl.constants)
BLEND_RGBA_AND (in module pygame2.sdl.constants)
BLEND_RGBA_AVG (in module pygame2.sdl.constants)
BLEND_RGBA_DIFF (in module pygame2.sdl.constants)
BLEND_RGBA_MAX (in module pygame2.sdl.constants)
BLEND_RGBA_MIN (in module pygame2.sdl.constants)
BLEND_RGBA_MULT (in module pygame2.sdl.constants)
BLEND_RGBA_OR (in module pygame2.sdl.constants)
BLEND_RGBA_SCREEN (in module pygame2.sdl.constants)
BLEND_RGBA_SUB (in module pygame2.sdl.constants)
BLEND_RGBA_XOR (in module pygame2.sdl.constants)
blit (C function)
blit() (pygame2.sdl.video.Surface method)
(pygame2.Surface method)
blit_array() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
bold (pygame2.freetype.Font attribute)
bottom (pygame2.FRect attribute)
(pygame2.Rect attribute)
bottomleft (pygame2.FRect attribute)
(pygame2.Rect attribute)
bottomright (pygame2.FRect attribute)
(pygame2.Rect attribute)
box() (in module pygame2.sdlgfx.primitives)
buf (pygame2.sdlmixer.Chunk attribute)
buffer (C member)
buffer_data() (pygame2.openal.Buffers method)
BufferProxy (class in pygame2)
buffers (C member)
Buffers (class in pygame2.openal)
buffers (pygame2.openal.Buffers attribute)
BUTTON_LEFT (in module pygame2.sdl.constants)
BUTTON_MIDDLE (in module pygame2.sdl.constants)
BUTTON_RIGHT (in module pygame2.sdl.constants)
BUTTON_WHEELDOWN (in module pygame2.sdl.constants)
BUTTON_WHEELUP (in module pygame2.sdl.constants)
BUTTON_X1 (in module pygame2.sdl.constants)
BUTTON_X2 (in module pygame2.sdl.constants)
BYTEORDER (in module pygame2.sdl.constants)
bytes_per_pixel (pygame2.sdl.video.PixelFormat attribute)

C

can_render() (pygame2.sdlext.font.BitmapFont method)
CaptureDevice (class in pygame2.openal)
cd (C member)
CD (class in pygame2.sdl.cdrom)
CD_ERROR (in module pygame2.sdl.constants)
CD_PAUSED (in module pygame2.sdl.constants)
CD_PLAYING (in module pygame2.sdl.constants)
CD_STOPPED (in module pygame2.sdl.constants)
CD_TRAYEMPTY (in module pygame2.sdl.constants)
CDTrack (class in pygame2.sdl.cdrom)
ceil() (pygame2.FRect method)
center (pygame2.FRect attribute)
(pygame2.Rect attribute)
centerx (pygame2.FRect attribute)
(pygame2.Rect attribute)
centery (pygame2.FRect attribute)
(pygame2.Rect attribute)
centroid (pygame2.mask.Mask attribute)
Channel (class in pygame2.sdlmixer)
CHANNELS (in module pygame2.sdlmixer.constants)
chop() (in module pygame2.sdlext.transform)
Chunk (class in pygame2.sdlmixer)
chunk (pygame2.sdlmixer.Channel attribute)
circle() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
CLAMP (C macro)
clamp() (pygame2.FRect method)
(pygame2.Rect method)
clamp_ip() (pygame2.FRect method)
(pygame2.Rect method)
clear() (in module pygame2.sdl.event)
(pygame2.mask.Mask method)
clip() (pygame2.FRect method)
(pygame2.Rect method)
clip_rect (pygame2.sdl.video.Surface attribute)
close (C member)
close() (pygame2.midi.Input method)
(pygame2.midi.Output method)
(pygame2.sdl.cdrom.CD method)
(pygame2.sdl.joystick.Joystick method)
close_audio() (in module pygame2.sdlmixer)
cmy (pygame2.Color attribute)
collidedict() (pygame2.FRect method)
(pygame2.Rect method)
collidedictall() (pygame2.FRect method)
(pygame2.Rect method)
collidelist() (pygame2.FRect method)
(pygame2.Rect method)
collidelistall() (pygame2.FRect method)
(pygame2.Rect method)
collidepoint() (pygame2.FRect method)
(pygame2.Rect method)
colliderect() (pygame2.FRect method)
(pygame2.Rect method)
Color (class in pygame2)
ColorFromObj (C function)
colorkey (pygame2.sdl.video.PixelFormat attribute)
compare() (pygame2.sdlext.PixelArray method)
compile() (in module pygame2.sdl.cursors)
connected_component() (pygame2.mask.Mask method)
connected_components() (pygame2.mask.Mask method)
contains() (pygame2.FRect method)
(pygame2.Rect method)
(pygame2.sdlext.font.BitmapFont method)
context (C member), [1], [2], [3]
Context (class in pygame2.openal)
CONTEXT_IS_CURRENT (C macro)
convert() (pygame2.sdl.video.Surface method)
convolve() (pygame2.mask.Mask method)
coords (C member)
copy (C function)
copy() (pygame2.Font method)
(pygame2.FRect method)
(pygame2.Rect method)
(pygame2.Surface method)
(pygame2.freetype.Font method)
(pygame2.mask.Mask method)
(pygame2.sdl.video.Surface method)
correct_gamma() (pygame2.Color method)
count (C member), [1]
(pygame2.mask.Mask attribute)
(pygame2.openal.Buffers attribute)
(pygame2.openal.Sources attribute)
CPyStreamWrapper (C type)
CPyStreamWrapper_Clone (C function)
CPyStreamWrapper_Close (C function)
CPyStreamWrapper_Close_Threaded (C function)
CPyStreamWrapper_Free (C function)
CPyStreamWrapper_New (C function)
CPyStreamWrapper_Read (C function)
CPyStreamWrapper_Read_Threaded (C function)
CPyStreamWrapper_Seek (C function)
CPyStreamWrapper_Seek_Threaded (C function)
CPyStreamWrapper_Tell (C function)
CPyStreamWrapper_Tell_Threaded (C function)
CPyStreamWrapper_Write (C function)
CPyStreamWrapper_Write_Threaded (C function)
create_buffers() (pygame2.openal.Context method)
create_sources() (pygame2.openal.Context method)
CRect (C type)
cross() (pygame2.math.Vector2 method)
(pygame2.math.Vector3 method)
cur_frame (pygame2.sdl.cdrom.CD attribute)
cur_track (pygame2.sdl.cdrom.CD attribute)
cursor (C member)
Cursor (class in pygame2.sdl.mouse)

