/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
 *
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * Copyright 2000, 2010 Oracle and/or its affiliates.
 *
 * OpenOffice.org - a multi-platform office productivity suite
 *
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 *
 * OpenOffice.org is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License version 3
 * only, as published by the Free Software Foundation.
 *
 * OpenOffice.org is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License version 3 for more details
 * (a copy is included in the LICENSE file that accompanied this code).
 *
 * You should have received a copy of the GNU Lesser General Public License
 * version 3 along with OpenOffice.org.  If not, see
 * <http://www.openoffice.org/license.html>
 * for a copy of the LGPLv3 License.
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 ************************************************************************/

#define RAD2CDEG(fAngle) ( (long)(((fAngle)*18000.0/F_PI)+36000.0)%36000 )



#include "schattr.hxx"
#define ITEMID_ADJUST EE_PARA_JUST

#ifndef _SVX_CHRTITEM_HXX //autogen
#define ITEMID_CHARTDATADESCR   SCHATTR_DATADESCR_DESCR
#define ITEMID_CHARTTEXTORIENT  SCHATTR_TEXT_ORIENT

#include <bf_svtools/eitem.hxx>

#endif

#include <globfunc.hxx>
#include "axisid.hxx"
#include "chtscene.hxx"

#undef  ITEMID_COLOR        //  Defined in svx3ditems.hxx
#define ITEMID_COLOR       EE_CHAR_COLOR

#include <bf_svx/svdocirc.hxx>
#include "math.h"
#include "glob.hrc"
#include "float.h"

#ifndef _ZFORLIST_HXX //autogen
#ifndef _ZFORLIST_DECLARE_TABLE
#define _ZFORLIST_DECLARE_TABLE
#endif
#include <bf_svtools/zforlist.hxx>
#endif
#include <bf_svx/svdopath.hxx>
#include <bf_svx/xlnwtit.hxx>

#include "pairs.hxx"
#include "chmod3d.hxx"
#include "chaxis.hxx"
#include "chdescr.hxx"
#define FIXED_SIZE_FOR_3D_CHART_VOLUME          (10000)

namespace binfilter {

/*************************************************************************
|*
|* Erzeugt alle 3d-Achsentitel und setzt sie sofort ins Diagramm
|* Positioniert werden sie von der Chartszene
|*
\************************************************************************/

/*N*/ void ChartModel::CreateAndInsert3DAxesTitles (Rectangle &rRect, BOOL bSwitchColRow)
/*N*/ {
/*N*/   SdrTextObj *pXAxisTitleObj = NULL;
/*N*/   SdrTextObj *pYAxisTitleObj = NULL;
/*N*/   SdrTextObj *pZAxisTitleObj = NULL;
/*N*/
/*N*/   if (bShowXAxisTitle)
/*N*/   {
/*N*/       pXAxisTitleObj = CreateTitle (pXAxisTitleAttr, CHOBJID_DIAGRAM_TITLE_X_AXIS,
/*N*/                                                  bSwitchColRow,aXAxisTitle,
/*N*/                                                  FALSE, &eAdjustXAxesTitle);
/*N*/       if (GetAdjustMarginsForXAxisTitle())
/*N*/       {
/*N*/           if (bSwitchColRow)
/*N*/               rRect.Left() += GetOutputSize(*pXAxisTitleObj).Width() + 200;
/*N*/           else
/*N*/               rRect.Bottom() -= GetOutputSize(*pXAxisTitleObj).Height() + 200;
/*N*/       }
/*N*/   }
/*N*/   if (bShowYAxisTitle)
/*N*/   {
/*N*/       pYAxisTitleObj = CreateTitle (pYAxisTitleAttr, CHOBJID_DIAGRAM_TITLE_Y_AXIS,
/*N*/                                                  bSwitchColRow, aYAxisTitle,
/*N*/                                                  TRUE, &eAdjustYAxesTitle);
/*N*/       if (GetAdjustMarginsForYAxisTitle())
/*N*/       {
/*N*/           if (bSwitchColRow)
/*N*/               rRect.Bottom() -= GetOutputSize(*pYAxisTitleObj).Height() + 200;
/*N*/           else
/*N*/               rRect.Left() += GetOutputSize(*pYAxisTitleObj).Width() + 200;
/*N*/       }
/*N*/   }
/*N*/   if (bShowZAxisTitle)
/*N*/   {
/*N*/       pZAxisTitleObj = CreateTitle (pZAxisTitleAttr, CHOBJID_DIAGRAM_TITLE_Z_AXIS,
/*N*/           bSwitchColRow,aZAxisTitle, FALSE, &eAdjustZAxesTitle);
/*N*/       if( GetAdjustMarginsForZAxisTitle())
/*N*/         {
/*N*/             rRect.Right() -= GetOutputSize(*pZAxisTitleObj).Width() + 200;
/*N*/         }
/*N*/   }
/*N*/
/*N*/   SdrPage* pPage=GetPage(0);
/*N*/   if (pXAxisTitleObj) pPage->NbcInsertObject( pXAxisTitleObj );
/*N*/   if (pYAxisTitleObj) pPage->NbcInsertObject( pYAxisTitleObj );
/*N*/   if (pZAxisTitleObj) pPage->NbcInsertObject( pZAxisTitleObj );
/*N*/
/*N*/     // this should resize the scene according to the space needed
/*N*/     // by the titles. However this results in strange effects like
/*N*/     // constant resizing until the scene has 0 size and also the title
/*N*/     // objects disappear when being moved (?).
/*N*/ //     GetScene()->NbcSetSnapRect( rRect );
/*N*/ }

