animating with K-3D

more than simply movement, animation means change - anything in your scene that changes over time.  in K-3D, you can animate any object or attribute in your scene using any combination of keyframes and control splines you prefer.

animate.jpg (5709 bytes)

 

first step - hierarchies

second step - channels

 

 

 

questions or comments on this site? contact webmaster@k-3d.com

K-3D and the contents of this website copyright © 1995 - 1998 Shead Data Processing. all rights reserved.
Blue Moon Rendering Tools and BMRT copyright © 1990-1997 Larry I. Gritz. all rights reserved.
The RenderMan ® Interface Procedures and RIB Protocol are copyright © 1988, 1989, Pixar. all rights reserved.
RenderMan ® is a registered trademark of Pixar.all other copyrights and trademarks are the property of their respective owners.