D

DATA_TRACK (in module pygame2.sdl.constants)
DBL_ADD_LIMIT (C macro)
DBL_SUB_LIMIT (C macro)
DEFAULT_CHANNELS (in module pygame2.sdlmixer.constants)
DEFAULT_FORMAT (in module pygame2.sdlmixer.constants)
DEFAULT_FREQUENCY (in module pygame2.sdlmixer.constants)
DEFAULT_REPEAT_DELAY (in module pygame2.sdl.constants)
DEFAULT_REPEAT_INTERVAL (in module pygame2.sdl.constants)
DEG2RAD (C macro)
delay() (in module pygame2.sdl.time)
(pygame2.sdlgfx.FPSmanager method)
descent (pygame2.sdlttf.Font attribute)
device (C member), [1], [2]
Device (class in pygame2.openal)
device (pygame2.openal.Context attribute)
dict (C member)
dim (C member)
dimension (pygame2.math.Vector attribute)
(pygame2.math.Vector2 attribute)
(pygame2.math.Vector3 attribute)
DISABLE (in module pygame2.sdl.constants)
disable() (pygame2.openal.Context method)
display() (pygame2.sdl.video.Overlay method)
distance() (pygame2.math.Vector method)
distance_model (pygame2.openal.Context attribute)
distance_squared() (pygame2.math.Vector method)
doppler_factor (pygame2.openal.Context attribute)
dot() (pygame2.math.Vector method)
DOUBLEBUF (in module pygame2.sdl.constants)
DoubleFromObj (C function)
DoubleFromSeqIndex (C function)
draw() (pygame2.mask.Mask method)

E

eject() (pygame2.sdl.cdrom.CD method)
elements (pygame2.math.Vector attribute)
(pygame2.math.Vector2 attribute)
(pygame2.math.Vector3 attribute)
ellipse() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
ENABLE (in module pygame2.sdl.constants)
enable() (pygame2.openal.Context method)
enable_repeat() (in module pygame2.sdl.keyboard)
enable_unicode() (in module pygame2.sdl.keyboard)
epsilon (C member)
(pygame2.math.Vector attribute)
erase() (pygame2.mask.Mask method)
Error (class in pygame2)
Event (class in pygame2.sdl.event)
(class in pygame2.sdlext.fastevent)
event_state() (in module pygame2.sdl.joystick)
expire() (in module pygame2.sdlmixer.channel)
(pygame2.sdlmixer.Channel method)
extensions (pygame2.openal.Device attribute)
extract() (pygame2.sdlext.PixelArray method)

F

face_index (C member)
faces (pygame2.sdlttf.Font attribute)
fade_in() (pygame2.sdlmixer.Channel method)
(pygame2.sdlmixer.Music method)
fade_out() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
(pygame2.sdlmixer.Channel method)
fading (pygame2.sdlmixer.Channel attribute)
fading() (in module pygame2.sdlmixer.music)
FADING_IN (in module pygame2.sdlmixer.constants)
FADING_OUT (in module pygame2.sdlmixer.constants)
family_name (pygame2.sdlttf.Font attribute)
fill() (pygame2.mask.Mask method)
(pygame2.sdl.video.Surface method)
filled_circle() (in module pygame2.sdlgfx.primitives)
filled_ellipse() (in module pygame2.sdlgfx.primitives)
filled_pie() (in module pygame2.sdlgfx.primitives)
filled_polygon() (in module pygame2.sdlgfx.primitives)
filled_trigon() (in module pygame2.sdlgfx.primitives)
FILTER_C (in module pygame2.sdlext.constants)
FILTER_MMX (in module pygame2.sdlext.constants)
FILTER_SSE (in module pygame2.sdlext.constants)
find_font() (in module pygame2.font)
find_fonts() (in module pygame2.font)
fit() (pygame2.FRect method)
(pygame2.Rect method)
fixed_width (pygame2.freetype.Font attribute)
flags (pygame2.sdl.video.Surface attribute)
flip() (in module pygame2.sdlext.transform)
(pygame2.sdl.video.Surface method)
floor() (pygame2.FRect method)
font (C member)
Font (class in pygame2)
(class in pygame2.freetype)
(class in pygame2.sdlttf)
FontId (C type)
format (C member), [1]
(pygame2.openal.CaptureDevice attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
FPointFromObj (C function)
fps (C member)
FPS_DEFAULT (in module pygame2.sdlgfx.constants)
FPS_LOWER_LIMIT (in module pygame2.sdlgfx.constants)
FPS_UPPER_LIMIT (in module pygame2.sdlgfx.constants)
FPSManager (class in pygame2.sdlgfx)
framerate (pygame2.sdlgfx.FPSmanager attribute)
FRect (class in pygame2)
frequency (C member)
(pygame2.openal.CaptureDevice attribute)
from_surface() (in module pygame2.mask)
from_threshold() (in module pygame2.mask)
FSizeFromObj (C function)
FULLSCREEN (in module pygame2.sdl.constants)