/*************************************************************************
|*
|* 3D-Rueckwaende mit Unterteilung und Beschriftung erzeugen
|*
\************************************************************************/
/*N*/ void ChartModel::Create3DBackplanes (Rectangle        &rRect,
/*N*/                                    Vector3D       aPos,
/*N*/                                    Vector3D       aSizeVec,
/*N*/                                    ChartScene     &rScene,
/*N*/                                    BOOL           bPartDescr,
/*N*/                                    BOOL           bXLogarithm,
/*N*/                                    BOOL           bYLogarithm,
/*N*/                                    BOOL           bZLogarithm,
/*N*/                                    USHORT         eStackMode,
/*N*/                                    BOOL           bPercent,
/*N*/                                    BOOL           bFlatChart,
/*N*/                                    BOOL           bSwitchColRow)
/*N*/ {
/*N*/   //vorlaeufiger Hack, bis logarithmus-Ueberpruefung eingebaut (autokorrektur):
/*N*/   pChartXAxis->GetItemSet()->Put(SfxBoolItem(SCHATTR_AXIS_LOGARITHM,bXLogarithm));
/*N*/   pChartYAxis->GetItemSet()->Put(SfxBoolItem(SCHATTR_AXIS_LOGARITHM,bYLogarithm));
/*N*/   pChartZAxis->GetItemSet()->Put(SfxBoolItem(SCHATTR_AXIS_LOGARITHM,bZLogarithm));
/*N*/
/*N*/   String     aNumStr;
/*N*/
/*N*/   E3dObject* pXGridMainGroup = bShowXGridMain
/*N*/                                            ? Create3DObject (CHOBJID_DIAGRAM_X_GRID_MAIN_GROUP)
/*N*/                                            : 0;
/*N*/   E3dObject* pYGridMainGroup = bShowYGridMain
/*N*/                                            ? Create3DObject (CHOBJID_DIAGRAM_Y_GRID_MAIN_GROUP)
/*N*/                                            : 0;
/*N*/   E3dObject* pZGridMainGroup = bShowZGridMain
/*N*/                                            ? Create3DObject (CHOBJID_DIAGRAM_Z_GRID_MAIN_GROUP)
/*N*/                                            : 0;
/*N*/   E3dObject* pXGridHelpGroup = bShowXGridHelp
/*N*/                                            ? Create3DObject (CHOBJID_DIAGRAM_X_GRID_HELP_GROUP)
/*N*/                                            : 0;
/*N*/   E3dObject* pYGridHelpGroup = bShowYGridHelp
/*N*/                                            ? Create3DObject (CHOBJID_DIAGRAM_Y_GRID_HELP_GROUP)
/*N*/                                            : 0;
/*N*/   E3dObject* pZGridHelpGroup = bShowZGridHelp
/*N*/                                            ? Create3DObject (CHOBJID_DIAGRAM_Z_GRID_HELP_GROUP)
/*N*/                                            : 0;
/*N*/   E3dObject* pXAxisGroup     = pChartXAxis->IsVisible()|| pChartXAxis->HasDescription()  //#47500#
/*N*/                                            ? Create3DAxisObj( CHOBJID_DIAGRAM_X_AXIS )
/*N*/                                            : 0;
/*N*/   E3dObject* pYAxisGroup     = pChartYAxis->IsVisible() || pChartYAxis->HasDescription() //#47500#
/*N*/                                            ? Create3DAxisObj( CHOBJID_DIAGRAM_Y_AXIS )
/*N*/                                            : 0;
/*N*/   E3dObject* pZAxisGroup     = pChartZAxis->IsVisible() || pChartZAxis->HasDescription() //#47500#
/*N*/                                            ? Create3DAxisObj( CHOBJID_DIAGRAM_Z_AXIS )
/*N*/                                            : 0;
/*N*/   Polygon3D    aRect3D;
/*N*/
/*N*/   pChartXAxis->Initialise(rRect,bSwitchColRow,eStackMode,bPercent,FALSE);
/*N*/   pChartYAxis->Initialise(rRect,bSwitchColRow,eStackMode,bPercent,FALSE);
/*N*/   pChartZAxis->Initialise(rRect,bSwitchColRow,eStackMode,bPercent,FALSE);
/*N*/
/*N*/   pChartXAxis->CalcValueSteps();
/*N*/   pChartYAxis->CalcValueSteps();
/*N*/   pChartZAxis->CalcValueSteps();
/*N*/
/*N*/ //Vorlaeufige Notloesung, entsprechende Stellen sollen noch geaendert werden, daher bitte kein Search&Repleace statt der #defs!
/*N*/ #define   fOriginY        pChartYAxis->GetOrigin()
/*N*/ #define fMinValueY        pChartYAxis->GetMin()
/*N*/ #define fMaxValueY        pChartYAxis->GetMax()
/*N*/ #define fValueStepMainY pChartYAxis->GetStep()
/*N*/ #define fValueStepHelpY pChartYAxis->GetHelpStep()
/*N*/
/*N*/   //ToDo: vorlaeufig
/*N*/   SfxItemSet* pXAxisAttr=&GetAttr(CHOBJID_DIAGRAM_X_AXIS);
/*N*/   SfxItemSet* pYAxisAttr=&GetAttr(CHOBJID_DIAGRAM_Y_AXIS);
/*N*/   SfxItemSet* pZAxisAttr=&GetAttr(CHOBJID_DIAGRAM_Z_AXIS);
/*N*/
/*N*/   SvxChartTextOrient eDescrOrient = ((const SvxChartTextOrientItem&)pXAxisAttr->Get(SCHATTR_TEXT_ORIENT)).GetValue();
/*N*/   SvxChartTextOrient eValueOrient = ((const SvxChartTextOrientItem&)pYAxisAttr->Get(SCHATTR_TEXT_ORIENT)).GetValue();
/*N*/
/*N*/   pChartYAxis->CalcMaxTextSize(eValueOrient);
/*N*/   pChartXAxis->CalcMaxTextSize(eDescrOrient);
/*N*/
/*N*/   CalcMaxDescrSize( TRUE,  eValueOrient, bPercent, CHAXIS_AXIS_Y );
/*N*/   CalcMaxDescrSize( FALSE, eDescrOrient, bPercent, CHAXIS_AXIS_X );
/*N*/
/*N*/   short   nV, i;
/*N*/
/*N*/   long   nRowCnt     = bFlatChart
/*N*/                             ? 1
/*N*/                             : GetRowCount();
/*N*/   long   nBackColCnt = (bPartDescr || GetColCount() > 1)
/*N*/                             ? GetColCount()
/*N*/                             : GetColCount() + 1;
/*N*/   long   nColumnCnt  = bPartDescr
/*N*/                             ? nBackColCnt
/*N*/                             : nBackColCnt - 1;
/*N*/
/*N*/
/*N*/   // FG: Diese Variable ist ein reiner Zwischenspeicher damit in der Chartscene bei FitInSnapRect
/*N*/   //     die Achsentitel gemaess dieses Parameters gesetzt werden koennen.
/*N*/   bSwitch3DColRow = bSwitchColRow;
/*N*/
/*N*/   aXDescrList.clear();
/*N*/   aYDescrList.clear();
/*N*/   aZDescrList.clear();
/*N*/
/*N*/   E3dDefaultAttributes aDefltAttr3D;
/*N*/
/*N*/   Matrix4D aShift;
/*N*/   aShift.Translate(-(aSizeVec/500.0));//Wände etwas verschieben...
/*N*/
/*N*/   const double fFloorWidth = 100.0;
/*N*/
/*N*/   for (nV = 0; nV < 3; nV++)
/*N*/   {
/*N*/       switch (nV)
/*N*/       {
/*N*/           case 0:         // X-Achse , XY-Ebene (WALL hinten)
/*N*/           case 1:         // Y-Achse , YZ-Ebene (WALL seitlich)
/*N*/           {
/*N*/               aRect3D[0]    = aPos;
/*N*/               aPos[nV]     += aSizeVec[nV];     //nV=0: X(), sonst Y()
/*N*/               aRect3D[1]    = aPos;
/*N*/               aPos[nV + 1] += aSizeVec[nV + 1]; //nV=0: Y(), sonst Z()
/*N*/               aRect3D[2]    = aPos;
/*N*/               aPos[nV]     -= aSizeVec[nV];
/*N*/               aRect3D[3]    = aPos;
/*N*/               aPos[nV + 1] -= aSizeVec[nV + 1];
/*N*/
/*N*/               E3dPolygonObj *pWallObj = new SchE3dPolygonObj(aDefltAttr3D, aRect3D);
/*N*/
/*N*/               pWallObj->SetModel (this);
/*N*/               pWallObj->InsertUserData(new SchObjectId(CHOBJID_DIAGRAM_WALL));
/*N*/               rScene.Insert3DObj(pWallObj);
/*N*/
/*N*/               pWallObj->SetItemSet(*pDiagramWallAttr);
/*N*/
/*N*/               pWallObj->NbcSetTransform(aShift);
/*N*/
/*N*/               if (!nV)
/*N*/               {
/*N*/                   // X-Achse zeichnen
/*N*/                   Vector3D aLine3D [2] = { aRect3D [0], aRect3D [1] };
/*N*/
/*N*/                   //#47500#
/*N*/                   if (pXAxisGroup && pChartXAxis->IsVisible())
/*N*/                   {
/*N*/                       Create3DPolyObject (pXAxisAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*N*/                           CHOBJID_LINE, pXAxisGroup);
/*N*/                   }
/*N*/
/*N*/                   if( pYGridMainGroup || pYGridHelpGroup )
/*N*/                   {
/*N*/                       // Y-Anteile
/*N*/                       if (bSwitchColRow)
/*N*/                       {
/*N*/                           Vector3D aLclLine3D [2] = { aRect3D [0], aRect3D [1] };
/*N*/                           long     nStepMainY  = (long) aSizeVec.Y () / nColumnCnt;
/*N*/                           long     nStepHelpY  = nStepMainY / 2;
/*N*/
/*N*/                           // hauptgitter auf der X-Ebene, parallel zur X-Achse
/*N*/                           for (i = 0; i <= nColumnCnt; i++)
/*N*/                           {
/*N*/                               aLclLine3D[0].Y() =
/*N*/                               aLclLine3D[1].Y() = aPos.Y() + nStepMainY * i;
/*N*/                               if( pYGridMainGroup )
/*N*/                                   Create3DPolyObject (pYGridMainAttr, new SchE3dPolygonObj (aDefltAttr3D, aLclLine3D[0], aLclLine3D[1]),
/*N*/                                                       CHOBJID_DIAGRAM_Y_GRID_MAIN, pYGridMainGroup);
/*N*/
/*N*/                               // hilfsgitter auf der X-Ebene, parallel zur X-Achse
/*N*/                               if (pYGridHelpGroup && (i < nColumnCnt))
/*N*/                               {
/*?*/                                   aLclLine3D [0].Y () += nStepHelpY;
/*?*/                                   aLclLine3D [1].Y () += nStepHelpY;
/*?*/                                   Create3DPolyObject (pYGridHelpAttr, new SchE3dPolygonObj (aDefltAttr3D, aLclLine3D[0], aLclLine3D[1]),
/*?*/                                                       CHOBJID_DIAGRAM_Y_GRID_HELP, pYGridHelpGroup);
/*N*/                               }
/*N*/                           }
/*N*/                       }
/*N*/                       else
/*N*/                       {
/*N*/                           aLine3D [0] = aRect3D[0];
/*N*/                           aLine3D [1] = aRect3D[3];
/*N*/
/*N*/                           long nStepMainX  = (long) aSizeVec.X () / nColumnCnt;
/*N*/                           long nStepHelpX  = nStepMainX / 2;
/*N*/
/*N*/                           // hauptgitter auf der X-Ebene, parallel zur Y-Achse
/*N*/                           for (i = 0; i <= nColumnCnt; i++)
/*N*/                           {
/*N*/                               aLine3D[0].X() =
/*N*/                               aLine3D[1].X() = aPos.X() + nStepMainX * i;
/*N*/                               if( pYGridMainGroup )
/*N*/                                   Create3DPolyObject (pYGridMainAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*N*/                                                       CHOBJID_DIAGRAM_Y_GRID_MAIN, pYGridMainGroup);
/*N*/
/*N*/                               // hilfsgitter auf der X-Ebene, parallel zur Y-Achse
/*N*/                               if (pYGridHelpGroup && (i < nColumnCnt))
/*N*/                               {
/*?*/                                   aLine3D [0].X () += nStepHelpX;
/*?*/                                   aLine3D [1].X () += nStepHelpX;
/*?*/                                   Create3DPolyObject (pYGridHelpAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*?*/                                                       CHOBJID_DIAGRAM_Y_GRID_HELP, pYGridHelpGroup);
