
Solid: Toggles solid rendering mode.
Two-Sided Polygons: Enables double-sided
rendering of polygons.
Textures: Toggles texture when the
solid mode is enabled.
Fog: Toggles fog effects for this Camera.
Wireframe Patch Divisions: Controls the
number of grid lines drawn to represent a patch in wireframe editor mode.
Solid Patch Divisions: Controls the number
of polygons drawn to represent a patch in solid editor mode.
Display: Selects the rendering engine used
to display the K-3D document in a camera view.
Render: Selects the rendering engine used
to render (save) images to disk.

Solid: Toggles solid rendering if in
OpenGL mode.
Lighting: Toggles lit rendering if in
OpenGL mode.
Smoothing: Toggles smooth rendering if in
OpenGL mode.
Transparency: Toggles transparency
rendering if in OpenGL mode.
Textures: Toggles textured rendering if in
OpenGL mode.
Fog: Toggles fog effects for this Camera.
Field Rendering: Toggles field rendering
for this Camera.
Antialiasing: Toggles antialiasing for
this Camera.
Depth-Of-Field: Toggles depth-of-field
effects for this Camera. The Numeric field controls the amount of blurring of objects that
are outside the Cameras Focus Distance, if Depth-Of-Field is enabled.
Patch Divisions: Controls the number of
polygons used to render a patch in OpenGL mode.
Motion Blur: Toggles motion-blurred
rendering for this Camera. The Numeric field controls the number of samples used for the
motion-blur effect.

Atmosphere: Toggles atmospheric rendering
effects for this Camera when using Ri.
Depth-Of-Field: Toggles depth-of-field
effects for this Camera when rendering using Ri.
Motion Blur: Toggles motion-blurred
rendering for this Camerawhen rendering using Ri.
Field Rendering: Toggles field rendering
for this Camerawhen rendering using Ri.
Oversampling: Controls the number of rays
traced for each pixel during rendering, along the X and Y axes respectively.
Enable: Toggles Radiosity for this Camera
when rendering using Ri.
Steps: Controls the maximum number of
steps the Ri rendering engine will perform to calculate a radiosity solution for the
scene.
Patch Samples:
Patch Size:
Element Size:
Minimum Size:

Lock Size: If selected, this Cameras
window cannot be resized by dragging its borders.
Width, Height: Used to set the size of the
Cameras window.
Interactive: When enabled, prevents the
mouse from altering the Camera's view.
Auto Update: Toggles automatic updates for
this Camera.

Target: Selects an existing Target for
this Camera to track, or creates a new Target.
Heading, Pitch, Bank: Controls the
heading, pitch, and bank of this Camera, relative to the Cameras User Heading, and,
if applicable, the Target its tracking.

Focal Length: Controls the focal length or
"zoom factor" of this Camera.
Farplane: Controls the distance to this
Cameras farplane, beyond which objects arent rendered.
Focus Distance: Controls the distance from
the Camera at which objects are rendered in focus, if Depth-Of-Field is enabled.
f-stop: Controls the aperture of the
Camera, which affects Depth-of-field effects.
Shutter Open: Controls when the Camera's
shutter is opened during each frame of an animation, when motion-blur is enabled.
Shutter Closed: Controls when the Camera's
shutter is closed during each frame of an animation, when motion-blur is enabled.
Exposure: Controls the exposure
(brightness) of the final rendered image.
Gamma: Controls the gamma (brightness
distribution) of the final rendered image.
Even-Field First / Odd-Field First:
Controls which field is rendered first temporally, when Field Rendering is enabled.

Background Color: Controls the background
color of this Cameras rendered view.
Atmosphere Shader: Selects a
Renderman Shader for creating atmospheric / fog effects for this Camera.
Fog near distance: Controls the distance
from this Camera at which fog begins to affect rendered polygons.
Fog far distance: Controls the distance
from this Camera at which all polygons disappear completely into the fog.
Fog Color: Controls the color of this
Cameras fog, if enabled.