G

g (C member)
(pygame2.Color attribute)
get() (in module pygame2.sdl.event)
(in module pygame2.sdlext.fastevent)
(pygame2.resources.Resources method)
get_alpha() (pygame2.sdl.video.Surface method)
get_app_state() (in module pygame2.sdl.event)
get_arraytype() (in module pygame2.sdlext.surfarray)
get_arraytypes() (in module pygame2.sdlext.surfarray)
get_at() (pygame2.mask.Mask method)
(pygame2.Surface method)
(pygame2.sdl.video.Surface method)
get_attribute() (in module pygame2.sdl.gl)
get_axis() (pygame2.sdl.joystick.Joystick method)
get_ball() (pygame2.sdl.joystick.Joystick method)
get_blocked() (in module pygame2.sdl.event)
get_bounding_rects() (pygame2.mask.Mask method)
get_button() (pygame2.sdl.joystick.Joystick method)
get_caption() (in module pygame2.sdl.wm)
get_colorkey() (pygame2.sdl.video.Surface method)
get_compiled_version() (in module pygame2.sdl)
(in module pygame2.sdlgfx)
(in module pygame2.sdlmixer)
(in module pygame2.sdlttf)
get_count() (in module pygame2.midi)
get_default_capture_device_name() (in module pygame2.openal)
get_default_input_id() (in module pygame2.midi)
get_default_output_device_name() (in module pygame2.openal)
get_default_output_id() (in module pygame2.midi)
get_device_info() (in module pygame2.midi)
get_drivername() (in module pygame2.sdl.video)
get_enum_value() (in module pygame2.openal)
(pygame2.openal.Device method)
get_error() (in module pygame2.freetype)
(in module pygame2.openal)
(in module pygame2.sdl)
(in module pygame2.sdlimage)
(in module pygame2.sdlmixer)
(in module pygame2.sdlttf)
(pygame2.openal.Device method)
get_families() (in module pygame2.font)
get_filelike() (pygame2.resources.Resources method)
get_filter() (in module pygame2.sdl.event)
get_filtertype() (in module pygame2.sdlext.transform)
get_gammaramp() (in module pygame2.sdl.video)
get_glyph_metrics() (pygame2.sdlttf.Font method)
get_hat() (pygame2.sdl.joystick.Joystick method)
get_height (C function), [1]
get_info() (in module pygame2.sdl.video)
(in module pygame2.sdl.wm)
get_key_name() (in module pygame2.sdl.keyboard)
get_metrics() (pygame2.freetype.Font method)
get_mod_state() (in module pygame2.sdl.keyboard)
get_name (C function)
get_name() (in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
get_palette() (pygame2.sdl.video.Surface method)
get_path() (pygame2.resources.Resources method)
get_pixels (C function)
get_position() (in module pygame2.sdl.mouse)
get_proc_address() (in module pygame2.sdl.gl)
get_prop() (pygame2.openal.Buffers method)
(pygame2.openal.Listener method)
(pygame2.openal.Sources method)
get_rel_position() (in module pygame2.sdl.mouse)
get_rel_state() (in module pygame2.sdl.mouse)
get_repeat() (in module pygame2.sdl.keyboard)
get_rgba() (pygame2.sdl.video.PixelFormat method)
get_samples() (pygame2.openal.CaptureDevice method)
get_size (C function), [1]
get_size() (pygame2.freetype.Font method)
(pygame2.sdlttf.Font method)
get_state() (in module pygame2.sdl.keyboard)
(in module pygame2.sdl.mouse)
get_style (C function)
get_sys_font() (in module pygame2.sdlttf.sysfont)
get_ticks() (in module pygame2.sdl.time)
get_version() (in module pygame2.freetype)
(in module pygame2.sdl)
(in module pygame2.sdlmixer)
(in module pygame2.sdlttf)
get_videosurface() (in module pygame2.sdl.video)
get_volume() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
get_width (C function)
GL_ACCELERATED_VISUAL (in module pygame2.sdl.constants)
GL_ACCUM_ALPHA_SIZE (in module pygame2.sdl.constants)
GL_ACCUM_BLUE_SIZE (in module pygame2.sdl.constants)
GL_ACCUM_GREEN_SIZE (in module pygame2.sdl.constants)
GL_ACCUM_RED_SIZE (in module pygame2.sdl.constants)
GL_ALPHA_SIZE (in module pygame2.sdl.constants)
GL_BLUE_SIZE (in module pygame2.sdl.constants)
GL_BUFFER_SIZE (in module pygame2.sdl.constants)
GL_DEPTH_SIZE (in module pygame2.sdl.constants)
GL_DOUBLEBUFFER (in module pygame2.sdl.constants)
GL_GREEN_SIZE (in module pygame2.sdl.constants)
GL_MULTISAMPLEBUFFERS (in module pygame2.sdl.constants)
GL_MULTISAMPLESAMPLES (in module pygame2.sdl.constants)
GL_RED_SIZE (in module pygame2.sdl.constants)
GL_STENCIL_SIZE (in module pygame2.sdl.constants)
GL_STEREO (in module pygame2.sdl.constants)
GL_SWAP_CONTROL (in module pygame2.sdl.constants)
glyph_is_provided() (pygame2.sdlttf.Font method)
grab_input() (in module pygame2.sdl.wm)
GRAB_OFF (in module pygame2.sdl.constants)
GRAB_ON (in module pygame2.sdl.constants)
GRAB_QUERY (in module pygame2.sdl.constants)

H

h (C member), [1], [2], [3]
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
halt() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
(pygame2.sdlmixer.Channel method)
has_extension() (pygame2.openal.Device method)
HAT_CENTERED (in module pygame2.sdl.constants)
HAT_DOWN (in module pygame2.sdl.constants)
HAT_LEFT (in module pygame2.sdl.constants)
HAT_LEFTDOWN (in module pygame2.sdl.constants)
HAT_LEFTUP (in module pygame2.sdl.constants)
HAT_RIGHT (in module pygame2.sdl.constants)
HAT_RIGHTDOWN (in module pygame2.sdl.constants)
HAT_RIGHTUP (in module pygame2.sdl.constants)
HAT_UP (in module pygame2.sdl.constants)
height (pygame2.Font attribute)
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.Surface attribute)
(pygame2.freetype.Font attribute)
(pygame2.mask.Mask attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
(pygame2.sdlttf.Font attribute)
hinting (pygame2.sdlttf.Font attribute)
hline() (in module pygame2.sdlgfx.primitives)
hsla (pygame2.Color attribute)
hsva (pygame2.Color attribute)
hw_overlay (pygame2.sdl.video.Overlay attribute)
HWACCEL (in module pygame2.sdl.constants)
HWPALETTE (in module pygame2.sdl.constants)
HWSURFACE (in module pygame2.sdl.constants)