/*N*/                               }
/*N*/                           }
/*N*/                       }
/*N*/                   }
/*N*/               }
/*N*/               else
/*N*/               {
/*N*/                   // Y-Achse zeichnen
/*N*/                   Vector3D aLine3D [2] = { aRect3D [0], aRect3D [1] };
/*N*/
/*N*/                   // Z-Anteile
/*N*/                   //#47500#
/*N*/                   if (pYAxisGroup && pChartYAxis->IsVisible()) Create3DPolyObject (pYAxisAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*N*/                                                        CHOBJID_LINE, pYAxisGroup);
/*N*/
/*N*/                   // hauptgitter auf der Z-Ebene, parallel zur Z-Achse
/*N*/                   if( pZGridMainGroup || pZGridHelpGroup )
/*N*/                   {
/*N*/                       Vector3D aLclLine3D [2] = { aRect3D[2], aRect3D[3] };
/*N*/                       long     nStepMainZ  = (long) aSizeVec.Z () / nRowCnt;
/*N*/                       long     nStepHelpZ  = nStepMainZ / 2;
/*N*/
/*N*/                       BOOL bCreateGridLine = ( (aLclLine3D[ 0 ].X() != aLclLine3D[ 1 ].X()) ||
/*N*/                                                (aLclLine3D[ 0 ].Y() != aLclLine3D[ 1 ].Y()) );
/*N*/                       // Z() values become equal in the for loop
/*N*/                       // => start and end points would be equal if !bCreateGridLine
/*N*/
/*N*/                       for (i = 0; i <= nRowCnt; i++)
/*N*/                       {
/*N*/                           aLclLine3D[0].Z() =
/*N*/                           aLclLine3D[1].Z() = aPos.Z() + nStepMainZ * i;
/*N*/                           if( pZGridMainGroup && bCreateGridLine )
/*N*/                               Create3DPolyObject( pZGridMainAttr, new SchE3dPolygonObj( aDefltAttr3D, aLclLine3D[0], aLclLine3D[1] ),
/*N*/                                                   CHOBJID_DIAGRAM_Z_GRID_MAIN, pZGridMainGroup );
/*N*/
/*N*/                           // hilfsgitter auf der Z-Ebene, parallel zur Z-Achse
/*N*/                           if (pZGridHelpGroup && (i < nRowCnt))
/*N*/                           {
/*?*/                               aLclLine3D[0].Z() += nStepHelpZ;
/*?*/                               aLclLine3D[1].Z() += nStepHelpZ;
/*?*/                               if( bCreateGridLine )
/*?*/                                   Create3DPolyObject( pZGridHelpAttr, new SchE3dPolygonObj( aDefltAttr3D, aLclLine3D[0], aLclLine3D[1] ),
/*?*/                                                       CHOBJID_DIAGRAM_Z_GRID_HELP, pZGridHelpGroup );
/*N*/                           }
/*N*/                       }
/*N*/                   }
/*N*/               }
/*N*/
/*N*/               Vector3D   aLine3D [2] = { aRect3D[0], aRect3D[(nV || (!nV && bSwitchColRow))
/*N*/                                                                  ? 3
/*N*/                                                                  : 1] };
/*N*/               double     fAct        = fMinValueY;
/*N*/
/*N*/               SfxItemSet aYTextAttr ((const SfxItemSet &) *pYAxisAttr);
/*N*/               aYTextAttr.Put(XLineStyleItem (XLINE_NONE));
/*N*/               aYTextAttr.Put(XLineWidthItem (0));
/*N*/
/*N*/               // create Y grid. Attention: Some variables are called XGrid...
/*N*/               if (fMinValueY != fMaxValueY)
/*N*/                   while (fAct <= fMaxValueY)
/*N*/                   {
/*N*/                       double fFact = pChartYAxis->CalcFact(fAct);
/*N*/
/*N*/                       if (bSwitchColRow)
/*N*/                       {
/*N*/                           // create major gridline
/*N*/                           aLine3D[0].X() = aLine3D[1].X() = fFact * aSizeVec.X();
/*N*/
/*N*/                           if (pXGridMainGroup)
/*N*/                               Create3DPolyObject(pXGridMainAttr, new SchE3dPolygonObj(aDefltAttr3D,
/*N*/                               aLine3D[0], aLine3D[1]),CHOBJID_DIAGRAM_X_GRID_MAIN,pXGridMainGroup);
/*N*/
/*N*/                           if (pYAxisGroup && pChartYAxis->HasDescription() && nV)
/*N*/                           {
/*N*/                               Color *pTextColor = NULL;
/*N*/                               SvxColorItem *pOldTextColor = NULL;
/*N*/
/*N*/                               pNumFormatter->GetOutputString((bPercent)?fAct/100.0:fAct,
/*N*/                                   GetNumFmt(CHOBJID_DIAGRAM_Y_AXIS,bPercent), aNumStr, &pTextColor);
/*N*/
/*N*/                               if( pTextColor )            // BM #60999#
/*N*/                               {
/*?*/                                   pOldTextColor = (SvxColorItem*)(aYTextAttr.GetItem( EE_CHAR_COLOR ));
/*?*/                                   aYTextAttr.Put(SvxColorItem( *pTextColor ));
/*N*/                               }
/*N*/
/*N*/                               SdrTextObj *pTextObj = CreateTextObj(CHOBJID_TEXT, Point (),aNumStr,
/*N*/                                   aYTextAttr, FALSE,CHADJUST_TOP_RIGHT);
/*N*/
/*N*/                               if( pOldTextColor )
/*N*/                               {
/*?*/                                   aYTextAttr.Put( *pOldTextColor );
/*N*/                               }
/*N*/
/*N*/                               E3dLabelObj *pE3DLabel = new E3dLabelObj(aLine3D[1],pTextObj);
/*N*/                               aYDescrList.push_back( pE3DLabel );
/*N*/                           }
/*N*/                       }
/*N*/                       else
/*N*/                       {
/*N*/                           // create major gridline
/*N*/                           aLine3D[0].Y() = aLine3D[1].Y() = fFact * aSizeVec.Y();
/*N*/
/*N*/                           if(pXGridMainGroup)
/*N*/                               Create3DPolyObject(pXGridMainAttr,new SchE3dPolygonObj(aDefltAttr3D,
/*N*/                               aLine3D[0],aLine3D[1]),CHOBJID_DIAGRAM_X_GRID_MAIN, pXGridMainGroup);
/*N*/                           // Y-Achsenwerte
/*N*/                           if (pYAxisGroup && pChartYAxis->HasDescription() && nV)
/*N*/                           {
/*N*/                               Color *pTextColor = NULL;
/*N*/                               SvxColorItem *pOldTextColor = NULL;
/*N*/
/*N*/                               pNumFormatter->GetOutputString((bPercent)?fAct/100.0:fAct,
/*N*/                                   GetNumFmt(CHOBJID_DIAGRAM_Y_AXIS,bPercent), aNumStr, &pTextColor);
/*N*/
/*N*/                               if( pTextColor )            // BM #60999#
/*N*/                               {
/*?*/                                   pOldTextColor = (SvxColorItem*)(aYTextAttr.GetItem( EE_CHAR_COLOR ));
/*?*/                                   aYTextAttr.Put(SvxColorItem( *pTextColor ));
/*N*/                               }
/*N*/
/*N*/                               // erzeuge das 3D-textobjekt
/*N*/                               SdrTextObj *pTextObj = CreateTextObj(CHOBJID_TEXT, Point (),
/*N*/                                   aNumStr,
/*N*/                                   aYTextAttr, FALSE,CHADJUST_CENTER_RIGHT);
/*N*/
/*N*/                               if( pOldTextColor )
/*N*/                               {
/*?*/                                   aYTextAttr.Put( *pOldTextColor );
/*N*/                               }
/*N*/
/*N*/                               E3dLabelObj *pE3DLabel = new E3dLabelObj(aLine3D [1],pTextObj);
/*N*/                               aYDescrList.push_back( pE3DLabel );
/*N*/                           }
/*N*/
/*N*/                       }
/*N*/
/*N*/                       IncValue(fAct, fValueStepMainY, bYLogarithm);
/*N*/                   }
/*N*/
/*N*/               fAct = fMinValueY;
/*N*/               double  fActMain = fAct;    //  This is used for calculating the positions of main grid lines.
/*N*/
/*N*/               if (pXGridHelpGroup && (fMinValueY != fMaxValueY))
/*N*/               {
/*?*/                   IncValue(fAct, fValueStepHelpY, FALSE);
/*?*/                   if (bSwitchColRow)
/*?*/                   {
/*?*/                       for (;;)
/*?*/                       {
/*?*/                           double fPos = pChartYAxis->CalcFact(fAct ) * aSizeVec.X();
/*?*/                           if (fPos > aSizeVec.X()) break;
/*?*/
/*?*/                           //  If there is a main grid then ommit creating help grid lines coinciding with main grid lines.
/*?*/                           if (pXGridMainGroup)
/*?*/                           {
/*?*/                               //  Advance main raw y position to at least the raw help position.
/*?*/                               while (fActMain < fAct-EPSILON)
/*?*/                                   IncValue(fActMain, fValueStepMainY, bYLogarithm);
/*?*/                               //  If both positions fall together, then do not create the help line and try the next position.
/*?*/                               if (fabs(fAct - fActMain) < EPSILON)
/*?*/                               {
/*?*/                                   IncValue(fAct, fValueStepHelpY, FALSE);
/*?*/                                   continue;
/*?*/                               }
/*?*/                           }
/*?*/
/*?*/                           aLine3D[0].X() =
/*?*/                           aLine3D[1].X() = fPos;
/*?*/                           Create3DPolyObject (pXGridHelpAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*?*/                                               CHOBJID_DIAGRAM_X_GRID_HELP, pXGridHelpGroup);
/*?*/
/*?*/                           //  In case of a help grid with a main grid, draw only every other line.
/*?*/                           IncValue(fAct, fValueStepHelpY, FALSE);
/*?*/                       }
/*?*/                   }
/*?*/                   else
/*?*/                   {
/*?*/                       for (;;)
/*?*/                       {
/*?*/                           double fPos = pChartYAxis->CalcFact(fAct ) * aSizeVec.Y();
/*?*/                           if (fPos > aSizeVec.Y()) break;
/*?*/
/*?*/                           //  If there is a main grid then ommit creating help grid lines coinciding with main grid lines.
/*?*/                           if (pXGridMainGroup)
/*?*/                           {
/*?*/                               //  Advance main raw y position to at least the raw help position.
/*?*/                               while (fActMain < fAct-EPSILON)
/*?*/                                   IncValue(fActMain, fValueStepMainY, bYLogarithm);
/*?*/                               //  If both positions fall together, then do not create the help line and try the next position.
/*?*/                               if (fabs(fAct - fActMain) < EPSILON)
