/**************************************************************************\ * * FILE: Entity.h * * This source file is part of DIME. * Copyright (C) 1998-1999 by Systems In Motion. All rights reserved. * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License, version 2, as * published by the Free Software Foundation. DO NOT MISTAKE THIS LICENSE * FOR THE GNU LGPL LICENSE. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License (the accompanying file named COPYING) for more * details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ************************************************************************** * * If you need DIME for commercial purposes, you can contact Systems In * Motion about acquiring a commercial license. * * Systems In Motion http://www.sim.no/ * Prof. Brochs gate 6 sales@sim.no * N-7030 Trondheim Voice: +47 73540378 * NORWAY Fax: +47 73943861 * \**************************************************************************/ #ifndef DIME_ENTITY_H #define DIME_ENTITY_H #include <dime/Base.h> #include <dime/Basic.h> #include <dime/util/Array.h> #include <dime/util/Linear.h> #include <dime/RecordHolder.h> class dimeLayer; class dimeEntity : public dimeRecordHolder { friend class dimeEntitiesSection; friend class dimeModel; friend class dimePolyline; friend class dimeBlock; friend class dimeInsert; public: dimeEntity(); virtual ~dimeEntity(); int16 getColorNumber() const; void setColorNumber(const int16 c); virtual void setLayer(const dimeLayer * const layer); virtual const char *getEntityName() const = 0; const dimeLayer *getLayer() const; const char *getLayerName() const; virtual dimeEntity *copy(dimeModel * const model) const = 0; virtual bool read(dimeInput * const in); virtual bool write(dimeOutput * const out); virtual bool isOfType(const int thetypeid) const; virtual int countRecords() const; virtual void print() const {} bool isDeleted() const; void setDeleted(const bool onOff = true); virtual bool getRecord(const int groupcode, dimeParam ¶m, const int index = 0) const; enum GeometryType { NONE, POLYGONS, LINES, POINTS, }; virtual GeometryType extractGeometry(dimeArray <dimeVec3f> &verts, dimeArray <int> &indices, dimeVec3f &extrusionDir, float &thickness); protected: bool preWrite(dimeOutput * const file); virtual bool traverse(const dimeState * const state, dimeCallback callback, void *userdata); virtual void fixReferences(dimeModel * const model); virtual bool handleRecord(const int groupcode, const dimeParam ¶m, dimeMemHandler * const memhandler); public: static dimeEntity *createEntity(const char * const name, dimeMemHandler * const memhandler = NULL); static bool readEntities(dimeInput * const file, dimeArray <dimeEntity*> &array, const char * const stopat); static bool copyEntityArray(const dimeEntity *const*const array, const int nument, dimeModel * const model, dimeArray <dimeEntity*> &destarray); static dimeEntity **copyEntityArray(const dimeEntity *const*const array, int &nument, dimeModel * const model); static void arbitraryAxis(const dimeVec3f &givenaxis, dimeVec3f &newaxis); static void generateUCS(const dimeVec3f &givenaxis, dimeMatrix &m); protected: bool copyRecords(dimeEntity * const entity, dimeModel * const model) const; private: const dimeLayer *layer; int16 entityFlags; int16 colorNumber; }; // class dimeEntity inline const dimeLayer * dimeEntity::getLayer() const { return this->layer; } inline int16 dimeEntity::getColorNumber() const { return this->colorNumber; } inline void dimeEntity::setColorNumber(const int16 c) { this->colorNumber = c; } #endif // ! DIME_ENTITY_H /******************************************************************** EOF */