I

i1i2i3 (pygame2.Color attribute)
iconify_window() (in module pygame2.sdl.wm)
id (C member)
(pygame2.sdl.cdrom.CDTrack attribute)
IGNORE (in module pygame2.sdl.constants)
import_pygame2_base (C function)
import_pygame2_freetype (C function)
import_pygame2_mask (C function)
import_pygame2_math (C function)
import_pygame2_openal (C function)
import_pygame2_sdl_base (C function)
import_pygame2_sdl_cdrom (C function)
import_pygame2_sdl_event (C function)
import_pygame2_sdl_joystick (C function)
import_pygame2_sdl_mouse (C function)
import_pygame2_sdl_rwops (C function)
import_pygame2_sdl_video (C function)
import_pygame2_sdlext_base (C function)
import_pygame2_sdlgfx_base (C function)
import_pygame2_sdlttf_base (C function)
index (C member), [1]
(pygame2.sdl.cdrom.CD attribute)
(pygame2.sdl.joystick.Joystick attribute)
inflate() (pygame2.FRect method)
(pygame2.Rect method)
inflate_ip() (pygame2.FRect method)
(pygame2.Rect method)
init() (in module pygame2.freetype)
(in module pygame2.midi)
(in module pygame2.openal)
(in module pygame2.sdl)
(in module pygame2.sdl.audio)
(in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
(in module pygame2.sdl.time)
(in module pygame2.sdl.video)
(in module pygame2.sdlext.fastevent)
(in module pygame2.sdlimage)
(in module pygame2.sdlmixer)
(in module pygame2.sdlttf)
INIT_AUDIO (in module pygame2.sdl.constants)
INIT_CDROM (in module pygame2.sdl.constants)
INIT_EVENTTHREAD (in module pygame2.sdl.constants)
INIT_EVERYTHING (in module pygame2.sdl.constants)
INIT_FLAC (in module pygame2.sdlmixer.constants)
INIT_JOYSTICK (in module pygame2.sdl.constants)
INIT_JPG (in module pygame2.sdlimage.constants)
INIT_MOD (in module pygame2.sdlmixer.constants)
INIT_MP3 (in module pygame2.sdlmixer.constants)
INIT_NOPARACHUTE (in module pygame2.sdl.constants)
INIT_OGG (in module pygame2.sdlmixer.constants)
INIT_PNG (in module pygame2.sdlimage.constants)
init_subsystem() (in module pygame2.sdl)
INIT_TIF (in module pygame2.sdlimage.constants)
INIT_TIMER (in module pygame2.sdl.constants)
INIT_VIDEO (in module pygame2.sdl.constants)
Input (class in pygame2.midi)
INT16_ADD_LIMIT (C macro)
INT16_ADD_UINT16_LIMIT (C macro)
INT16_SUB_LIMIT (C macro)
INT16_SUB_UINT16_LIMIT (C macro)
INT32_ADD_LIMIT (C macro)
INT32_SUB_LIMIT (C macro)
INT_ADD_LIMIT (C macro)
INT_ADD_UINT_LIMIT (C macro)
INT_SUB_LIMIT (C macro)
INT_SUB_UINT_LIMIT (C macro)
IntFromObj (C function)
IntFromSeqIndex (C function)
intlocks (C member)
invert() (pygame2.mask.Mask method)
is_current (pygame2.openal.Context attribute)
is_enabled() (pygame2.openal.Context method)
is_extension_present() (in module pygame2.openal)
is_fixed_width (pygame2.sdlttf.Font attribute)
is_mode_ok() (in module pygame2.sdl.video)
IsReadableStreamObj (C function)
IsReadWriteableStreamObj (C function)
IsValidRect (C function)
IsWriteableStreamObj (C function)
italic (pygame2.freetype.Font attribute)
IYUV_OVERLAY (in module pygame2.sdl.constants)

J

JOYAXISMOTION (in module pygame2.sdl.constants)
JOYBALLMOTION (in module pygame2.sdl.constants)
JOYBUTTONDOWN (in module pygame2.sdl.constants)
JOYBUTTONUP (in module pygame2.sdl.constants)
JOYHATMOTION (in module pygame2.sdl.constants)
joystick (C member)
Joystick (class in pygame2.sdl.joystick)

K

kerning (pygame2.sdlttf.Font attribute)
KEYDOWN (in module pygame2.sdl.constants)
KEYUP (in module pygame2.sdl.constants)

L

laplacian() (in module pygame2.sdlext.transform)
left (pygame2.FRect attribute)
(pygame2.Rect attribute)
len (pygame2.sdlmixer.Chunk attribute)
length (C member)
(pygame2.BufferProxy attribute)
(pygame2.math.Vector attribute)
(pygame2.sdl.cdrom.CDTrack attribute)
length_squared (pygame2.math.Vector attribute)
lerp() (pygame2.math.Vector method)
LIL_ENDIAN (in module pygame2.sdl.constants)
line() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
line_skip (pygame2.sdlttf.Font attribute)
lines() (in module pygame2.sdlext.draw)
list_capture_devices() (in module pygame2.openal)
list_modes() (in module pygame2.sdl.video)
list_output_devices() (in module pygame2.openal)
listener (C member)
Listener (class in pygame2.openal)
listener (pygame2.openal.Context attribute)
load() (in module pygame2.sdlimage)
load_bmp() (in module pygame2.sdl.image)
load_library() (in module pygame2.sdl.gl)
load_xbm() (in module pygame2.sdl.cursors)
lock() (pygame2.sdl.video.Overlay method)
(pygame2.sdl.video.Surface method)
locked (pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
locklist (C member), [1]
lockobj (C member)
LONG_ADD_LIMIT (C macro)
LONG_SUB_LIMIT (C macro)
LongFromObj (C function)
losses (pygame2.sdl.video.PixelFormat attribute)

M

M_PI (C macro)
make_current() (pygame2.openal.Context method)
make_surface() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
(pygame2.sdlext.PixelArray method)
map_array() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
map_rgba() (pygame2.sdl.video.PixelFormat method)
mask (C member)
Mask (class in pygame2.mask)
masks (pygame2.sdl.video.PixelFormat attribute)
MAX (C macro)
MAX_TRACKS (in module pygame2.sdl.constants)
MAX_VOLUME (in module pygame2.sdlmixer.constants)
midbottom (pygame2.FRect attribute)
(pygame2.Rect attribute)
midleft (pygame2.FRect attribute)
(pygame2.Rect attribute)
midright (pygame2.FRect attribute)
(pygame2.Rect attribute)
midtop (pygame2.FRect attribute)
(pygame2.Rect attribute)
MIN (C macro)
minutes (pygame2.sdl.cdrom.CDTrack attribute)
MOUSEBUTTONDOWN (in module pygame2.sdl.constants)
MOUSEBUTTONUP (in module pygame2.sdl.constants)
MOUSEMOTION (in module pygame2.sdl.constants)
move() (pygame2.FRect method)
(pygame2.Rect method)
move_ip() (pygame2.FRect method)
(pygame2.Rect method)
MUS_CMD (in module pygame2.sdlmixer.constants)
MUS_MID (in module pygame2.sdlmixer.constants)
MUS_MOD (in module pygame2.sdlmixer.constants)
MUS_MP3 (in module pygame2.sdlmixer.constants)
MUS_MP3_MAD (in module pygame2.sdlmixer.constants)
MUS_NONE (in module pygame2.sdlmixer.constants)
MUS_OGG (in module pygame2.sdlmixer.constants)
MUS_WAV (in module pygame2.sdlmixer.constants)
Music (class in pygame2.sdlmixer)