/*?*/                               {
/*?*/                                   IncValue(fAct, fValueStepHelpY, FALSE);
/*?*/                                   continue;
/*?*/                               }
/*?*/                           }
/*?*/
/*?*/                           aLine3D[0].Y() =
/*?*/                           aLine3D[1].Y() = fPos;
/*?*/                           Create3DPolyObject (pXGridHelpAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*?*/                                               CHOBJID_DIAGRAM_X_GRID_HELP, pXGridHelpGroup);
/*?*/
/*?*/                           //  In case of a help grid with a main grid, draw only every other line.
/*?*/                           IncValue(fAct, fValueStepHelpY, FALSE);
/*N*/                       }
/*N*/                   }
/*N*/               }
/*N*/               break;
/*N*/           }
/*N*/
/*N*/           case 2:     // floor
/*N*/           {
/*N*/               // BM: create 'thick' floor
/*N*/               Rectangle aRect( 0, 0, (long)aSizeVec.X(), (long)aSizeVec.Z() );
/*N*/               PolyPolygon aPolyPolygon;
/*N*/               Polygon aPoly( aRect );
/*N*/               aPolyPolygon.Insert( aPoly );
/*N*/
/*N*/               E3dExtrudeObj* pFloorObj = new SchE3dExtrudeObj( aDefltAttr3D, aPolyPolygon, fFloorWidth );
/*N*/               Matrix4D aMatrix;
/*N*/               aMatrix.RotateX( 90.0 * F_PI180 );
/*N*/               aMatrix.TranslateZ( aSizeVec.Z() );
/*N*/               aMatrix.Translate( aPos );
/*N*/
/*N*/               pFloorObj->SetModel( this );
/*N*/               pFloorObj->InsertUserData( new SchObjectId( CHOBJID_DIAGRAM_FLOOR ) );
/*N*/               rScene.Insert3DObj( pFloorObj );
/*N*/
/*N*/               pFloorObj->SetItemSet(*pDiagramFloorAttr);
/*N*/
/*N*/               pFloorObj->NbcSetTransform( aMatrix * aShift );
/*N*/
/*N*/               Vector3D aEndPos( aPos );
/*N*/               aEndPos.Z() += aSizeVec.Z();
/*N*/
/*N*/               Vector3D aLine3D [2] = { aPos, aEndPos };
/*N*/
/*N*/               SfxItemSet aXTextAttr ((const SfxItemSet &) *pXAxisAttr);
/*N*/               aXTextAttr.Put(XLineStyleItem (XLINE_NONE));
/*N*/               aXTextAttr.Put(XLineWidthItem (0));
/*N*/
/*N*/               //#47500#
/*N*/               if (pZAxisGroup && pChartZAxis->IsVisible()) Create3DPolyObject( pZAxisAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*N*/                                                                                CHOBJID_LINE, pZAxisGroup );
/*N*/
/*N*/               if (bSwitchColRow)
/*N*/               {
/*N*/                   long nStepMainY  = (long) aSizeVec.Y () / nColumnCnt;
/*N*/                   long nStepHelpY  = nStepMainY / 2;
/*N*/
/*N*/                   for (i = 0; i <= nColumnCnt; i++)
/*N*/                   {
/*N*/                       // erzeuge hilfslinie
/*N*/                       aLine3D[0].Y() =
/*N*/                       aLine3D[1].Y() = aPos.Y() + nStepMainY * i;
/*N*/
/*N*/                       if (pYGridMainGroup) Create3DPolyObject (pYGridMainAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*N*/                                                                CHOBJID_DIAGRAM_Y_GRID_MAIN, pYGridMainGroup);
/*N*/
/*N*/                       if ((i < nColumnCnt) && pXAxisGroup && pChartXAxis->HasDescription())
/*N*/                       {
/*N*/                           // bei tiefen diagrammtypen muessen die beschriftungen auf halbem abstand
/*N*/                           // untergebracht sein
/*N*/                           Vector3D aTextPos = aLine3D[1];
/*N*/
/*N*/                           if (bPartDescr) aTextPos.Y() += nStepHelpY / 2;
/*N*/
/*N*/
/*N*/                           SdrTextObj *pTextObj = CreateTextObj(CHOBJID_TEXT,
/*N*/                               Point (),ColText(i),
/*N*/                               aXTextAttr, FALSE,CHADJUST_CENTER_RIGHT);
/*N*/                           E3dLabelObj *pE3DLabel = new E3dLabelObj
/*N*/                               (aTextPos,pTextObj );
/*N*/                           pE3DLabel->SetMarkProtect(TRUE);
/*N*/                           aXDescrList.push_back( pE3DLabel );
/*N*/                       }
/*N*/
/*N*/                       // hilfslinien koennen mit erzeugt werden
/*N*/                       if (pYGridHelpGroup && (i < nColumnCnt))
/*N*/                       {
/*?*/                           aLine3D[0].Y() += nStepHelpY;
/*?*/                           aLine3D[1].Y() += nStepHelpY;
/*?*/                           Create3DPolyObject (pYGridHelpAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*?*/                                               CHOBJID_DIAGRAM_Y_GRID_HELP, pYGridHelpGroup);
/*N*/                       }
/*N*/                   }
/*N*/               }
/*N*/               else
/*N*/               {
/*N*/                   long nStepMainX  = (long) aSizeVec.X () / nColumnCnt;
/*N*/                   long nStepHelpX  = nStepMainX / 2;
/*N*/
/*N*/                   for (i = 0; i <= nColumnCnt; i++)
/*N*/                   {
/*N*/                       // erzeuge hilfslinie
/*N*/                       aLine3D[0].X() =
/*N*/                       aLine3D[1].X() = aPos.X() + nStepMainX * i;
/*N*/
/*N*/                       if (pYGridMainGroup) Create3DPolyObject (pYGridMainAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*N*/                                                                CHOBJID_DIAGRAM_Y_GRID_MAIN, pYGridMainGroup);
/*N*/
/*N*/                       if ((i < nColumnCnt) && pXAxisGroup && pChartXAxis->HasDescription())
/*N*/                       {
/*N*/                           // bei tiefen diagrammtypen muessen die beschriftungen auf halbem abstand
/*N*/                           // untergebracht sein
/*N*/                           Vector3D aTextPos = aLine3D[1];
/*N*/
/*N*/                           if (bPartDescr) aTextPos.X() += nStepHelpX;
/*N*/
/*N*/
/*N*/                           SdrTextObj *pTextObj = CreateTextObj(CHOBJID_TEXT,
/*N*/                               Point (),ColText(i),
/*N*/                               aXTextAttr, FALSE,CHADJUST_TOP_RIGHT);
/*N*/                           E3dLabelObj *pE3DLabel = new E3dLabelObj (aTextPos,pTextObj );
/*N*/                           pE3DLabel->SetMarkProtect(TRUE);
/*N*/                           aXDescrList.push_back( pE3DLabel );
/*N*/                       }
/*N*/
/*N*/                       // hilfslinien koennen mit erzeugt werden
/*N*/                       if (pYGridHelpGroup && (i < nColumnCnt))
/*N*/                       {
/*?*/                           aLine3D[0].X() += nStepHelpX;
/*?*/                           aLine3D[1].X() += nStepHelpX;
/*?*/                           Create3DPolyObject (pYGridHelpAttr, new SchE3dPolygonObj (aDefltAttr3D, aLine3D[0], aLine3D[1]),
/*?*/                                               CHOBJID_DIAGRAM_Y_GRID_HELP, pYGridHelpGroup);
/*N*/                       }
/*N*/                   }
/*N*/               }
/*N*/
/*N*/               aLine3D[ 0 ] =
/*N*/               aLine3D[ 1 ] = aEndPos;
/*N*/               aLine3D[ 1 ].X() += aSizeVec.X();
/*N*/
/*N*/               SfxItemSet aZTextAttr ((const SfxItemSet &) *pZAxisAttr);
/*N*/               aZTextAttr.Put(XLineStyleItem (XLINE_NONE));
/*N*/               aZTextAttr.Put(XLineWidthItem (0));
/*N*/
/*N*/               long nStepMainZ = (long) aSizeVec.Z () / nRowCnt;
/*N*/               long nStepHelpZ = nStepMainZ / 2;
/*N*/
/*N*/               BOOL bCreateGridLine = ( (aLine3D[ 0 ].X() != aLine3D[ 1 ].X()) ||
/*N*/                                        (aLine3D[ 0 ].Y() != aLine3D[ 1 ].Y()) );
/*N*/               // Z() values become equal in the for loop
/*N*/               // => start and end points would be equal
/*N*/
/*N*/               for (i = 0; i <= nRowCnt; i++)
/*N*/               {
/*N*/                   // create main gridline
/*N*/                   aLine3D[0].Z() =
/*N*/                   aLine3D[1].Z() = aPos.Z() + nStepMainZ * i;
/*N*/
/*N*/                   if( pZGridMainGroup && bCreateGridLine )
/*N*/                       Create3DPolyObject( pZGridMainAttr, new SchE3dPolygonObj( aDefltAttr3D, aLine3D[ 0 ], aLine3D[ 1 ] ),
/*N*/                                           CHOBJID_DIAGRAM_Z_GRID_MAIN, pZGridMainGroup );
/*N*/
/*N*/                   // bei tiefen diagrammtypen muessen die beschriftungen auf halbem abstand
/*N*/                   // untergebracht sein
/*N*/                   Vector3D aTextPos = aLine3D[1];
/*N*/
/*N*/                   if (bPartDescr) aTextPos.Z () += nStepHelpZ;
/*N*/
/*N*/                   if ((i < nRowCnt) && (nRowCnt > 1) && pZAxisGroup && pChartZAxis->HasDescription())
/*N*/                   {
/*N*/
/*N*/                       SdrTextObj *pTextObj=CreateTextObj(CHOBJID_TEXT, Point (),
/*N*/                           RowText(nRowCnt - 1 - i), aZTextAttr,
/*N*/                           FALSE, CHADJUST_TOP_LEFT) ;
/*N*/
/*N*/                       E3dLabelObj *pE3DLabel = new E3dLabelObj(aTextPos,pTextObj);
/*N*/                       pE3DLabel->SetMarkProtect(TRUE);
/*N*/                       aZDescrList.insert( aZDescrList.begin(), pE3DLabel );//ZListe umgekehrt füllen
/*N*/                   }
/*N*/
/*N*/                   if (pZGridHelpGroup && (i < nRowCnt))
/*N*/                   {
/*?*/                       aLine3D[0].Z() += nStepHelpZ;
/*?*/                       aLine3D[1].Z() += nStepHelpZ;
/*?*/                       if( pZGridHelpGroup && bCreateGridLine )
/*?*/                           Create3DPolyObject( pZGridHelpAttr, new SchE3dPolygonObj( aDefltAttr3D, aLine3D[0], aLine3D[1] ),
/*?*/                                               CHOBJID_DIAGRAM_Z_GRID_HELP, pZGridHelpGroup );
/*N*/                   }
/*N*/               }
/*N*/
/*N*/               break;
/*N*/           }
/*N*/       }
/*N*/   }
/*N*/
/*N*/   pScene->InsertAllTitleText (aXDescrList, pXAxisGroup,SCH_AXIS_ID_X);
/*N*/   pScene->InsertAllTitleText (aYDescrList, pYAxisGroup,SCH_AXIS_ID_Y);
/*N*/   pScene->InsertAllTitleText (aZDescrList, pZAxisGroup,SCH_AXIS_ID_Z);
/*N*/
/*N*/   if (pXGridHelpGroup) rScene.Insert3DObj(pXGridHelpGroup);
/*N*/   if (pYGridHelpGroup) rScene.Insert3DObj(pYGridHelpGroup);
/*N*/   if (pZGridHelpGroup) rScene.Insert3DObj(pZGridHelpGroup);
/*N*/   if (pXGridMainGroup) rScene.Insert3DObj(pXGridMainGroup);
/*N*/   if (pYGridMainGroup) rScene.Insert3DObj(pYGridMainGroup);
/*N*/   if (pZGridMainGroup) rScene.Insert3DObj(pZGridMainGroup);
/*N*/   if (pXAxisGroup) rScene.Insert3DObj(pXAxisGroup);
/*N*/   if (pYAxisGroup) rScene.Insert3DObj(pYAxisGroup);
/*N*/   if (pZAxisGroup) rScene.Insert3DObj(pZAxisGroup);
/*N*/
/*N*/   //TVM: aus FitInSnapRect
/*N*/   //TVM: Bound statt Logic
/*N*/   Position3DAxisTitles(rScene.GetBoundRect());
/*N*/ }

