controlling the view
in K-3D, each document that you create is a three-dimensional virtual
world that has length, width, and height. you visualize and interact with your
3D world using one-or-more Camera Views. each Camera View represents a
two-dimensional "snapshot" of your world, as seen from the position, angle, and
focal length of a Camera object. you alter your
view of your world by altering its' camera. |
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each Camera View appears within K-3D as a window,
containing the normal Windows buttons for minimizing, maximizing, closing, etc. note
that each Camera View consists of two entities: the view (window) itself, and the Camera
object that it is "attached" to. closing the window destroys the Camera.
the small "diamond" shaped button is used to dock / undock the view from
the edges of the K-3D screen. you can also obtain a small context menu of docking
options for a view by clicking the RMB in its'
titlebar. |
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you can move and point the camera (and thus, the
view) using the RMB. for example, to pan (turn) the camera to the right,
click-and-hold the RMB while the mouse pointer is inside the view, and drag the pointer to
the right. to pan the camera left, drag the mouse to the left. dragging the
mouse up or down tilts the camera up or down, respectively. |
to zoom the camera, click-and-hold both
the LMB and the RMB while the mouse pointer is inside the view, and drag. pushing
the mouse away from you zooms in, and pulling the mouse towards you zooms out. |
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