N

name (pygame2.Font attribute)
(pygame2.freetype.Font attribute)
(pygame2.openal.Device attribute)
(pygame2.sdl.cdrom.CD attribute)
(pygame2.sdl.event.Event attribute)
(pygame2.sdl.joystick.Joystick attribute)
(pygame2.sdlext.fastevent.Event attribute)
NO_FADING (in module pygame2.sdlmixer.constants)
NOEVENT (in module pygame2.sdl.constants)
NOFRAME (in module pygame2.sdl.constants)
normalize() (pygame2.Color method)
(pygame2.math.Vector method)
normalize_ip() (pygame2.math.Vector method)
normalized (pygame2.math.Vector attribute)
note_off() (pygame2.midi.Output method)
note_on() (pygame2.midi.Output method)
num_axes (pygame2.sdl.joystick.Joystick attribute)
num_balls (pygame2.sdl.joystick.Joystick attribute)
num_buttons (pygame2.sdl.joystick.Joystick attribute)
num_drives() (in module pygame2.sdl.cdrom)
num_hats (pygame2.sdl.joystick.Joystick attribute)
num_joysticks() (in module pygame2.sdl.joystick)
num_tracks (pygame2.sdl.cdrom.CD attribute)
NUMEVENTS (in module pygame2.sdl.constants)

O

offset (pygame2.sdl.cdrom.CDTrack attribute)
open() (pygame2.sdl.cdrom.CD method)
(pygame2.sdl.joystick.Joystick method)
open_args (C member)
open_audio() (in module pygame2.sdlmixer)
open_tarfile() (in module pygame2.resources)
open_url() (in module pygame2.resources)
open_zipfile() (in module pygame2.resources)
opened (pygame2.sdl.joystick.Joystick attribute)
opened() (in module pygame2.sdl.joystick)
(in module pygame2.sdlmixer.channel)
OPENGL (in module pygame2.sdl.constants)
OPENGLBLIT (in module pygame2.sdl.constants)
outline (pygame2.sdlttf.Font attribute)
outline() (pygame2.mask.Mask method)
Output (class in pygame2.midi)
overlap() (pygame2.mask.Mask method)
overlap_area() (pygame2.mask.Mask method)
overlap_mask() (pygame2.mask.Mask method)
overlay (C member)
Overlay (class in pygame2.sdl.video)