/*************************************************************************
|*
|* tiefes 3D-Diagramme erzeugen
|*
\************************************************************************/

/*N*/ SdrObjGroup* ChartModel::Create3DDeepChart(Rectangle &rRect)
/*N*/ {
/*N*/   const long nGapWidth = 10;
/*N*/
/*N*/   pScene = CreateScene (rRect, *aLightVec, fSpotIntensity, aSpotColor,
/*N*/                         fAmbientIntensity, aAmbientColor);
/*N*/
/*N*/   Vector3D    aTextPos3D;
/*N*/   Polygon3D   aRect3D(4);
/*N*/   Polygon3D   aTriangle3D(3);
/*N*/   Polygon3D   aFrontSide;
/*N*/   Polygon3D   aBackSide;
/*N*/   BOOL        bSwitchColRow  = IsBar();
/*N*/   E3dDefaultAttributes aDefltAttr3D;
/*N*/
/*N*/   CreateAndInsert3DAxesTitles (rRect, bSwitchColRow);
/*N*/
/*N*/   long    nX      = 0;
/*N*/   long    nY      = 0;
/*N*/   long    nW      = FIXED_SIZE_FOR_3D_CHART_VOLUME;
/*N*/   long    nH      = FIXED_SIZE_FOR_3D_CHART_VOLUME;
/*N*/   long    nZ      = (FIXED_SIZE_FOR_3D_CHART_VOLUME * 4) / 6;
/*N*/   long    nColCnt = GetColCount();
/*N*/   long    nRowCnt = GetRowCount();
/*N*/   short   nCol, nRow;
/*N*/
/*N*/   Polygon     aFrontExtrude(1+nColCnt*2);
/*N*/
/*N*/   long nGapX      = nW * nGapWidth / 1000;
/*N*/   long nGapY      = nH * nGapWidth / 1000;
/*N*/   long nGapZ      = nZ * nGapWidth / 1000;
/*N*/   long nPartDepth = nZ / nRowCnt;
/*N*/   long nPartWidth;
/*N*/   long nBarWidthX;
/*N*/   long nBarWidthZ = nPartDepth - nGapZ * 2;
/*N*/
/*N*/   BOOL bLogarithm = ((const SfxBoolItem&) pChartYAxis->GetItemSet()->Get(SCHATTR_AXIS_LOGARITHM)).GetValue();
/*N*/
/*N*/   BOOL bPartDescr;
/*N*/   long nDepth = ((eChartStyle == CHSTYLE_3D_BAR) ||
/*N*/                  (eChartStyle == CHSTYLE_3D_COLUMN) ||
/*N*/                  (eChartStyle == CHSTYLE_3D_STRIPE) ||
/*N*/                  (eChartStyle == CHSTYLE_3D_AREA))
/*N*/                     ? -nZ
/*N*/                     : nPartDepth;
/*N*/
/*N*/   nPartWidth  = (eChartStyle == CHSTYLE_3D_BAR)
/*N*/                     ? nH / nColCnt
/*N*/                     : ((eChartStyle == CHSTYLE_3D_COLUMN)
/*N*/                            ? nW / nColCnt
/*N*/                            : ((nColCnt > 1)
/*N*/                                   ? nW / (nColCnt - 1)
/*N*/                                   : nW / nColCnt));
/*N*/   nBarWidthX  = (eChartStyle == CHSTYLE_3D_BAR)
/*N*/                     ? nPartWidth - nGapY * 2
/*N*/                     : nPartWidth - nGapX * 2;
/*N*/   bPartDescr  = TRUE;
/*N*/
/*N*/   Camera3D aCam(pScene->GetCamera());
/*N*/   Vector3D aCamPos(nX + nW/2, nH/2, nW/2);
/*N*/   Vector3D aLookAt(nX + nW/2, nH/2, nDepth/2);
/*N*/   aCam.SetViewWindow(-nW/2, -nH/2, nW, nH);
/*N*/   aCam.SetDefaults(aCamPos, aLookAt, 80, DEG2RAD(-(double)nZAngle / 10.0));
/*N*/   aCam.Reset();
/*N*/   aCam.SetProjection(eProjection);
/*N*/   aCam.RotateAroundLookAt(DEG2RAD((double)nYAngle / 10.0), DEG2RAD((double)nXAngle / 10.0));
/*N*/   aCam.SetAspectMapping(AS_HOLD_SIZE);
/*N*/   pScene->SetCamera(aCam);
/*N*/
/*N*/   nY = 0;
/*N*/
/*N*/   Vector3D a3DPos(nX, nY, nDepth);
/*N*/   Vector3D a3DSize(nW, nH, -nDepth);
/*N*/
/*N*/   Create3DBackplanes(rRect, a3DPos, a3DSize, *pScene,
/*N*/                      bPartDescr, FALSE, bLogarithm, FALSE, CHSTACK_NONE, FALSE, FALSE,
/*N*/                      bSwitchColRow);
/*N*/
/*N*/   nY     = (long)(pChartYAxis->CalcFactOrigin() * nH);
/*N*/   a3DPos = Vector3D(0, nY, nDepth - nBarWidthZ + nPartDepth - nGapZ);
/*N*/
/*N*/   DataDescription aDescription;
/*N*/
/*N*/   for (nRow = nRowCnt-1; nRow >= 0; nRow--)
/*N*/   {
/*N*/       E3dScene* pStripe   = NULL;
/*N*/
/*N*/         // create row-groups. Insertion into main scene is done at the end of
/*N*/         // the for loop (#109628#)
/*N*/       E3dScene* pRowGroup = Create3DScene (CHOBJID_DIAGRAM_ROWGROUP);
/*N*/         // #102789# some unset attributes may be propagated to the
/*N*/         // top-level scene
/*N*/         pRowGroup->SetItemSet( pScene->GetItemSet() );
/*N*/         pRowGroup->InsertUserData(new SchDataRow(nRow));
/*N*/
/*N*/       if ( eChartStyle == CHSTYLE_3D_STRIPE )
/*N*/           pStripe = pRowGroup;
/*N*/
/*N*/       a3DPos.X() = nX;
/*N*/       a3DPos.Y() = nY;
/*N*/
/*N*/       switch(eChartStyle)
/*N*/       {
/*N*/           case  CHSTYLE_3D_COLUMN:
/*N*/
/*N*/               a3DPos.X() += nGapX;
/*N*/               break;
/*N*/
/*N*/           case CHSTYLE_3D_BAR:
/*N*/
/*N*/               // #67333# the y axis of bar charts is not interrested in negative values
/*N*/               a3DPos.Y() = nGapY; // += nGapY;
/*N*/               break;
/*N*/
/*N*/           default:
/*N*/
/*?*/               aBackSide[0]       = a3DPos;
/*?*/               aFrontSide[0]      = a3DPos;
/*?*/               aFrontSide[0].Z() += nBarWidthZ;
/*?*/
/*?*/               aFrontExtrude[0]   =Point((long)a3DPos.X(),(long)-a3DPos.Y());
/*N*/               break;
/*N*/       }
/*N*/
/*N*/       Vector3D aLastValue;
/*N*/       short     nPoints = 0;
/*N*/
/*N*/       for (nCol = 0; nCol < nColCnt; nCol++)
/*N*/       {
/*N*/           double fData = GetData(nCol, nRow);
/*N*/
/*N*/           SfxItemSet aDataPointAttr(GetFullDataPointAttr(nCol, nRow));
/*N*/
/*N*/           SvxChartDataDescr eDescr = ((const SvxChartDataDescrItem&)aDataPointAttr.
/*N*/                                         Get(SCHATTR_DATADESCR_DESCR)).GetValue();
/*N*/
/*N*/           BOOL bShowDataDescrLocal = (eDescr != CHDESCR_NONE) && bShowDataDescr && // bShowDataDescr is class member
/*N*/                 fData != DBL_MIN;
/*N*/           if( bShowDataDescrLocal )
/*N*/           {
                /**************************************************************
                * DataDescription erforderlich
                **************************************************************/
/*N*/
/*?*/               aDescription.eDescr = eDescr;
/*?*/               aDescription.bSymbol = ((const SfxBoolItem&)aDataPointAttr.
/*?*/                                             Get(SCHATTR_DATADESCR_SHOW_SYM)).GetValue();
/*N*/           }
/*N*/
/*N*/           if (eChartStyle == CHSTYLE_3D_COLUMN)
/*N*/           {
/*N*/               double fTop, fBottom;
/*N*/               if (fData < fOriginY)
/*N*/               {
/*?*/                   fTop    = fOriginY;
/*?*/                   fBottom = fData;
/*N*/               }
/*N*/               else
/*N*/               {
/*N*/                   fTop    = fData;
/*N*/                   fBottom = fOriginY;
/*N*/               }
/*N*/
/*N*/               long nTop = Min((long)(pChartYAxis->CalcFact(fTop) * nH), nH);
/*N*/               long nBottom = Max((long)(pChartYAxis->CalcFact(fBottom) * nH), 0L);
/*N*/
/*N*/               if( fData != DBL_MIN )
/*N*/               {
/*N*/                   long nBarHeight = nTop - nBottom + 1;
/*N*/                   a3DPos.Y() = nBottom;
/*N*/
/*N*/                     if( nTop > nBottom )
/*N*/                         pRowGroup->Insert3DObj(Create3DBar(a3DPos, Vector3D(nBarWidthX, nBarHeight, nBarWidthZ), nCol, nRow,
/*N*/                                                            aDataPointAttr, FALSE,0,pChartYAxis->CalcFactOrigin()*(double)nH,0));
/*N*/
/*N*/                   if( bShowDataDescrLocal )
/*N*/                   {
/*?*/                       aDescription.aTextPos3D      = a3DPos;
/*?*/                       aDescription.aTextPos3D.X() += nBarWidthX / 2;
/*?*/                       aDescription.aTextPos3D.Y() += (fData<0)? 0: nBarHeight;
/*?*/                       aDescription.aTextPos3D.Z() += nBarWidthZ / 2;
/*?*/                       aDescription.fValue          = GetData(nCol, nRow,      // #67378#
/*?*/                           ((aDescription.eDescr == CHDESCR_PERCENT) ||
/*?*/                            (aDescription.eDescr == CHDESCR_TEXTANDPERCENT)) );
/*?*/                       aDescription.eAdjust         = CHADJUST_CENTER_CENTER;
/*N*/                   }
/*N*/               }
/*N*/               else if (bShowDataDescrLocal)
/*N*/               {
/*N*/                   aDescription.fValue = DBL_MIN;
/*N*/               }
/*N*/           }
/*N*/           else if (eChartStyle == CHSTYLE_3D_BAR)
/*N*/           {
/*N*/               double fRight, fLeft;
/*N*/               if (fData < fOriginY)
/*N*/               {
/*?*/                   fRight  = fOriginY;
/*?*/                   fLeft  = fData;
/*N*/               }
/*N*/               else
/*N*/               {
/*N*/                   fRight = fData;
/*N*/                   fLeft   = fOriginY;
/*N*/               }
/*N*/
/*N*/               long nRight = Min((long)(pChartYAxis->CalcFact(fRight) * nW), nW);
/*N*/               long nLeft  = Max((long)(pChartYAxis->CalcFact(fLeft) * nW), 0L);
/*N*/
/*N*/                 if( fData != DBL_MIN )
/*N*/                 {
/*N*/                   long nBarWidth = nRight - nLeft + 1;
/*N*/                   a3DPos.X() = nLeft;
/*N*/
/*N*/                     if( nRight > nLeft )
/*N*/                         pRowGroup->Insert3DObj(Create3DBar(a3DPos, Vector3D(nBarWidth, nBarWidthX, nBarWidthZ), nCol, nRow,
/*N*/                                                            aDataPointAttr,FALSE,0,pChartYAxis->CalcFactOrigin()*(double)nW,0));
/*N*/
/*N*/                   if (bShowDataDescrLocal)
/*N*/                   {
/*?*/                       aDescription.aTextPos3D      = a3DPos;
/*?*/
/*?*/                       // #67379# corrected orientation of description
/*?*/                       aDescription.aTextPos3D.X() += (fData<0)? 0: nBarWidth;
/*?*/                       aDescription.aTextPos3D.Y() += nBarWidthX / 2;
/*?*/                       aDescription.aTextPos3D.Z() += nBarWidthZ / 2;
/*?*/
/*?*/                       aDescription.fValue          = GetData(nCol, nRow,      // #67378#
/*?*/                                                              ((aDescription.eDescr == CHDESCR_PERCENT) ||
/*?*/                                                               (aDescription.eDescr == CHDESCR_TEXTANDPERCENT)) );
/*?*/                       aDescription.eAdjust         = CHADJUST_CENTER_CENTER;
/*N*/                   }
/*N*/               }
/*N*/               else if (bShowDataDescrLocal)
/*N*/               {
/*?*/                   aDescription.fValue = DBL_MIN;
/*N*/               }
/*N*/           }
/*N*/           else
/*N*/           {
/*?*/               long nPos = (long)(pChartYAxis->CalcFact(fData ) * nH);
/*?*/               if (nPos < 0L) nPos = 0L;
/*?*/               else if (nPos > nH) nPos = nH;
/*?*/
/*?*/               const SfxItemSet& rDataRowAttr = GetDataRowAttr(nRow);
/*?*/
/*?*/               a3DPos.Y() = nPos;
/*?*/
/*?*/               switch (eChartStyle)
/*?*/               {
/*?*/                   case CHSTYLE_3D_STRIPE:
/*?*/                   case CHSTYLE_3D_AREA:
/*?*/                       {
/*?*/                           UINT16 nRev       = nColCnt + 1 - nPoints;
/*?*/                           BOOL  bValidData = TRUE;
/*?*/
/*?*/                           if ((eChartStyle == CHSTYLE_3D_AREA) && (fData == DBL_MIN))
/*?*/                           {
/*?*/                               fData      = 0.0;
/*?*/                               bValidData = FALSE;
/*?*/                           }
/*?*/
/*?*/                           if (fData != DBL_MIN)
/*?*/                           {
/*?*/                               //Stripes:
/*?*/                               aFrontSide[nRev]      = a3DPos;
/*?*/                               aFrontSide[nRev].Z() += nBarWidthZ;
/*?*/                               aBackSide[nPoints]    = a3DPos;
/*?*/                               //Area:
/*?*/                               aFrontExtrude[nRev]  = Point((long)a3DPos.X(),(long)-a3DPos.Y());
/*?*/
/*?*/                               if (!nPoints)
/*?*/                               {
/*?*/                                   //Stripes:
/*?*/                                   aFrontSide[0]          = a3DPos;
/*?*/                                   aFrontSide[0].Y()      = 0;
/*?*/                                   aFrontSide[0].Z()     += nBarWidthZ;
/*?*/                                   aBackSide[nColCnt + 1] = aFrontSide[0];
/*?*/                                   //Area:
/*?*/                                   aFrontExtrude[0].X() =  (long)a3DPos.X();
/*?*/                                   aFrontExtrude[0].Y() =  0;
/*?*/                               }
/*?*/                               else if(eChartStyle == CHSTYLE_3D_STRIPE)
/*?*/                               {
/*?*/                                   if (nColCnt > 1)
/*?*/                                   {
/*?*/                                       // deckel
/*?*/                                       aRect3D[0] = aBackSide[nPoints - 1];
/*?*/                                       aRect3D[1] = aFrontSide[nRev + 1];
/*?*/                                       aRect3D[2] = aFrontSide[nRev];
/*?*/                                       aRect3D[3] = aBackSide[nPoints];
/*?*/                                       E3dPolygonObj *pPolyObj=new SchE3dPolygonObj (aDefltAttr3D, aRect3D);
/*?*/
/*?*/                                       pPolyObj->SetItem(Svx3DDoubleSidedItem(TRUE)); //Neu 18.5.98
/*?*/
/*?*/                                       Create3DPolyObject (&rDataRowAttr,pPolyObj,CHOBJID_AREA, pStripe);
/*?*/                                   }
/*?*/                               }
/*?*/                               nPoints ++;
/*?*/                           }
/*?*/                           else bValidData = FALSE;
/*?*/
/*?*/                           if (nPoints && (eChartStyle==CHSTYLE_3D_AREA) && (nCol==nColCnt-1))
/*?*/                           {
/*?*/                               Vector3D aFill = (fData == DBL_MIN) ? aLastValue : a3DPos;
/*?*/                               for (short nFill = nPoints;nFill <= nColCnt;nFill ++)
/*?*/                               {
/*?*/                                   //aFrontSide wird noch für die Beschriftung gebraucht
/*?*/                                   aFrontSide[nColCnt+1-nFill]=aFill;
/*?*/                                   aFrontSide[nColCnt+1-nFill].Y()=0;
/*?*/                                   aFrontSide[nColCnt+1-nFill].Z() += nBarWidthZ;
/*?*/                                   aFrontExtrude[nColCnt+1-nFill]=Point((long)aFill.X(),0);
/*?*/                               }
/*?*/
/*?*/                               if (nColCnt > 1)
/*?*/                               {
/*?*/                                   PolyPolygon aPolyPoly;
/*?*/                                   aFrontExtrude[nColCnt*2]=aFrontExtrude[0];
/*?*/                                   aPolyPoly.Insert(aFrontExtrude);
/*?*/                                   E3dExtrudeObj* pExtrudeObj= new SchE3dExtrudeObj(aDefltAttr3D, aPolyPoly, nBarWidthZ);
/*?*/                                   Matrix4D aMatrix;
/*?*/                                   aMatrix.Translate(Vector3D(0,0,a3DPos.Z() ));   //nDepth - nBarWidthZ + nPartDepth - nGapZ
/*?*/                                   pExtrudeObj->NbcSetTransform(aMatrix);
/*?*/                                   Create3DExtrudePolyObj(&rDataRowAttr,pExtrudeObj,CHOBJID_AREA,pRowGroup);
/*?*/                               }
/*?*/                           }    //Area
/*?*/
/*?*/                           if (fData == DBL_MIN) nPoints = 0;
/*?*/
/*?*/                           if (bShowDataDescrLocal)
/*?*/                           {
/*?*/                               aDescription.aTextPos3D = aFrontSide[nRev];
/*?*/
/*?*/                               if (bValidData)
/*?*/                               {
/*?*/                                   if ((aDescription.eDescr == CHDESCR_PERCENT) ||
/*?*/                                       (aDescription.eDescr == CHDESCR_TEXTANDPERCENT))
/*?*/                                   {
/*?*/                                       aDescription.fValue = GetData (nCol, nRow, TRUE, TRUE);
/*?*/                                   }
/*?*/                                   else
/*?*/                                   {
/*?*/                                       aDescription.fValue = GetData (nCol, nRow);
/*?*/                                   }
/*?*/                               }
/*?*/                               else
/*?*/                               {
/*?*/                                   aDescription.fValue = DBL_MIN;
/*?*/                               }
/*?*/
/*?*/                               aDescription.eAdjust = CHADJUST_CENTER_CENTER;
/*?*/                           }
/*?*/
/*?*/                           break;
/*?*/                       }
/*?*/
/*?*/                   case CHSTYLE_3D_SURFACE:
/*?*/                       if (nColCnt > 1)
/*?*/                       {
/*?*/                           aTriangle3D[0] = a3DPos;
/*?*/                           aTriangle3D[1] = a3DPos;
/*?*/                           aTriangle3D[1].Z() += nPartDepth;
/*?*/                           aTriangle3D[1].Y() =
/*?*/                               (long)(pChartYAxis->CalcFact(GetData(nCol, nRow-1)) * nH);
/*?*/                           aTriangle3D[2] = aTriangle3D[1];
/*?*/                           aTriangle3D[2].X() += nPartWidth;
/*?*/                           aTriangle3D[2].Y() =
/*?*/                               (long)(pChartYAxis->CalcFact(GetData(nCol+1, nRow-1)) * nH);
/*?*/                           aTriangle3D[3] = aTriangle3D[2];
/*?*/                           aTriangle3D[3].Z() -= nPartDepth;
/*?*/                           aTriangle3D[3].Y() =
/*?*/                               (long)(pChartYAxis->CalcFact(GetData(nCol+1, nRow)) * nH);
/*?*/
/*?*/                           Create3DPolyObject (&rDataRowAttr, new SchE3dPolygonObj (aDefltAttr3D, aTriangle3D, TRUE, TRUE),
/*?*/                                               CHOBJID_AREA, pRowGroup);
/*?*/
/*?*/                           aTriangle3D[0] = aTriangle3D[1];
/*?*/                           aTriangle3D[1] = aTriangle3D[2];
/*?*/                           aTriangle3D[2] = a3DPos;
/*?*/                           Create3DPolyObject (&rDataRowAttr, new SchE3dPolygonObj (aDefltAttr3D, aTriangle3D, TRUE, TRUE),
/*?*/                                               CHOBJID_AREA, pRowGroup);
/*?*/                       }
/*?*/                       break;
                        default: break;
/*?*/               }
/*?*/           }
/*N*/
/*N*/           aLastValue = a3DPos;
/*N*/           if (eChartStyle == CHSTYLE_3D_BAR) a3DPos.Y() += nPartWidth;
/*N*/           else a3DPos.X() += nPartWidth;
/*N*/
/*N*/       }// end for nCol
/*N*/
/*N*/         // #109628# insert row groups into main scene only if they contain data
/*N*/         // points
/*N*/         if( pRowGroup->GetSubList()->GetObjCount() > 0 )
/*N*/         {
/*?*/             pScene->Insert3DObj( pRowGroup );
/*N*/         }

