| 0.9.9 API documenation

matrix_transform_2d.hpp
Go to the documentation of this file.
1
14 #pragma once
15
16 // Dependency:
17 #include "../mat3x3.hpp"
18 #include "../vec2.hpp"
19
20 #ifndef GLM_ENABLE_EXPERIMENTAL
21 # error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22 #endif
23
24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
26 #endif
27
28 namespace glm
29 {
32
37 template<typename T, qualifier Q>
38 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
39 mat<3, 3, T, Q> const& m,
40 vec<2, T, Q> const& v);
41
46 template<typename T, qualifier Q>
47 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
48 mat<3, 3, T, Q> const& m,
49 T angle);
50
55 template<typename T, qualifier Q>
56 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
57 mat<3, 3, T, Q> const& m,
58 vec<2, T, Q> const& v);
59
64 template<typename T, qualifier Q>
65 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
66 mat<3, 3, T, Q> const& m,
67 T y);
68
73 template<typename T, qualifier Q>
74 GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
75 mat<3, 3, T, Q> const& m,
76 T x);
77
79 }//namespace glm
80
81 #include "matrix_transform_2d.inl"
glm::scale
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
glm::rotate
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
glm::translate
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
glm::shearY
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
glm::shearX
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
glm
Definition: common.hpp:20
glm::angle
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.