Camera Object

description

Renders a view into the current document. Each open window in an K-3D document represents a Camera "view". A document can contain as many Cameras as you want, but must contain at least one Camera. If you try to delete the last camera in a document, you close the document instead.

creator: Shead Data Processing
version: 1.00
interface:

camera_ui1.gif (3895 bytes)

Solid: Toggles solid rendering mode.

Two-Sided Polygons: Enables double-sided rendering of polygons.

Textures: Toggles texture when the solid  mode is enabled.

Fog: Toggles fog effects for this Camera.

Wireframe Patch Divisions: Controls the number of grid lines drawn to represent a patch in wireframe editor mode.

Solid Patch Divisions: Controls the number of polygons drawn to represent a patch in solid editor mode.

Display: Selects the rendering engine used to display the K-3D document in a camera view.

Render: Selects the rendering engine used to render (save) images to disk.

camera_ui2.gif (4501 bytes)

Solid: Toggles solid rendering if in OpenGL mode.

Lighting: Toggles lit rendering if in OpenGL mode.

Smoothing: Toggles smooth rendering if in OpenGL mode.

Transparency: Toggles transparency rendering if in OpenGL mode.

Textures: Toggles textured rendering if in OpenGL mode.

Fog: Toggles fog effects for this Camera.

Field Rendering: Toggles field rendering for this Camera.

Antialiasing: Toggles antialiasing for this Camera.

Depth-Of-Field: Toggles depth-of-field effects for this Camera. The Numeric field controls the amount of blurring of objects that are outside the Camera’s Focus Distance, if Depth-Of-Field is enabled.

Patch Divisions: Controls the number of polygons used to render a patch in OpenGL mode.

Motion Blur: Toggles motion-blurred rendering for this Camera. The Numeric field controls the number of samples used for the motion-blur effect.

camera_ui3.gif (5193 bytes)

Atmosphere: Toggles atmospheric rendering effects for this Camera when using Ri.

Depth-Of-Field: Toggles depth-of-field effects for this Camera when rendering using Ri.

Motion Blur: Toggles motion-blurred rendering for this Camerawhen rendering using Ri.

Field Rendering: Toggles field rendering for this Camerawhen rendering using Ri.

Oversampling: Controls the number of rays traced for each pixel during rendering, along the X and Y axes respectively.

Enable: Toggles Radiosity for this Camera when rendering using Ri.

Steps: Controls the maximum number of steps the Ri rendering engine will perform to calculate a radiosity solution for the scene.

Patch Samples:

Patch Size:

Element Size:

Minimum Size:

camera_ui4.gif (3724 bytes)

Lock Size: If selected, this Camera’s window cannot be resized by dragging its’ borders.

Width, Height: Used to set the size of the Camera’s window.

Interactive: When enabled, prevents the mouse from altering the Camera's view.

Auto Update: Toggles automatic updates for this Camera.

camera_ui5.gif (4274 bytes)

Target: Selects an existing Target for this Camera to track, or creates a new Target.

Heading, Pitch, Bank: Controls the heading, pitch, and bank of this Camera, relative to the Camera’s User Heading, and, if applicable, the Target it’s tracking.

camera_ui6.gif (5724 bytes)

Focal Length: Controls the focal length or "zoom factor" of this Camera.

Farplane: Controls the distance to this Camera’s farplane, beyond which objects aren’t rendered.

Focus Distance: Controls the distance from the Camera at which objects are rendered in focus, if Depth-Of-Field is enabled.

f-stop: Controls the aperture of the Camera, which affects Depth-of-field effects.

Shutter Open: Controls when the Camera's shutter is opened during each frame of an animation, when motion-blur is enabled.

Shutter Closed: Controls when the Camera's shutter is closed during each frame of an animation, when motion-blur is enabled.

Exposure: Controls the exposure (brightness) of the final rendered image.

Gamma: Controls the gamma (brightness distribution) of the final rendered image.

Even-Field First / Odd-Field First: Controls which field is rendered first temporally, when Field Rendering is enabled.

camera_ui7.gif (4750 bytes)

Background Color: Controls the background color of this Camera’s rendered view.

Atmosphere Shader:  Selects a Renderman Shader for creating atmospheric / fog effects for this Camera.

Fog near distance: Controls the distance from this Camera at which fog begins to affect rendered polygons.

Fog far distance: Controls the distance from this Camera at which all polygons disappear completely into the fog.

Fog Color: Controls the color of this Camera’s fog, if enabled.

restrictions: None.
use:

K-3D creates a new Camera by default whenever you create a new document. To create additional cameras, you can either use the New Camera command in the Camera menu, or double-click "Camera" in the Object Panel.

tips: None.

 

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K-3D and the contents of this website copyright © 1995 - 1998 Shead Data Processing. all rights reserved.
Blue Moon Rendering Tools and BMRT copyright © 1990-1997 Larry I. Gritz. all rights reserved.
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