Target Object

description

Creates a target that pointable objects such as Cameras and Lights can follow during the animation.

creator: Shead Data Processing
version: 1.00
interface:

target_ui1.gif (1225 bytes)

Close: Closes the Target interface.

restrictions: None.
use:

You can create a new Target object by double-clicking on "Target" in the Object Toolbox. The Target dialog will open. Currently, Target objects contain no editable attributes.

By default, a new Target is located at the origin. The Target will be displayed in editor-mode views as a small bullseye:

target_ui2.gif (3309 bytes)

You can move the Target in the normal manner by selecting it in the Hierarchy Panel, and using the Translate tool. You can also animate a Target object in the usual way by making it a child of a Path object.

Once a Target has been created, it will appear in any "Target" pulldowns in objects that support the use of Targets, such as Cameras and Lights (when used as spotlights). Once a Target has been selected, the objects that are using the Target will rotate as necessary to point at the Target over the course of the animation.

tips:

Many objects can be used as targets besides Target objects. When you open a "Target" pulldown, you’ll see listings for every Axes, Camera, FFDeformer, Subgroup, Light, and ParticleBurst object in the current document.

 

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