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00024 #ifndef FXBUTTON_H
00025 #define FXBUTTON_H
00026
00027 #ifndef FXLABEL_H
00028 #include "FXLabel.h"
00029 #endif
00030
00031 namespace FX {
00032
00033
00034
00035 enum {
00036 STATE_UP = 0,
00037 STATE_DOWN = 1,
00038 STATE_ENGAGED = 2,
00039 STATE_UNCHECKED = STATE_UP,
00040 STATE_CHECKED = STATE_ENGAGED
00041 };
00042
00043
00044
00045 enum {
00046 BUTTON_AUTOGRAY = 0x00800000,
00047 BUTTON_AUTOHIDE = 0x01000000,
00048 BUTTON_TOOLBAR = 0x02000000,
00049 BUTTON_DEFAULT = 0x04000000,
00050 BUTTON_INITIAL = 0x08000000,
00051 BUTTON_NORMAL = (FRAME_RAISED|FRAME_THICK|JUSTIFY_NORMAL|ICON_BEFORE_TEXT)
00052 };
00053
00054
00055
00056
00057
00058
00059 class FXAPI FXButton : public FXLabel {
00060 FXDECLARE(FXButton)
00061 protected:
00062 FXuchar state;
00063 protected:
00064 FXButton();
00065 private:
00066 FXButton(const FXButton&);
00067 FXButton& operator=(const FXButton&);
00068 public:
00069 long onPaint(FXObject*,FXSelector,void*);
00070 long onUpdate(FXObject*,FXSelector,void*);
00071 long onEnter(FXObject*,FXSelector,void*);
00072 long onLeave(FXObject*,FXSelector,void*);
00073 long onFocusIn(FXObject*,FXSelector,void*);
00074 long onFocusOut(FXObject*,FXSelector,void*);
00075 long onUngrabbed(FXObject*,FXSelector,void*);
00076 long onLeftBtnPress(FXObject*,FXSelector,void*);
00077 long onLeftBtnRelease(FXObject*,FXSelector,void*);
00078 long onKeyPress(FXObject*,FXSelector,void*);
00079 long onKeyRelease(FXObject*,FXSelector,void*);
00080 long onHotKeyPress(FXObject*,FXSelector,void*);
00081 long onHotKeyRelease(FXObject*,FXSelector,void*);
00082 long onCheck(FXObject*,FXSelector,void*);
00083 long onUncheck(FXObject*,FXSelector,void*);
00084 long onCmdSetValue(FXObject*,FXSelector,void*);
00085 long onCmdSetIntValue(FXObject*,FXSelector,void*);
00086 long onCmdGetIntValue(FXObject*,FXSelector,void*);
00087 public:
00088
00089
00090 FXButton(FXComposite* p,const FXString& text,FXIcon* ic=NULL,FXObject* tgt=NULL,FXSelector sel=0,FXuint opts=BUTTON_NORMAL,FXint x=0,FXint y=0,FXint w=0,FXint h=0,FXint pl=DEFAULT_PAD,FXint pr=DEFAULT_PAD,FXint pt=DEFAULT_PAD,FXint pb=DEFAULT_PAD);
00091
00092
00093 virtual FXbool canFocus() const;
00094
00095
00096 virtual void setFocus();
00097
00098
00099 virtual void killFocus();
00100
00101
00102 virtual void setDefault(FXbool enable=TRUE);
00103
00104
00105 void setState(FXuint s);
00106
00107
00108 FXuint getState() const { return state; }
00109
00110
00111 void setButtonStyle(FXuint style);
00112
00113
00114 FXuint getButtonStyle() const;
00115
00116 };
00117
00118 }
00119
00120 #endif