/*N*/       a3DPos.Z() += nPartDepth;
/*N*/   }//end for nRow
/*N*/
/*N*/   return (SdrObjGroup*) pScene;
/*N*/ }

/*************************************************************************
|*
|* flache 3D-Diagramme erzeugen
|*
\************************************************************************/

/*N*/ SdrObjGroup* ChartModel::Create3DFlatChart(Rectangle &rRect)
/*N*/ {
/*N*/   const long nGapWidth = 10;
/*N*/
/*N*/   pScene = CreateScene (rRect, *aLightVec, fSpotIntensity, aSpotColor,
/*N*/                         fAmbientIntensity, aAmbientColor);
/*N*/
/*N*/   Vector3D    aTextPos3D;
/*N*/
/*N*/   Polygon3D   aFrontSide;
/*N*/
/*N*/   BOOL       bSwitchColRow   = IsBar();
/*N*/   E3dDefaultAttributes aDefltAttr3D;
/*N*/
/*N*/   CreateAndInsert3DAxesTitles (rRect, bSwitchColRow);
/*N*/
/*N*/   BOOL bPercent = IsPercent();
/*N*/
/*N*/
/*N*/   USHORT eStackMode;
/*N*/   switch (eChartStyle)
/*N*/   {
/*N*/       case CHSTYLE_3D_STACKEDFLATCOLUMN:
/*N*/       case CHSTYLE_3D_PERCENTFLATCOLUMN:
/*N*/       case CHSTYLE_3D_STACKEDFLATBAR:
/*N*/       case CHSTYLE_3D_PERCENTFLATBAR:
/*N*/           eStackMode = CHSTACK_MINMAX;
/*N*/           break;
/*N*/
/*N*/       case CHSTYLE_3D_STACKEDAREA:
/*N*/       case CHSTYLE_3D_PERCENTAREA:
/*N*/           eStackMode = CHSTACK_OVERLAP;
/*N*/           break;
/*N*/
/*N*/       default:
/*N*/           eStackMode = CHSTACK_NONE;
/*N*/           break;
/*N*/   }
/*N*/
/*N*/   long    nX = 0;
/*N*/   long    nY = 0;
/*N*/   long    nW = FIXED_SIZE_FOR_3D_CHART_VOLUME;
/*N*/   long    nH = FIXED_SIZE_FOR_3D_CHART_VOLUME;
/*N*/   long    nColCnt = GetColCount();
/*N*/   long    nRowCnt = GetRowCount();
/*N*/   long    nCol, nRow;
/*N*/
/*N*/   long nGapX      = nW * nGapWidth / 1000;
/*N*/   long nGapY      = nH * nGapWidth / 1000;
/*N*/   long nGapZ      = nW * nGapWidth / 1000;
/*N*/   long nPartDepth = nW / nRowCnt;
/*N*/   long nPartWidth;
/*N*/   long nColWidthX;
/*N*/   long nBarWidthX;
/*N*/   long nBarWidthZ = nPartDepth - nGapZ * 2;
/*N*/   long nDepth     = -nPartDepth;
/*N*/
/*N*/   SfxItemSet* pYAxisAttr = pChartYAxis->GetItemSet();
/*N*/   BOOL bLogarithm = ((const SfxBoolItem&) pYAxisAttr->Get(SCHATTR_AXIS_LOGARITHM)).GetValue();
/*N*/   BOOL bPartDescr;
/*N*/
/*N*/   Polygon     aFrontExtrude(1+nColCnt*2);
/*N*/
/*N*/   switch (eChartStyle)
/*N*/   {
/*N*/       case CHSTYLE_3D_STACKEDAREA:
/*N*/       case CHSTYLE_3D_PERCENTAREA:
/*N*/       {
/*N*/           aFrontSide.SetPointCount(nColCnt*2);
/*N*/           nPartWidth  = nW / ((nColCnt > 1) ? nColCnt - 1 : nColCnt);
/*N*/           nColWidthX  = 0;
/*N*/           nBarWidthX  = 0;
/*N*/           bPartDescr  = FALSE;
/*N*/           break;
/*N*/       }
/*N*/       default:
/*N*/       {
/*N*/           nPartWidth  = bSwitchColRow
/*N*/                             ? nH / nColCnt
/*N*/                             : nW / nColCnt;
/*N*/           nColWidthX  = bSwitchColRow
/*N*/                             ? nPartWidth - nGapY * 2
/*N*/                             : nPartWidth - nGapX * 2;
/*N*/           nBarWidthX  = ((eChartStyle == CHSTYLE_3D_FLATCOLUMN) || (eChartStyle == CHSTYLE_3D_FLATBAR))
/*N*/                             ? nColWidthX / nRowCnt
/*N*/                             : 0;
/*N*/           bPartDescr  = TRUE;
/*N*/           break;
/*N*/       }
/*N*/   }
/*N*/
/*N*/   Camera3D aCam(pScene->GetCamera());
/*N*/   Vector3D aCamPos(nX + nW/2, nH/2, nW/2);
/*N*/   Vector3D aLookAt(nX + nW/2, nH/2, nDepth/2);
/*N*/   aCam.SetViewWindow(-nW/2, -nH/2, nW, nH);
/*N*/   aCam.SetDefaults(aCamPos, aLookAt, 80, DEG2RAD(-(double)nZAngle / 10.0));
/*N*/   aCam.Reset();
/*N*/   aCam.SetProjection(eProjection);
/*N*/   aCam.RotateAroundLookAt(DEG2RAD((double)nYAngle / 10.0), DEG2RAD((double)nXAngle / 10.0));
/*N*/   aCam.SetAspectMapping(AS_HOLD_SIZE);
/*N*/   pScene->SetCamera(aCam);
/*N*/
/*N*/   nY = 0;
/*N*/   Vector3D a3DPos(nX, nY, nDepth);
/*N*/   Vector3D a3DSize(nW, nH, -nDepth);
/*N*/
/*N*/   Create3DBackplanes(rRect, a3DPos, a3DSize, *pScene,
/*N*/                      bPartDescr, FALSE, bLogarithm, FALSE, eStackMode, bPercent, TRUE,
/*N*/                      bSwitchColRow);
/*N*/
/*N*/   a3DPos = Vector3D(nX, nY, nDepth - nBarWidthZ + nPartDepth - nGapZ);
/*N*/
/*N*/   switch (eChartStyle)
/*N*/   {
/*N*/       case CHSTYLE_3D_STACKEDAREA:
/*N*/       case CHSTYLE_3D_PERCENTAREA:
/*N*/       {
/*N*/           DataDescription* pDescription = NULL;
/*N*/
/*N*/           double* fOldData = new double[nColCnt];
/*N*/           a3DPos.Z() += nBarWidthZ;
/*N*/
/*N*/           for (nRow = 0; nRow < nRowCnt; nRow++)
/*N*/           {
/*N*/               E3dScene* pRowGroup = Create3DScene (CHOBJID_DIAGRAM_ROWGROUP);
/*N*/               pScene->Insert3DObj(pRowGroup);
/*N*/
/*N*/               pRowGroup->InsertUserData(new SchDataRow((short)nRow));
/*N*/
/*N*/               const SfxItemSet& rDataRowAttr = GetDataRowAttr(nRow);
/*N*/
/*N*/               for (nCol = 0; nCol < nColCnt; nCol++)
/*N*/               {
/*N*/                   double     fData          = fabs(GetData(nCol, nRow, bPercent));
/*N*/                   SfxItemSet aDataPointAttr (GetFullDataPointAttr(nCol, nRow));
/*N*/                   BOOL       bValidData;
/*N*/
/*N*/                   if (fData == DBL_MIN)
/*N*/                   {
/*?*/                       fData      = 0.0;
/*?*/                       bValidData = FALSE;
/*N*/                   }
/*N*/                   else bValidData = TRUE;
/*N*/
/*N*/                   SvxChartDataDescr eDescr = ((const SvxChartDataDescrItem&)aDataPointAttr.
/*N*/                                                 Get(SCHATTR_DATADESCR_DESCR)).GetValue();
/*N*/
/*N*/                   if( (eDescr != CHDESCR_NONE) && bShowDataDescr)
/*N*/                   {
/*?*/                       pDescription [nCol].eDescr = eDescr;
/*?*/                       pDescription [nCol].bSymbol = ((const SfxBoolItem&)aDataPointAttr.
/*?*/                                                      Get(SCHATTR_DATADESCR_SHOW_SYM)).GetValue();
/*N*/                   }
/*N*/
/*N*/                   long nRev = nColCnt * 2 - 1 - nCol;
/*N*/
/*N*/                   if (!nRow)
/*N*/                   {
/*N*/                       a3DPos.Y()           = Min((long)(pChartYAxis->CalcFact(fData) * nH), nH);
/*N*/                       aFrontSide[(UINT16)nRev]     = a3DPos;
/*N*/                       aFrontSide[(UINT16)nCol]     = a3DPos;
/*N*/                       aFrontSide[(UINT16)nCol].Y() = 0;
/*N*/                       aFrontExtrude[(UINT16)nRev]  = Point((long)a3DPos.X(),(long)-a3DPos.Y());
/*N*/                       aFrontExtrude[(UINT16)nCol]  = Point((long)a3DPos.X(),(long)-a3DPos.Y());
/*N*/                       aFrontExtrude[(UINT16)nCol].Y()= 0;
/*N*/                   }
/*N*/                   else
/*N*/                   {
/*N*/                       fData = fOldData[nCol] + fData;
/*N*/                       a3DPos.Y() = Min((long)(pChartYAxis->CalcFact(fData) * nH), nH);
/*N*/                       aFrontSide[(UINT16)nCol] = aFrontSide[(UINT16)nRev];
/*N*/                       aFrontSide[(UINT16)nRev] = a3DPos;
/*N*/                       aFrontExtrude[(UINT16)nCol] = aFrontExtrude[(UINT16)nRev];
/*N*/                       aFrontExtrude[(UINT16)nRev]=Point((long)a3DPos.X(),(long)-a3DPos.Y());
/*N*/                   }
/*N*/
/*N*/                   fOldData[nCol] = fData;
/*N*/
/*N*/                   if (pDescription)
/*N*/                   {
/*?*/                       pDescription [nCol].aTextPos3D      = aFrontSide[(UINT16)nRev];
/*?*/                       pDescription [nCol].aTextPos3D.Y() -= (aFrontSide[(UINT16)nRev].Y() - aFrontSide[(UINT16)nCol].Y()) / 2;
/*?*/
/*?*/                       if (bValidData)
/*?*/                       {
/*?*/                           if ((pDescription [nCol].eDescr == CHDESCR_PERCENT) ||
/*?*/                               (pDescription [nCol].eDescr == CHDESCR_TEXTANDPERCENT))
/*?*/                           {
/*?*/                               pDescription [nCol].fValue = GetData (nCol, nRow, TRUE, TRUE);
/*?*/                           }
/*?*/                           else
/*?*/                           {
/*?*/                               pDescription [nCol].fValue = GetData(nCol,nRow,FALSE);//#55586# fData;
/*?*/                           }
/*?*/                       }
/*?*/                       else
/*?*/                       {
/*?*/                           pDescription [nCol].fValue = DBL_MIN;
/*?*/                       }
/*?*/
/*?*/                       pDescription [nCol].eAdjust = CHADJUST_CENTER_CENTER;
/*N*/                   }
/*N*/
/*N*/                   a3DPos.X() += nPartWidth;
/*N*/               } //end for nCol
/*N*/
/*N*/               if (nColCnt > 1)
/*N*/               {
/*N*/
/*N*/                   PolyPolygon aPolyPoly;
/*N*/                   aFrontExtrude[nColCnt*2]=aFrontExtrude[0];//.SetClosed(TRUE);
/*N*/                   aPolyPoly.Insert(aFrontExtrude);
/*N*/
/*N*/                   E3dExtrudeObj* pExtrudeObj= new SchE3dExtrudeObj(aDefltAttr3D, aPolyPoly,nBarWidthZ);
/*N*/                   Matrix4D aMatrix;
/*N*/                   aMatrix.Translate(Vector3D(0,0,nDepth - nBarWidthZ + nPartDepth - nGapZ ));   //-(double)nBarWidthZ
/*N*/                   pExtrudeObj->NbcSetTransform(aMatrix);
/*N*/                   //#54870# falsche ID:CHOBJID_DIAGRAM_AREA
/*N*/                   Create3DExtrudePolyObj(&rDataRowAttr,pExtrudeObj,CHOBJID_AREA,pRowGroup);
/*N*/               }
/*N*/               a3DPos.X() = nX;
/*N*/           }//end for nRow
/*N*/
/*N*/           delete[] fOldData;
/*N*/           delete[] pDescription;
/*N*/           break;
/*N*/       }  // end case Area's
/*N*/
/*N*/       default:
/*N*/       {
/*N*/           DataDescription* pDescription = NULL;
/*N*/
/*N*/           if (bSwitchColRow) a3DPos.Y() += nGapY;
/*N*/           else a3DPos.X() += nGapX;
/*N*/
/*N*/             // #100288# same structure as all other charts (no stacked and special groups)
/*N*/             // create groups for all series
/*N*/             E3dScene ** pDataGroup = new E3dScene * [ nRowCnt ];
/*N*/
/*N*/             // create 3d sub-scenes for each data series. Insertion into the
/*N*/             // main scene is done at the end of the for loop (#109628#)
/*N*/             for( nRow = 0; nRow < nRowCnt; nRow++ )
/*N*/             {
/*N*/                 pDataGroup[ nRow ] = Create3DScene( CHOBJID_DIAGRAM_ROWGROUP );
/*N*/                 pDataGroup[ nRow ]->InsertUserData( new SchDataRow( static_cast< short >( nRow ) ));
/*N*/             }
/*N*/
/*N*/           for (nCol = 0; nCol < nColCnt; nCol++)
/*N*/           {
/*N*/               double fDataTop     = fOriginY;
/*N*/               double fDataBottom  = fOriginY;
/*N*/
/*N*/               //Vor-Berechnung des Maximalen/Minimalen Zeichenpunktes
/*N*/               double fPreBottom=fOriginY;
/*N*/               double fPreTop   =fOriginY;
/*N*/               double fPreTopPos,fPreBottomPos,fPreOriPos;
/*N*/               double fTop=0.0,fBottom=0.0,fMin=0.0,fMax=0.0,fMin2,fMax2;
/*N*/               fMin2=fMax2=fOriginY;
/*N*/
/*N*/               for (nRow = 0; nRow < nRowCnt; nRow++)
/*N*/               {
/*N*/                   double fData=GetData(nCol, nRow, bPercent);
/*N*/                   if (fData != DBL_MIN)
/*N*/                   {
/*N*/                       if (fData < fOriginY)
/*N*/                       {
/*?*/                           fTop = fPreBottom;
/*?*/                           if (fTop == fOriginY)
/*?*/                               fPreBottom = fData;
/*?*/                           else
/*?*/                               fPreBottom += fData;
/*?*/                           fBottom = fPreBottom;
/*N*/                       }
/*N*/                       else
/*N*/                       {
/*N*/                           fBottom = fPreTop;
/*N*/                           if (fBottom == fOriginY)
/*N*/                               fPreTop = fData;
/*N*/                           else
/*N*/                               fPreTop += fData;
/*N*/                           fTop = fPreTop;
/*N*/                       }
/*N*/                   }
/*N*/                   if(nRow)
/*N*/                   {
/*N*/                       if(fTop<fMin)
/*N*/                           fMin=fTop;
/*N*/                       if(fBottom>fMax)
/*N*/                           fMax=fBottom;
/*N*/                   }
/*N*/                   else
/*N*/                   {
/*N*/                       fMin=fTop;
/*N*/                       fMax=fBottom;
/*N*/                   }
/*N*/                   if(fData<fOriginY)
/*N*/                       fMin2-=fData;  //top,left
/*N*/                   else
/*N*/                       fMax2+=fData; //right,bottom
/*N*/               }
/*N*/
/*N*/               double fR = (double)( IsBar()? nW: nH );
/*N*/               fPreTopPos = pChartYAxis->CalcFact( fMin2 ) * fR;
/*N*/               if( fR < fPreTopPos )
/*N*/                   fPreTopPos = fR;
/*N*/               fPreBottomPos = pChartYAxis->CalcFact( fMax2 ) * fR;
/*N*/               if( fPreBottomPos < 0.0 )
/*N*/                   fPreBottomPos = 0.0;
/*N*/               fPreOriPos = pChartYAxis->CalcFactOrigin() * fR;
/*N*/
/*N*/               for (nRow = 0; nRow < nRowCnt; nRow++)
/*N*/               {
/*N*/                   double     fData     = GetData(nCol, nRow, bPercent);
/*N*/                   SfxItemSet aDataPointAttr(GetFullDataPointAttr(nCol, nRow));
/*N*/
/*N*/                   SvxChartDataDescr eDescr = ((const SvxChartDataDescrItem&)aDataPointAttr.
/*N*/                                                 Get(SCHATTR_DATADESCR_DESCR)).GetValue();
/*N*/
/*N*/                   if( (eDescr != CHDESCR_NONE) && bShowDataDescr)
/*N*/                   {
/*?*/                       pDescription [nRow].eDescr = eDescr;
/*?*/                       pDescription [nRow].bSymbol = ((const SfxBoolItem&)aDataPointAttr.
/*N*/                                                      Get(SCHATTR_DATADESCR_SHOW_SYM)).GetValue();