P

padding (C member)
palette (pygame2.sdl.video.PixelFormat attribute)
parent (C member)
pause() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
(pygame2.openal.Sources method)
(pygame2.sdl.cdrom.CD method)
(pygame2.sdlmixer.Channel method)
paused (pygame2.sdlmixer.Channel attribute)
paused() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
peek() (in module pygame2.sdl.event)
peep() (in module pygame2.sdl.event)
pgbyte (C type)
pgint16 (C type)
pgint32 (C type)
pguint16 (C type)
pguint32 (C type)
pie() (in module pygame2.sdlgfx.primitives)
pitch (pygame2.sdl.video.Surface attribute)
pitches (pygame2.sdl.video.Overlay attribute)
pixel() (in module pygame2.sdlgfx.primitives)
PixelArray (class in pygame2.sdlext)
PixelFormat (class in pygame2.sdl.video)
pixels (pygame2.sdl.video.Overlay attribute)
(pygame2.Surface attribute)
(pygame2.sdl.video.Surface attribute)
pixels2d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
pixels3d() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
pixels_alpha() (in module pygame2.sdlext.numericsurfarray)
(in module pygame2.sdlext.numpysurfarray)
(in module pygame2.sdlext.surfarray)
planes (pygame2.sdl.video.Overlay attribute)
play() (pygame2.openal.Sources method)
(pygame2.sdl.cdrom.CD method)
(pygame2.sdlmixer.Channel method)
(pygame2.sdlmixer.Music method)
play_tracks() (pygame2.sdl.cdrom.CD method)
playing (pygame2.sdlmixer.Channel attribute)
playing() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
PointFromObj (C function)
poll() (in module pygame2.sdl.event)
(in module pygame2.sdlext.fastevent)
(pygame2.midi.Input method)
polygon() (in module pygame2.sdlext.draw)
(in module pygame2.sdlgfx.primitives)
PRAGMA (C macro)
PREALLOC (in module pygame2.sdl.constants)
PRESSED (in module pygame2.sdl.constants)
process() (pygame2.openal.Context method)
ptsize (C member)
(pygame2.freetype.Font attribute)
pump() (in module pygame2.sdl.event)
push() (in module pygame2.sdl.event)
(in module pygame2.sdlext.fastevent)
PyBufferProxy (C type)
PyBufferProxy_AsBuffer (C function)
PyBufferProxy_Check (C function)
PyBufferProxy_New (C function)
PyBufferProxy_Type (C type)
PyBuffers (C type)
PyBuffers_AsBuffers (C function)
PyBuffers_Check (C function)
PyBuffers_Type (C type)
PyCaptureDevice (C type)
PyCaptureDevice_AsDevice (C function)
PyCaptureDevice_Check (C function)
PyCaptureDevice_New (C function)
PyCaptureDevice_Type (C type)
PyCD (C type)
PyCD_AsCD (C function)
PyCD_Check (C function)
PyCD_New (C function)
PyCD_Type (C type)
PyCDTrack (C type)
PyCDTrack_AsCDTrack (C function)
PyCDTrack_Check (C function)
PyCDTrack_New (C function)
PyCDTrack_Type (C type)
PyColor (C type)
PyColor_AsNumber (C function)
PyColor_Check (C function)
PyColor_New (C function)
PyColor_NewFromNumber (C function)
PyColor_NewFromRGBA (C function)
PyColor_Type (C type)
PyContext (C type)
PyContext_AsContext (C function)
PyContext_Check (C function)
PyContext_Type (C type)
PyCursor (C type)
PyCursor_AsCursor (C function)
PyCursor_Check (C function)
PyCursor_Type (C type)
PyDevice (C type)
PyDevice_AsDevice (C function)
PyDevice_Check (C function)
PyDevice_New (C function)
PyDevice_Type (C type)
PyEvent (C type)
PyEvent_Check (C function)
PyEvent_New (C function)
PyEvent_SDLEventFromEvent (C function)
PyEvent_Type (C type)
PyExc_PyGameError (C variable)
pyfont (C member), [1]
PyFont (C type)
PyFont_Check (C function)
PyFont_New (C function)
PyFont_Type (C type)
PyFPSManager (C type)
PyFPSManager_AsFPSmanager (C function)
PyFPSManager_Check (C function)
PyFPSManager_New (C function)
PyFPSManager_Type (C type)
PyFRect (C type)
PyFRect_Check (C function)
PyFRect_New (C function)
PyFRect_Type (C type)
PyFreeTypeFont (C type)
PyFreeTypeFont_AsFont (C function)
PyFreeTypeFont_Check (C function)
PyFreeTypeFont_New (C function)
PyFreeTypeFont_Type (C type)
pygame2 (module)
pygame2.colorpalettes (module)
pygame2.examples (module)
pygame2.font (module)
pygame2.freetype (module)
pygame2.freetype.constants (module)
pygame2.mask (module)
pygame2.math (module)
pygame2.midi (module)
pygame2.openal (module)
pygame2.openal.constants (module)
pygame2.resources (module)
pygame2.sdl (module)
pygame2.sdl.audio (module)
pygame2.sdl.cdrom (module)
pygame2.sdl.constants (module)
pygame2.sdl.cursors (module)
pygame2.sdl.event (module)
pygame2.sdl.gl (module)
pygame2.sdl.image (module)
pygame2.sdl.joystick (module)
pygame2.sdl.keyboard (module)
pygame2.sdl.mouse (module)
pygame2.sdl.rwops (module)
pygame2.sdl.time (module)
pygame2.sdl.video (module)
pygame2.sdl.wm (module)
pygame2.sdlext (module)
pygame2.sdlext.constants (module)
pygame2.sdlext.draw (module)
pygame2.sdlext.fastevent (module)
pygame2.sdlext.font (module)
pygame2.sdlext.numericsurfarray (module)
pygame2.sdlext.numpysurfarray (module)
pygame2.sdlext.scrap (module)
pygame2.sdlext.surfarray (module)
pygame2.sdlext.transform (module)
pygame2.sdlgfx (module)
pygame2.sdlgfx.constants (module)
pygame2.sdlgfx.primitives (module)
pygame2.sdlgfx.rotozoom (module)
pygame2.sdlimage (module)
pygame2.sdlimage.constants (module)
pygame2.sdlmixer (module)
pygame2.sdlmixer.channel (module)
pygame2.sdlmixer.constants (module)
pygame2.sdlmixer.music (module)
pygame2.sdlmixer.numericsndarray (module)
pygame2.sdlttf (module)
pygame2.sdlttf.constants (module)
pygame2.sdlttf.sysfont (module)
PYGAME_USEREVENT (built-in variable)
PYGAME_USEREVENT_CODE (built-in variable)
PyJoystick (C type)
PyJoystick_AsJoystick (C function)
PyJoystick_Check (C function)
PyJoystick_New (C function)
PyJoystick_Type (C type)
PyListener (C type)
PyListener_Check (C function)
PyListener_Type (C type)
PyMask (C type)
PyMask_AsBitmask (C function)
PyMask_Check (C function)
PyMask_New (C function)
PyMask_Type (C type)
PyOverlay (C type)
PyOverlay_AddRefLock (C function)
PyOverlay_AsOverlay (C function)
PyOverlay_New (C function)
PyOverlay_RemoveRefLock (C function)
PyOverlay_Type (C type)
PyPixelArray (C type)
PyPixelArray_Check (C function)
PyPixelArray_New (C function)
PyPixelArray_Type (C type)
PyPixelFormat (C type)
PyPixelFormat_AsPixelFormat (C function)
PyPixelFormat_Check (C function)
PyPixelFormat_New (C function)
PyPixelFormat_NewFromSDLPixelFormat (C function)
PyPixelFormat_Type (C type)
PyRect (C type)
PyRect_Check (C function)
PyRect_New (C function)
PyRect_Type (C type)
PyRWops_Close (C function)
PyRWops_NewRO (C function)
PyRWops_NewRO_Threaded (C function)
PyRWops_NewRW (C function)
PyRWops_NewRW_Threaded (C function)
PySDLFont_TTF (C type)
PySDLFont_TTF_AsFont (C function)
PySDLFont_TTF_Check (C function)
PySDLFont_TTF_New (C function)
PySDLFont_TTF_Type (C type)
PySDLSurface (C type)
PySDLSurface_AcquireLockObj (C function)
PySDLSurface_AddRefLock (C function)
PySDLSurface_AsPySurface (C function)
PySDLSurface_AsSDLSurface (C function)
PySDLSurface_Check (C function)
PySDLSurface_Copy (C function)
PySDLSurface_New (C function)
PySDLSurface_NewFromSDLSurface (C function)
PySDLSurface_RemoveRefLock (C function)
PySDLSurface_Type (C type)
PySources (C type)
PySources_AsSources (C function)
PySources_Check (C function)
PySources_Type (C type)
pysurface (C member)
PySurface (C type)
PySurface_Check (C function)
PySurface_New (C function)
PySurface_Type (C type)
PyVector (C type)
PyVector2 (C type)
PyVector2_Check (C function)
PyVector2_New (C function)
PyVector2_Type (C type)
PyVector3 (C type)
PyVector3_Check (C function)
PyVector3_New (C function)
PyVector3_Type (C type)
PyVector_Check (C function)
PyVector_New (C function)
PyVector_NewFromSeq (C function)
PyVector_NewSpecialized (C function)
PyVector_Type (C type)

