Freehand Tool

description Converts freehand curves into polygons.
creator: Shead Data Processing
version: 1.00
interface:

freehand_ui1.gif (1549 bytes)

OK: Creates the freehand polygons and closes the tool.

Cancel: Closes the tool without creating any polygons.

Create: Creates the freehand polygon and leaves the tool open, so you can continue to create polygons.

restrictions: None.
use:

To open the Freehand tool, double-click on "Freehand" in the Toolbox. While Freehand is the Current Tool, you can LMB drag in any Camera view:

freehand_sample1.gif (7627 bytes)

As soon as you release the LMB, the tool creates a polygon identical to the shape you drew:

freehand_sample2.gif (6877 bytes)

Note that the polygon that is created is exactly the same shape and aspect ratio as the shape you drew, but it is part of the plane defined by the two axes that aren’t currently Active (the XY axis in this example, since the Z axis was Active when the shape was drawn) centered at the origin. The tool will display the number of points in the polygon you create.

If you’re unsatisfied with the shape of the polygon you create, simply LMB drag the mouse again, and the polygon will be replaced by the new shape. At any time you can:

Hit the OK button to close the Freehand tool and keep the last polygon;

Hit the Cancel button to close the Freehand tool, discarding the last polygon;

Hit the Create button to make the last polygon "permanent", and reset the counter so you can continue to create freehand polygons.

tips:

Note that, depending upon the focal length, orientation, etc. of the Camera you draw your freehand polygons in, it’s unlikely that the polygon created will "line up" exactly with the shape you draw – to keep the difference to a minimum, Align the view along the Active Axis.

 

questions or comments on this site? contact webmaster@k-3d.com

K-3D and the contents of this website copyright © 1995 - 1998 Shead Data Processing. all rights reserved.
Blue Moon Rendering Tools and BMRT copyright © 1990-1997 Larry I. Gritz. all rights reserved.
The RenderMan ® Interface Procedures and RIB Protocol are copyright © 1988, 1989, Pixar. all rights reserved.
RenderMan ® is a registered trademark of Pixar.all other copyrights and trademarks are the property of their respective owners.