/*N*/                   }
/*N*/
/*N*/                   switch (eChartStyle)
/*N*/                   {
/*N*/                       case CHSTYLE_3D_FLATCOLUMN:
/*N*/                           if (fData != DBL_MIN)
/*N*/                           {
/*N*/                               double fLclTop;
/*N*/                               double fLclBottom;
/*N*/
/*N*/                               if (fData < fOriginY)
/*N*/                               {
/*?*/                                   fLclTop = fOriginY;
/*?*/                                   fLclBottom = fData;
/*N*/                               }
/*N*/                               else
/*N*/                               {
/*N*/                                   fLclTop = fData;
/*N*/                                   fLclBottom  = fOriginY;
/*N*/                               }
/*N*/
/*N*/                               long nBottom = Max ((long) (pChartYAxis->CalcFact(fLclBottom) * nH),0L);
/*N*/                               long nTop = Min ((long) (pChartYAxis->CalcFact(fLclTop) * nH),nH);
/*N*/
/*N*/                               {
/*N*/                                   long nBarHeight = nTop - nBottom + 1;
/*N*/                                   a3DPos.Y() = nBottom;
/*N*/
/*N*/                                     if (nTop > nBottom)
/*N*/                                         pDataGroup[ nRow ]->Insert3DObj(Create3DBar(a3DPos, Vector3D(nBarWidthX, nBarHeight, nBarWidthZ), nCol, nRow,
/*N*/                                                                             aDataPointAttr,TRUE,0,fPreOriPos,0));
/*N*/
/*N*/                                   if (pDescription)
/*N*/                                   {
/*?*/                                       pDescription [nRow].aTextPos3D      = a3DPos;
/*?*/                                       pDescription [nRow].aTextPos3D.X() += nBarWidthX / 2;
/*?*/                                       pDescription [nRow].aTextPos3D.Y() += (fData<0)? 0: nBarHeight;
/*?*/                                       pDescription [nRow].aTextPos3D.Z() += nBarWidthZ;
/*?*/
/*?*/                                       if ((pDescription [nRow].eDescr == CHDESCR_PERCENT) ||
/*?*/                                           (pDescription [nRow].eDescr == CHDESCR_TEXTANDPERCENT))
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData (nCol, nRow, TRUE, TRUE);
/*?*/                                       }
/*?*/                                       else
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData(nCol,nRow,FALSE);//#55586# fData;
/*?*/                                       }
/*?*/
/*?*/                                       pDescription [nRow].eAdjust = CHADJUST_CENTER_CENTER;
/*N*/                                   }
/*N*/                               }
/*N*/                           }
/*N*/                           else if (pDescription)
/*N*/                           {
/*?*/                               pDescription [nRow].fValue = DBL_MIN;
/*N*/                           }
/*N*/
/*N*/                           a3DPos.X() += nBarWidthX;
/*N*/                           break;
/*N*/
/*N*/                       case CHSTYLE_3D_FLATBAR:
/*N*/                           if (fData != DBL_MIN)
/*N*/                           {
/*N*/                               double fRight;
/*N*/                               double fLeft;
/*N*/
/*N*/                               if (fData < fOriginY)
/*N*/                               {
/*?*/                                   fRight  = fOriginY;
/*?*/                                   fLeft   = fData;
/*N*/                               }
/*N*/                               else
/*N*/                               {
/*N*/                                   fLeft   = fOriginY;
/*N*/                                   fRight  = fData;
/*N*/                               }
/*N*/
/*N*/                               long nLeft = Max ((long) (pChartYAxis->CalcFact(fLeft) * nW),0L);
/*N*/                               long nRight = Min ((long)(pChartYAxis->CalcFact(fRight) * nW),nW);
/*N*/
/*N*/                               {
/*N*/                                   long nBarWidth = nRight - nLeft + 1;
/*N*/                                   a3DPos.X() = nLeft;
/*N*/
/*N*/                                     if (nRight > nLeft)
/*N*/                                         pDataGroup[ nRow ]->Insert3DObj(Create3DBar(a3DPos, Vector3D(nBarWidth, nBarWidthX, nBarWidthZ), nCol, nRow,
/*N*/                                                                             aDataPointAttr,TRUE,0,fPreOriPos,0));
/*N*/
/*N*/                                   if (pDescription)
/*N*/                                   {
/*?*/                                       pDescription [nRow].aTextPos3D      = a3DPos;
/*?*/                                       pDescription [nRow].aTextPos3D.X() += (fData<0)? 0: nBarWidth;
/*?*/                                       pDescription [nRow].aTextPos3D.Y() += nBarWidthX / 2;
/*?*/                                       pDescription [nRow].aTextPos3D.Z() += nBarWidthZ;
/*?*/
/*?*/                                       if ((pDescription [nRow].eDescr == CHDESCR_PERCENT) ||
/*?*/                                           (pDescription [nRow].eDescr == CHDESCR_TEXTANDPERCENT))
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData (nCol, nRow, TRUE, TRUE);
/*?*/                                       }
/*?*/                                       else
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData(nCol,nRow,FALSE);//#55586# fData;
/*?*/                                       }
/*?*/
/*?*/                                       pDescription [nRow].eAdjust = CHADJUST_CENTER_CENTER;
/*N*/                                   }
/*N*/                               }
/*N*/                           }
/*N*/                           else if (pDescription)
/*N*/                           {
/*?*/                               pDescription [nRow].fValue = DBL_MIN;
/*N*/                           }
/*N*/
/*N*/                           a3DPos.Y() += nBarWidthX;
/*N*/                           break;
/*N*/
/*N*/                       case CHSTYLE_3D_STACKEDFLATCOLUMN:
/*N*/                       case CHSTYLE_3D_PERCENTFLATCOLUMN:
/*N*/                           if (fData != DBL_MIN)
/*N*/                           {
/*?*/                               double fLclTop;
/*?*/                               double fLclBottom;
/*?*/
/*?*/                               if (fData < fOriginY)
/*?*/                               {
/*?*/                                   fLclTop = fDataBottom;
/*?*/                                   if (fLclTop == fOriginY) fDataBottom = fData;
/*?*/                                   else fDataBottom += fData;
/*?*/                                   fLclBottom = fDataBottom;
/*N*/                               }
/*N*/                               else
/*N*/                               {
/*N*/                                   fLclBottom = fDataTop;
/*N*/                                   if (fLclBottom == fOriginY) fDataTop = fData;
/*N*/                                   else fDataTop += fData;
/*N*/                                   fLclTop = fDataTop;
/*N*/                               }
/*N*/
/*N*/                               long nTop = Min((long)(pChartYAxis->CalcFact(fLclTop) * nH), nH);
/*N*/                               long nBottom = Max((long)(pChartYAxis->CalcFact(fLclBottom) * nH),0L);
/*N*/
/*N*/                               {
/*N*/                                   long nBarHeight = nTop - nBottom + 1;
/*N*/                                   a3DPos.Y() = nBottom;
/*N*/
/*N*/                                     if (nTop > nBottom)
/*N*/                                         pDataGroup[ nRow ]->Insert3DObj(Create3DBar(a3DPos, Vector3D(nColWidthX, nBarHeight, nBarWidthZ), nCol, nRow,
/*N*/                                                                             aDataPointAttr,TRUE,fPreBottomPos,fPreOriPos,fPreTopPos));
/*N*/
/*N*/                                   if (pDescription)
/*?*/                                   {
/*?*/                                       pDescription [nRow].aTextPos3D      = a3DPos;
/*?*/                                       pDescription [nRow].aTextPos3D.X() += nColWidthX / 2;
/*?*/                                       pDescription [nRow].aTextPos3D.Y() += nBarHeight / 2;
/*?*/                                       pDescription [nRow].aTextPos3D.Z() += nBarWidthZ;
/*?*/
/*?*/                                       if ((pDescription [nRow].eDescr == CHDESCR_PERCENT) ||
/*?*/                                           (pDescription [nRow].eDescr == CHDESCR_TEXTANDPERCENT))
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData (nCol, nRow, TRUE, TRUE);
/*?*/                                       }
/*?*/                                       else
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData(nCol,nRow,FALSE);//#55586# fData;
/*?*/                                       }
/*?*/
/*?*/                                       pDescription [nRow].eAdjust = CHADJUST_CENTER_CENTER;
/*N*/                                   }
/*N*/                               }
/*N*/                           }
/*N*/                           else if (pDescription)
/*N*/                           {
/*?*/                               pDescription [nRow].fValue = DBL_MIN;
/*N*/                           }
/*N*/                           break;
/*N*/
/*N*/                       case CHSTYLE_3D_STACKEDFLATBAR:
/*N*/                       case CHSTYLE_3D_PERCENTFLATBAR:
/*N*/                           if (fData != DBL_MIN)
/*N*/                           {
/*N*/                               double fRight;
/*N*/                               double fLeft;
/*N*/
/*N*/                               if (fData < fOriginY)
/*N*/                               {
/*?*/                                   fRight = fDataBottom;
/*?*/                                   if (fRight == fOriginY) fDataBottom = fData;
/*?*/                                   else fDataBottom += fData;
/*?*/                                   fLeft = fDataBottom;
/*N*/                               }
/*N*/                               else
/*N*/                               {
/*N*/                                   fLeft = fDataTop;
/*N*/                                   if (fLeft == fOriginY) fDataTop = fData;
/*N*/                                   else fDataTop += fData;
/*N*/                                   fRight = fDataTop;
/*N*/                               }
/*N*/
/*N*/                               long nRight = Min((long)(pChartYAxis->CalcFact(fRight) * nW), nW);
/*N*/                               long nLeft = Max((long) (pChartYAxis->CalcFact(fLeft ) * nW), 0L);
/*N*/
/*N*/                               {
/*N*/                                   long nBarWidth = nRight - nLeft + 1;
/*N*/                                   a3DPos.X() = nLeft;
/*N*/
/*N*/                                     if (nRight > nLeft)
/*N*/                                         pDataGroup[ nRow ]->Insert3DObj(Create3DBar(a3DPos, Vector3D(nBarWidth, nColWidthX, nBarWidthZ), nCol, nRow,
/*N*/                                                                             aDataPointAttr,TRUE,fPreBottomPos,fPreOriPos,fPreTopPos));
/*N*/
/*N*/                                   if (pDescription)
/*N*/                                   {
/*?*/                                       pDescription [nRow].aTextPos3D      = a3DPos;
/*?*/                                       pDescription [nRow].aTextPos3D.X() += nBarWidth / 2;
/*?*/                                       pDescription [nRow].aTextPos3D.Y() += nColWidthX  / 2;
/*?*/                                       pDescription [nRow].aTextPos3D.Z() += nBarWidthZ;
/*?*/
/*?*/                                       if ((pDescription [nRow].eDescr == CHDESCR_PERCENT) ||
/*?*/                                           (pDescription [nRow].eDescr == CHDESCR_TEXTANDPERCENT))
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData (nCol, nRow, TRUE, TRUE);
/*?*/                                       }
/*?*/                                       else
/*?*/                                       {
/*?*/                                           pDescription [nRow].fValue = GetData(nCol,nRow,FALSE);//#55586# fData;
/*?*/                                       }
/*?*/
/*?*/                                       pDescription [nRow].eAdjust = CHADJUST_CENTER_CENTER;
/*N*/                                   }
/*N*/                               }
/*N*/                           }
/*N*/                           else if (pDescription)
/*N*/                           {
/*?*/                               pDescription [nRow].fValue = DBL_MIN;
/*N*/                           }
/*N*/                           break;
                            default: break;
/*N*/                   }
/*N*/               }
/*N*/
/*N*/               if (bSwitchColRow)
/*N*/               {
/*N*/                   a3DPos.Y() += nBarWidthX ? nGapY * 2 : nPartWidth;
/*N*/                   a3DPos.X() = 0;
/*N*/               }
/*N*/               else
/*N*/               {
/*N*/                   a3DPos.X() += nBarWidthX ? nGapX * 2 : nPartWidth;
/*N*/                   a3DPos.Y() = 0;
/*N*/               }
/*N*/           }
/*N*/
/*N*/             // insert the data series sub-scenes if they contain any data points
/*N*/             // (inserting empty scenes may corrupt the camera parameters of the
/*N*/             // main scene.  See #109628#)
/*N*/             for( nRow = 0; nRow < nRowCnt; nRow++ )
/*N*/             {
/*?*/                 // sublist always exists
/*?*/                 if( pDataGroup[ nRow ]->GetSubList()->GetObjCount() > 0 )
/*?*/                     pScene->Insert3DObj( pDataGroup[ nRow ] );
/*N*/             }
/*N*/
/*N*/           delete[] pDescription;
/*N*/             delete[] pDataGroup;
/*N*/
/*N*/           break;
/*N*/       }
/*N*/   }
/*N*/
/*N*/   return (SdrObjGroup*) pScene;
/*N*/ }