Q

QUERY (in module pygame2.sdl.constants)
query_spec() (in module pygame2.sdlmixer)
queue_buffers() (pygame2.openal.Sources method)
QUIT (in module pygame2.sdl.constants)
quit() (in module pygame2.freetype)
(in module pygame2.midi)
(in module pygame2.openal)
(in module pygame2.sdl)
(in module pygame2.sdl.audio)
(in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
(in module pygame2.sdl.time)
(in module pygame2.sdl.video)
(in module pygame2.sdlext.fastevent)
(in module pygame2.sdlimage)
(in module pygame2.sdlmixer)
(in module pygame2.sdlttf)
quit_subsystem() (in module pygame2.sdl)

R

r (C member)
(pygame2.Color attribute)
RAD2DEG (C macro)
raw (pygame2.BufferProxy attribute)
read (C member)
read() (pygame2.midi.Input method)
read_xpm_from_array() (in module pygame2.sdlimage)
readonly (C member)
(pygame2.sdl.video.PixelFormat attribute)
Rect (class in pygame2)
rect() (in module pygame2.sdlext.draw)
rectangle() (in module pygame2.sdlgfx.primitives)
reflect() (pygame2.math.Vector method)
reflect_ip() (pygame2.math.Vector method)
RELEASED (in module pygame2.sdl.constants)
remove_timer() (in module pygame2.sdl.time)
render (C function)
render() (pygame2.Font method)
(pygame2.freetype.Font method)
(pygame2.sdlext.font.BitmapFont method)
(pygame2.sdlttf.Font method)
RENDER_BLENDED (in module pygame2.sdlttf.constants)
render_on() (pygame2.sdlext.font.BitmapFont method)
render_raw() (pygame2.freetype.Font method)
RENDER_SHADED (in module pygame2.sdlttf.constants)
RENDER_SOLID (in module pygame2.sdlttf.constants)
replace() (pygame2.sdlext.PixelArray method)
RESIZABLE (in module pygame2.sdl.constants)
Resources (class in pygame2.resources)
resume() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
(pygame2.sdl.cdrom.CD method)
(pygame2.sdlmixer.Channel method)
rewind() (in module pygame2.sdlmixer.music)
(pygame2.openal.Sources method)
RGBA_2_ARGB (C macro)
right (pygame2.FRect attribute)
(pygame2.Rect attribute)
RLEACCEL (in module pygame2.sdl.constants)
rotate() (in module pygame2.sdlext.transform)
(pygame2.math.Vector2 method)
(pygame2.math.Vector3 method)
rotate_90() (in module pygame2.sdlgfx.rotozoom)
rotate_ip() (pygame2.math.Vector2 method)
(pygame2.math.Vector3 method)
rotate_x() (pygame2.math.Vector3 method)
rotate_x_ip() (pygame2.math.Vector3 method)
rotate_y() (pygame2.math.Vector3 method)
rotate_y_ip() (pygame2.math.Vector3 method)
rotate_z() (pygame2.math.Vector3 method)
rotate_z_ip() (pygame2.math.Vector3 method)
rotozoom() (in module pygame2.sdlgfx.rotozoom)
rotozoom_size() (in module pygame2.sdlgfx.rotozoom)
rotozoom_size_xy() (in module pygame2.sdlgfx.rotozoom)
rotozoom_xy() (in module pygame2.sdlgfx.rotozoom)
round (C macro)
round() (pygame2.FRect method)

S

save() (pygame2.sdl.video.Surface method)
save_bmp() (in module pygame2.sdl.image)
scale() (in module pygame2.sdlext.transform), [1]
(pygame2.mask.Mask method)
scale_to() (pygame2.math.Vector method)
scan() (pygame2.resources.Resources method)
scroll() (pygame2.sdl.video.Surface method)
SDLColorFromObj (C function)
SDLRectFromRect (C function)
SDLSurfaceLock (C type)
seconds (pygame2.sdl.cdrom.CDTrack attribute)
seek (C member)
set_alpha() (pygame2.sdl.video.Surface method)
set_at() (pygame2.mask.Mask method)
(pygame2.Surface method)
(pygame2.sdl.video.Surface method)
set_attribute() (in module pygame2.sdl.gl)
set_blocked() (in module pygame2.sdl.event)
set_byte_swapped_unicode() (in module pygame2.sdlttf)
set_caption() (in module pygame2.sdl.wm)
set_colorkey() (pygame2.sdl.video.Surface method)
set_colors() (pygame2.sdl.video.Surface method)
set_current_context() (in module pygame2.openal)
set_cursor() (in module pygame2.sdl.mouse)
set_filter() (in module pygame2.sdl.event)
set_filtertype() (in module pygame2.sdlext.transform)
set_gamma() (in module pygame2.sdl.video)
set_gammaramp() (in module pygame2.sdl.video)
set_icon() (in module pygame2.sdl.wm)
set_instrument() (pygame2.midi.Output method)
set_mod_state() (in module pygame2.sdl.keyboard)
set_mode() (in module pygame2.sdl.video)
set_palette() (pygame2.sdl.video.Surface method)
set_position() (in module pygame2.sdl.mouse)
(in module pygame2.sdlmixer.music)
set_prop() (pygame2.openal.Buffers method)
(pygame2.openal.Listener method)
(pygame2.openal.Sources method)
set_style (C function)
set_visible() (in module pygame2.sdl.mouse)
set_volume() (in module pygame2.sdlmixer.channel)
(in module pygame2.sdlmixer.music)
shifts (pygame2.sdl.video.PixelFormat attribute)
show_cursor() (in module pygame2.sdl.mouse)
Sint16FromObj (C function)
Sint16FromSeqIndex (C function)
size (C member)
(pygame2.FRect attribute)
(pygame2.Font attribute)
(pygame2.Rect attribute)
(pygame2.Surface attribute)
(pygame2.mask.Mask attribute)
(pygame2.openal.CaptureDevice attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
SizeFromObj (C function)
slerp() (pygame2.math.Vector method)
SMOOTHING_OFF (in module pygame2.sdlgfx.constants)
SMOOTHING_ON (in module pygame2.sdlgfx.constants)
smoothscale() (in module pygame2.sdlext.transform)
sources (C member)
Sources (class in pygame2.openal)
sources (pygame2.openal.Sources attribute)
speed_of_sound (pygame2.openal.Context attribute)
SRCALPHA (in module pygame2.sdl.constants)
SRCCOLORKEY (in module pygame2.sdl.constants)
start() (pygame2.openal.CaptureDevice method)
state() (in module pygame2.sdl.event)
status (pygame2.sdl.cdrom.CD attribute)
stop() (pygame2.openal.CaptureDevice method)
(pygame2.openal.Sources method)
(pygame2.sdl.cdrom.CD method)
style (C member)
(pygame2.Font attribute)
(pygame2.freetype.Font attribute)
(pygame2.sdlttf.Font attribute)
STYLE_BOLD (in module pygame2.freetype.constants)
(in module pygame2.sdlttf.constants)
STYLE_ITALIC (in module pygame2.freetype.constants)
(in module pygame2.sdlttf.constants)
style_name (pygame2.sdlttf.Font attribute)
STYLE_NORMAL (in module pygame2.freetype.constants)
(in module pygame2.sdlttf.constants)
STYLE_UNDERLINE (in module pygame2.freetype.constants)
(in module pygame2.sdlttf.constants)
SUB_LIMIT (C macro)
surface (C member), [1], [2], [3]
Surface (class in pygame2)
(class in pygame2.sdl.video)
surface (pygame2.sdlext.PixelArray attribute)
suspend() (pygame2.openal.Context method)
swap_buffers() (in module pygame2.sdl.gl)
SWSURFACE (in module pygame2.sdl.constants)
SYSWMEVENT (in module pygame2.sdl.constants)

