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#ifndef _E3D_LATHE3D_HXX
#define _E3D_LATHE3D_HXX

#include <bf_svtools/bf_solar.h>

#include <bf_svx/obj3d.hxx>

#include <bf_svx/poly3d.hxx>
namespace binfilter {

/*************************************************************************
|*
|* 3D-Rotationsobjekt aus uebergebenem 2D-Polygon erzeugen
|*
|* Das aPolyPoly3D wird in nHSegments-Schritten um die Achse rotiert.
|* nVSegments gibt die Anzahl der Linien von aPolyPoly3D an und stellt damit
|* quasi eine vertikale Segmentierung dar.
|*
\************************************************************************/

class E3dLatheObj : public E3dCompoundObject
{
    // Partcodes fuer Wireframe-Generierung: Standard oder Deckelflaeche
    enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 };
    PolyPolygon3D   aPolyPoly3D;
    double          fLatheScale;

    // #78972#
    PolyPolygon3D   maLinePolyPolygon;

 protected:
    void SetDefaultAttributes(E3dDefaultAttributes& rDefault);

    PolyPolygon3D CreateLathePolyPoly(PolyPolygon3D& rPoly3D, long nVSegs);
    Polygon3D CreateLathePoly(Polygon3D& rPoly3D, long nVSegs);

 public:
    TYPEINFO();
    E3dLatheObj(E3dDefaultAttributes& rDefault, const PolyPolygon& rPoly);
    E3dLatheObj();

    using SdrAttrObj::operator=;

    // HorizontalSegments:
    sal_Int32 GetHorizontalSegments() const
        { return ((const Svx3DHorizontalSegmentsItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }

    // VerticalSegments:
    sal_Int32 GetVerticalSegments() const
        { return ((const Svx3DVerticalSegmentsItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }

    // PercentDiagonal: 0..100, before 0.0..0.5
    sal_uInt16 GetPercentDiagonal() const
        { return ((const Svx3DPercentDiagonalItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }

    // BackScale: 0..100, before 0.0..1.0
    sal_uInt16 GetBackScale() const
        { return ((const Svx3DBackscaleItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }

    // EndAngle: 0..10000
    sal_uInt32 GetEndAngle() const
        { return ((const Svx3DEndAngleItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }

    // #107245# GetSmoothNormals() for bLatheSmoothed
    sal_Bool GetSmoothNormals() const
        { return ((const Svx3DSmoothNormalsItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }

    // #107245# GetSmoothLids() for bLatheSmoothFrontBack
    sal_Bool GetSmoothLids() const
        { return ((const Svx3DSmoothLidsItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }

    // #107245# GetCharacterMode() for bLatheCharacterMode
    sal_Bool GetCharacterMode() const
        { return ((const Svx3DCharacterModeItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }

    // #107245# GetCloseFront() for bLatheCloseFront
    sal_Bool GetCloseFront() const
        { return ((const Svx3DCloseFrontItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }

    // #107245# GetCloseBack() for bLatheCloseBack
    sal_Bool GetCloseBack() const
        { return ((const Svx3DCloseBackItem&)GetUnmergedItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }

    virtual UINT16 GetObjIdentifier() const;

    virtual void CreateWireframe(Polygon3D& rWirePoly, const Matrix4D* pTf = NULL,
        E3dDragDetail eDetail = E3DDETAIL_DEFAULT);

    const   PolyPolygon3D& GetPolyPolygon() const { return aPolyPoly3D; }

    virtual void ReadData(const SdrObjIOHeader& rHead, SvStream& rIn);


    // Geometrieerzeugung
    virtual void CreateGeometry();

    // Give out simple line geometry

    // TakeObjName...() ist fuer die Anzeige in der UI, z.B. "3 Rahmen selektiert".

    // Lokale Parameter setzen/lesen mit Geometrieneuerzeugung
    void SetPolyPoly3D(const PolyPolygon3D& rNew);
    const PolyPolygon3D& GetPolyPoly3D() { return aPolyPoly3D; }

    double GetLatheScale() const { return fLatheScale; }

    // private support routines for ItemSet access. NULL pointer means clear item.
    virtual void PostItemChange(const sal_uInt16 nWhich);

    // Aufbrechen
};

}//end of namespace binfilter
#endif          // _E3D_LATHE3D_HXX

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