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Cogl 2.0 Reference Manual | ![]() |
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Top | Description |
Offscreen FramebuffersOffscreen Framebuffers — Fuctions for creating and manipulating offscreen framebuffers. |
CoglHandle cogl_offscreen_new_to_texture (CoglHandle handle
); gboolean cogl_is_offscreen (CoglHandle handle
);
CoglHandle cogl_offscreen_new_to_texture (CoglHandle handle
);
This creates an offscreen buffer object using the given texture as the primary color buffer. It doesn't just initialize the contents of the offscreen buffer with the texture; they are tightly bound so that drawing to the offscreen buffer effectivly updates the contents of the given texture. You don't need to destroy the offscreen buffer before you can use the texture again.
Note: This does not work with sliced Cogl textures.
|
A CoglHandle for a Cogl texture |
Returns : |
a CoglHandle for the new offscreen
buffer or COGL_INVALID_HANDLE if it wasn't possible to create the
buffer. [transfer full]
|
gboolean cogl_is_offscreen (CoglHandle handle
);
Determines whether the given CoglHandle references an offscreen buffer object.