/*************************************************************************
|*
|* 3D-Kreisdiagramm erzeugen
|*
\************************************************************************/

/*N*/ SdrObjGroup* ChartModel::Create3DNewPieChart(Rectangle &rRect)
/*N*/ {
/*N*/   SdrObjList  *pList=NULL;
/*N*/
/*N*/   pChartYAxis->SetPercentMode( FALSE );   // percent is calculated using the row rather than the column
/*N*/
/*N*/   pScene = CreateScene (rRect, *aLightVec, fSpotIntensity, aSpotColor,
/*N*/                         fAmbientIntensity, aAmbientColor);
/*N*/   const long nSize=FIXED_SIZE_FOR_3D_CHART_VOLUME;
/*N*/
/*N*/   long    nW      = nSize;
/*N*/   long    nH      = nSize;
/*N*/   long    nZ      = nSize;//(nSize * 4) / 6;
/*N*/
/*N*/   //erweiterung auf Donuts  emöglichen!
/*N*/   long nColCnt = GetColCount();
/*N*/   const short nRowCnt=1;//    long    nRowCnt = GetRowCount();
/*N*/   const short nRow=0;
/*N*/   short   nCol;//, nRow;
/*N*/
/*N*/   long nZExtrude=nZ/3;
/*N*/
/*N*/   Camera3D aCam(pScene->GetCamera());
/*N*/   const long nDepth=-nZ;
/*N*/
/*N*/   Vector3D aCamPos(0,0,nW/2);
/*N*/   Vector3D aLookAt(0,0,nDepth/2);
/*N*/   aCam.SetViewWindow(-nW/2, -nH/2, nW, nH);
/*N*/   aCam.SetDefaults(aCamPos, aLookAt, 80, DEG2RAD(-(double)nZAngle / 10.0));
/*N*/   aCam.Reset();
/*N*/   aCam.SetProjection(eProjection);
/*N*/
/*N*/   aCam.SetAspectMapping(AS_HOLD_SIZE);
/*N*/   pScene->SetCamera(aCam);
/*N*/   pScene->SetTransform(aSceneMatrix);
/*N*/
/*N*/   //  Pie charts may not have titles of axes.
/*N*/   bShowXAxisTitle = FALSE;
/*N*/   bShowYAxisTitle = FALSE;
/*N*/   bShowZAxisTitle = FALSE;
/*N*/
/*N*/   // Max. bestimmen
/*N*/   double fTotal=0.0;
/*N*/   long nSegments=0;
/*N*/   for (nCol = 0; nCol < nColCnt; nCol++)
/*N*/   {
/*N*/       double fTemp = fabs(GetData(nCol,nRow));
/*N*/       if (fTemp != DBL_MIN && fTemp>0)
/*N*/       {
/*N*/           fTotal += fTemp;
/*N*/           nSegments++;
/*N*/       }
/*N*/   }
/*N*/   if(!nSegments || fTotal == 0.0)
/*N*/       return (SdrObjGroup*) pScene;
/*N*/
/*N*/   Rectangle aPieRect;
/*N*/   aPieRect=Rectangle(Point(-nW/2,-nH/2),Size(nW,nH)); // rect in which the pie is drawn
/*N*/
/*N*/   const long nMaxAngle=36000;
/*N*/   long nPos=0;
/*N*/   E3dDefaultAttributes aDefltAttr3D;
/*N*/
/*N*/   long nEndAngle=0;
/*N*/   long nStartAngle=0;
/*N*/
/*N*/   ChartDataDescription aDescr(nColCnt,nRowCnt,pList,this,bShowDataDescr);
/*N*/
/*N*/   Point aCenter = aPieRect.Center();
/*N*/   Size aPieRectSize = aPieRect.GetSize();
/*N*/
/*N*/   for (nCol = 0; nCol < nColCnt; nCol++)
/*N*/   {
/*N*/       double fValue = fabs(GetData( nCol,nRow));
/*N*/       if(fValue!=DBL_MIN && fValue>0.0)
/*N*/       {
/*N*/           nPos++;
/*N*/           SfxItemSet aDataPointAttr(GetFullDataPointAttr(nCol,nRow));
/*N*/           nStartAngle=nEndAngle;
/*N*/           nEndAngle+=(long)((fValue/fTotal)*nMaxAngle);
/*N*/
/*N*/           // for last segment use exact value to avoid accumulated errors
/*N*/           if( nPos == nSegments )
/*N*/               nEndAngle = 36000;
/*N*/
/*N*/           if(nEndAngle>nMaxAngle)
/*N*/               nEndAngle-=nMaxAngle;
/*N*/
/*N*/           XPolyPolygon aPolyPolygon;
/*N*/
/*N*/           // if the angle of the sector is too small the conversion method produces an error
/*N*/           // especially as angles are rounded to integers / 10
/*N*/           if( nEndAngle - nStartAngle < 10 )  // approximate as triangle
/*N*/           {
/*?*/               XPolygon aPoly( 4 );
/*?*/               double fAngleStart = (double)(nStartAngle) * F_PI / 18000.0,
/*?*/                   fAngleEnd = (double)(nEndAngle) * F_PI / 18000.0,
/*?*/                   fRadiusX = (double)(aPieRectSize.Width()) / 2.0,
/*?*/                   fRadiusY = (double)(aPieRectSize.Height()) / 2.0;
/*?*/
/*?*/               aPoly[ 0 ] = aCenter;
/*?*/               aPoly[ 1 ] = Point( (long)(aCenter.X() + fRadiusX * cos( fAngleStart )), (long)(aCenter.Y() - fRadiusY * sin( fAngleStart )) );
/*?*/               aPoly[ 2 ] = Point( (long)(aCenter.X() + fRadiusX * cos( fAngleEnd )), (long)(aCenter.Y() - fRadiusY * sin( fAngleEnd )) );
/*?*/               aPoly[ 3 ] = aCenter;
/*?*/
/*?*/               aPolyPolygon.Insert( aPoly );
/*N*/           }
/*N*/           else        // create a polygon
/*N*/           {
/*N*/               SdrCircObj aSegment( OBJ_SECT, aPieRect, nStartAngle, nEndAngle);
/*N*/               GetPage(0)->NbcInsertObject( &aSegment, 0 );
/*N*/               SdrPathObj* pTmp = (SdrPathObj*)aSegment.ConvertToPolyObj( FALSE, FALSE );
/*N*/
/*N*/               // Add two extra points near the end of the arc so that
/*N*/               // the lighting of the 3d object is smoothed
/*N*/               XPolygon aPoly( pTmp->GetPathPoly().GetObject(0) );
/*N*/
/*N*/               long nEnd = aPoly.GetPointCount();
/*N*/               if( nEnd > 3 )
/*N*/               {
/*N*/                   Point aP2b( aPoly[ nEnd-3 ] );
/*N*/                   Point aP1b( aPoly[ 2 ] );
/*N*/                   Point aP2(  aPoly[ nEnd-2] ) ;
/*N*/                   Point aP1(  aPoly[ 1 ] );
/*N*/                   aP1 += (aP1b-aP1) / 100;
/*N*/                   aP2 += (aP2b-aP2) / 100;
/*N*/                   aPoly.Insert( nEnd - 2, aP2, XPOLY_NORMAL);
/*N*/                   aPoly.Insert( 2, aP1, XPOLY_NORMAL );
/*N*/               }
/*N*/               aPolyPolygon.Insert( aPoly );
/*N*/
/*N*/               GetPage( 0 )->RemoveObject( 0 );
/*N*/           }
/*N*/
/*N*/           SchE3dExtrudeObj* pObj = new SchE3dExtrudeObj(aDefltAttr3D, aPolyPolygon,nZExtrude);
/*N*/
/*N*/           DBG_ASSERT( pObj, "couldn't create extrude object" );
/*N*/
/*N*/           // default attributes reset the texture projection items so set them explicitly
/*N*/           // use object specific projection in y direction
/*N*/           pObj->SetItem( Svx3DTextureProjectionYItem( 0 ));
/*N*/           pObj->SetItem( Svx3DDoubleSidedItem( TRUE ));
/*N*/
/*N*/           pScene->Insert3DObj(pObj);
/*N*/
/*N*/           pObj->InsertUserData(new SchDataPoint(nCol, nRow));
/*N*/           pObj->InsertUserData (new SchObjectId (CHOBJID_DIAGRAM_DATA));
/*N*/           pObj->SetMoveProtect(TRUE);
/*N*/           pObj->SetResizeProtect(TRUE);
/*N*/           pObj->SetModel(this);
/*N*/
/*N*/           pObj->SetItemSet(aDataPointAttr);
/*N*/
/*N*/
/*N*/           Matrix4D aMatrix;
/*N*/           aMatrix.TranslateZ(-nZExtrude/2);
/*N*/           pObj->NbcSetTransform(aMatrix);
/*N*/       }
/*N*/   }
/*N*/   aDescr.Build3D(pScene);
/*N*/
/*N*/   return (SdrObjGroup*) pScene;
/*N*/ }

/*************************************************************************
|*
|* Positioniere die Achsentitel um das Rectangle der Scene
|*
\************************************************************************/

/*N*/ void ChartModel::Position3DAxisTitles(const Rectangle& rSceneRect)
/*N*/ {
/*N*/   SdrPage *pPage = GetPage (0);
/*N*/   Size aPageSize = pPage->GetSize();
/*N*/
/*N*/   if (bShowXAxisTitle)
/*N*/   {
/*N*/       SdrObject *pXAxisTitleObj = GetObjWithId(CHOBJID_DIAGRAM_TITLE_X_AXIS, *pPage);
/*N*/       if (pXAxisTitleObj != NULL)
/*N*/       {
/*N*/           Rectangle aXAxisOutRect = pXAxisTitleObj->GetBoundRect();
/*N*/
/*N*/           Point aXAxesTitlePosition (rSceneRect.Left () + (int) (rSceneRect.GetWidth () / 2),
/*N*/                                      Min ((long) aChartRect.Bottom(),
/*N*/                                           (long) (rSceneRect.Bottom () + aXAxisOutRect.GetHeight()) ));
/*N*/
/*N*/           if (GetXAxisTitleHasBeenMoved() && GetUseRelativePositions() &&
/*N*/               (aXAxesTitlePosition.X() > 0) && (aXAxesTitlePosition.Y() > 0))
/*N*/           {
/*N*/               // FG: Das ist eine Variable die in BuildChart gesetzt wird, kutz bevor
/*N*/               //     das Objekt zerstoert wird.
/*?*/               double fRelativeXPosition = ((double) aTitleXAxisPosition.X()) / aInitialSizefor3d.Width();
/*?*/               double fRelativeYPosition = ((double) aTitleXAxisPosition.Y()) / aInitialSizefor3d.Height();
/*?*/               aXAxesTitlePosition.X() = (long)(aPageSize.Width() * fRelativeXPosition);
/*?*/               aXAxesTitlePosition.Y() = (long)(aPageSize.Height() * fRelativeYPosition);
/*N*/           }
/*N*/           else
/*N*/           {
/*N*/               if (bSwitch3DColRow)
/*N*/               {
/*N*/                   aXAxesTitlePosition.X() = Max (0l, (long) (rSceneRect.Left () - 2 * aXAxisOutRect.GetWidth ()));
/*N*/                   aXAxesTitlePosition.Y() = Max (0l, (long) (rSceneRect.Top () + rSceneRect.GetHeight () / 2));
/*N*/               }
/*N*/           }
/*N*/           SetTextPos((SdrTextObj &) *pXAxisTitleObj, aXAxesTitlePosition,pXAxisTitleAttr);
/*N*/       }
/*N*/   }
/*N*/
/*N*/   if (bShowYAxisTitle)
/*N*/   {
/*N*/       SdrObject *pYAxisTitleObj = GetObjWithId(CHOBJID_DIAGRAM_TITLE_Y_AXIS, *pPage);
/*N*/       if (pYAxisTitleObj != NULL)
/*N*/       {
/*N*/           Rectangle aYAxisOutRect = pYAxisTitleObj->GetBoundRect();
/*N*/
/*N*/           Point aYAxesTitlePosition (Max (1l, (long) (rSceneRect.Left () - 2 * aYAxisOutRect.GetWidth ())),
/*N*/                                      Max (1l, (long) (rSceneRect.Top () + rSceneRect.GetHeight () / 2)));
/*N*/
/*N*/           if (GetYAxisTitleHasBeenMoved() && GetUseRelativePositions() &&
/*N*/               (aYAxesTitlePosition.X() >= 0) && (aYAxesTitlePosition.Y() > 0))
/*N*/           {
/*N*/               // FG: Das ist eine Variable die in BuildChart gesetzt wird, kutz bevor
/*N*/               //     das Objekt zerstoert wird.
/*N*/               double fRelativeXPosition = ((double) aTitleYAxisPosition.X()) / aInitialSizefor3d.Width();
/*N*/               double fRelativeYPosition = ((double) aTitleYAxisPosition.Y()) / aInitialSizefor3d.Height();
/*N*/               aYAxesTitlePosition.X() = (long)(aPageSize.Width() * fRelativeXPosition);
/*N*/               aYAxesTitlePosition.Y() = (long)(aPageSize.Height() * fRelativeYPosition);
/*N*/           }
/*N*/           else
/*N*/           {
/*N*/               if (bSwitch3DColRow)
/*N*/               {
/*N*/                   aYAxesTitlePosition.X() = rSceneRect.Left () + (int) (rSceneRect.GetWidth () / 2 + 0.5);
/*N*/                   aYAxesTitlePosition.Y() = Min ((long) aChartRect.Bottom(),
/*N*/                                                  (long) (rSceneRect.Bottom () + aYAxisOutRect.GetHeight()) );
/*N*/               }
/*N*/           }
/*N*/           SetTextPos((SdrTextObj &) *pYAxisTitleObj, aYAxesTitlePosition,pYAxisTitleAttr);
/*N*/       }
/*N*/
/*N*/   }
/*N*/
/*N*/   if (bShowZAxisTitle)
/*N*/   {
/*N*/       SdrObject *pZAxisTitleObj = GetObjWithId(CHOBJID_DIAGRAM_TITLE_Z_AXIS, *pPage);
/*N*/       if (pZAxisTitleObj != NULL)
/*N*/       {
/*N*/           Rectangle aZAxisOutRect = pZAxisTitleObj->GetBoundRect();
/*N*/
/*N*/
/*N*/           Point aZAxesTitlePosition( (long)(0.95 * rSceneRect.Right()),
/*N*/                                        (long)Min ((long) aChartRect.Bottom(),
/*N*/                                                   (long) (rSceneRect.Bottom () - aZAxisOutRect.GetHeight())));
/*N*/
/*N*/
/*N*/           if (GetZAxisTitleHasBeenMoved() && GetUseRelativePositions() &&
/*N*/               (aZAxesTitlePosition.X() > 0) && (aZAxesTitlePosition.Y() > 0))
/*N*/           {
/*N*/               // FG: Das ist eine Variable die in BuildChart gesetzt wird, kutz bevor
/*N*/               //     das Objekt zerstoert wird.
/*N*/               double fRelativeXPosition = ((double) aTitleZAxisPosition.X()) / aInitialSizefor3d.Width();
/*N*/               double fRelativeYPosition = ((double) aTitleZAxisPosition.Y()) / aInitialSizefor3d.Height();
/*N*/               aZAxesTitlePosition.X() = (long)(aPageSize.Width() * fRelativeXPosition);
/*N*/               aZAxesTitlePosition.Y() = (long)(aPageSize.Height() * fRelativeYPosition);
/*N*/           }
/*N*/           else if(aZAxesTitlePosition.Y()<aZAxisOutRect.GetHeight()/2)
/*N*/           {
/*?*/               aZAxesTitlePosition.Y()=aZAxisOutRect.GetHeight();
/*N*/           }
/*N*/           SetTextPos((SdrTextObj &) *pZAxisTitleObj, aZAxesTitlePosition,pZAxisTitleAttr);
/*N*/       }
/*N*/
/*N*/   }
/*N*/
/*N*/   aInitialSizefor3d = aInitialSize;
/*N*/ }

}

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