ShadeEdit Tool

description Controls smooth versus flat shading for selected polygons.
creator: Shead Data Processing
version: 1.00
interface:

shadeedit_ui1.gif (1410 bytes)

Flat Shading: Causes the selected polygons to be flat shaded.

Smooth Shading: Causes selected adjacent polygons to be smooth, Gouraud shaded, if the angle between their normal vectors is less than Max. Angle.

Max. Angle: Controls the maximum angle between polygon normal vectors. If the angle between two adjacent polygons exceeds this value, they will not be smooth-shaded with each other.

restrictions:

Adjacent polygons must be welded together with the Edit / Points / Weld command in order for them to be smooth-shaded.

use:

To open the ShadeEdit tool, double-click on "ShadeEdit" in the Toolbox.

When you hit the Flat Shading button, any currently selected polygons are flat-shaded, i.e. their edges become distinct. When you hit Smooth Shading, any currently selected polygons are smooth-shaded with any adjacent selected polygons, if the angle between the adjacent polygons is less than Max. Angle degrees.

tips:

The ShadeEdit tool can smooth-shade polygons much faster with the Max Angle feature disabled. To do so, set Max Angle to 0.0.

 

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