pygame2.sdlmixer.music – SDL_mixer music playback
This module takes care of general music management and operations,
which can apply to the currently set Music object.
Module Functions
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pygame2.sdlmixer.music.fade_out(ms) → None
Fades out the current music playback.
This gradually reduces the volume for the current music to 0 over ms
milliseconds. The music will be halted after the fadeout is complete.
-
pygame2.sdlmixer.music.fading() → int
- Gets the fading status of the music.
-
pygame2.sdlmixer.music.get_volume() → int
- Gets the volume of the music.
-
pygame2.sdlmixer.music.halt() → None
- Halts the music playback and resets its state.
-
pygame2.sdlmixer.music.pause() → None
- Pauses the music playback.
-
pygame2.sdlmixer.music.paused() → bool
- Gets, whether the music playback is currently paused.
-
pygame2.sdlmixer.music.playing() → bool
- Gets, whether the music is currently playing.
-
pygame2.sdlmixer.music.resume() → None
- Resumes the previously paused music playback
-
pygame2.sdlmixer.music.rewind() → None
- Rewinds the music to the start.
-
pygame2.sdlmixer.music.set_position(pos) → None
- Sets the current playback position.
-
pygame2.sdlmixer.music.set_volume(volume) → int
Sets the volume for the music.
Sets the volume for the music and returns the previous set volume.