T

tell (C member)
textured_polygon() (in module pygame2.sdlgfx.primitives)
thread (C member)
threshold() (in module pygame2.sdlext.transform)
time (pygame2.sdl.cdrom.CDTrack attribute)
time() (in module pygame2.midi)
TIMER_RESOLUTION (in module pygame2.sdl.constants)
TODO() (in module pygame2.sdlext.scrap), [1], [2], [3], [4], [5], [6], [7], [8], [9]
(in module pygame2.sdlmixer.numericsndarray), [1], [2]
toggle_fullscreen() (in module pygame2.sdl.wm)
top (pygame2.FRect attribute)
(pygame2.Rect attribute)
topleft (pygame2.FRect attribute)
(pygame2.Rect attribute)
topright (pygame2.FRect attribute)
(pygame2.Rect attribute)
track (C member)
tracks (pygame2.sdl.cdrom.CD attribute)
trigon() (in module pygame2.sdlgfx.primitives)
trunc (C macro)
trunc() (pygame2.FRect method)
type (C member)
(pygame2.sdl.cdrom.CDTrack attribute)
(pygame2.sdl.event.Event attribute)
(pygame2.sdlext.fastevent.Event attribute)
(pygame2.sdlmixer.Music attribute)

U

UINT16_ADD_LIMIT (C macro)
UINT16_SUB_LIMIT (C macro)
Uint16FromObj (C function)
Uint16FromSeqIndex (C function)
UINT32_ADD_LIMIT (C macro)
UINT32_SUB_LIMIT (C macro)
Uint32FromObj (C function)
Uint32FromSeqIndex (C function)
Uint8FromObj (C function)
Uint8FromSeqIndex (C function)
UINT_ADD_LIMIT (C macro)
UINT_SUB_LIMIT (C macro)
UintFromObj (C function)
UintFromSeqIndex (C function)
ULONG_ADD_LIMIT (C macro)
ULONG_SUB_LIMIT (C macro)
UlongFromObj (C function)
underline (pygame2.freetype.Font attribute)
union() (pygame2.FRect method)
(pygame2.Rect method)
union_ip() (pygame2.FRect method)
(pygame2.Rect method)
unlock() (pygame2.sdl.video.Overlay method)
(pygame2.sdl.video.Surface method)
unlock_func (C member)
unqueue_buffers() (pygame2.openal.Sources method)
update() (in module pygame2.sdl.joystick)
(pygame2.sdl.video.Surface method)
use_arraytype() (in module pygame2.sdlext.surfarray)
USEREVENT (in module pygame2.sdl.constants)
UTF8FromObj (C function)
UYVY_OVERLAY (in module pygame2.sdl.constants)

V

VEC_EPSILON (built-in variable)
vector (C member), [1]
Vector (class in pygame2.math)
Vector2 (class in pygame2.math)
Vector3 (class in pygame2.math)
vector_from_polar() (in module pygame2.math)
vector_from_spherical() (in module pygame2.math)
VectorCoordsFromObj (C function)
version_info (in module pygame2)
vertical (C member)
(pygame2.freetype.Font attribute)
VIDEOEXPOSE (in module pygame2.sdl.constants)
VIDEORESIZE (in module pygame2.sdl.constants)
vline() (in module pygame2.sdlgfx.primitives)
volume (pygame2.sdlmixer.Channel attribute)
(pygame2.sdlmixer.Chunk attribute)

W

w (C member), [1], [2], [3]
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
wait() (in module pygame2.sdl.event)
(in module pygame2.sdlext.fastevent)
warp() (in module pygame2.sdl.mouse)
was_init() (in module pygame2.freetype)
(in module pygame2.midi)
(in module pygame2.sdl)
(in module pygame2.sdl.audio)
(in module pygame2.sdl.cdrom)
(in module pygame2.sdl.joystick)
(in module pygame2.sdl.time)
(in module pygame2.sdl.video)
(in module pygame2.sdlmixer)
(in module pygame2.sdlttf)
width (pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.Surface attribute)
(pygame2.mask.Mask attribute)
(pygame2.sdl.video.Overlay attribute)
(pygame2.sdl.video.Surface attribute)
write (C member)
write() (pygame2.BufferProxy method)
(pygame2.midi.Output method)
write_short() (pygame2.midi.Output method)
write_sys_ex() (pygame2.midi.Output method)

X

x (C member), [1], [2]
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.math.Vector2 attribute)
(pygame2.math.Vector3 attribute)
xlen (C member)
xstart (C member)
xstep (C member), [1]

Y

y (C member), [1], [2]
(pygame2.FRect attribute)
(pygame2.Rect attribute)
(pygame2.math.Vector2 attribute)
(pygame2.math.Vector3 attribute)
ylen (C member)
ystart (C member)
YUY2_OVERLAY (in module pygame2.sdl.constants)
YV12_OVERLAY (in module pygame2.sdl.constants)
YVYU_OVERLAY (in module pygame2.sdl.constants)

Z

z (pygame2.math.Vector3 attribute)
zoom() (in module pygame2.sdlgfx.rotozoom), [1]
zoom_size() (in module pygame2.sdlgfx.rotozoom)